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Genshin Impact Battle Pass rewards: what should you pick?

Genshin Impact Battle Pass rewards: what should you pick?

So you’ve been leveling your Genshin Impact Battle Pass, and you’re wondering which reward to choose. Not to worry, because we’re going to do a deep-dive into each reward and see what’s worth it and what isn’t. We have a total of five weapons to choose from, including one from each weapon-type. Here’s a look at the Genshin Impact Battle Pass rewards and what they do.

Luckily, all of the weapons have excellent base stats of CRIT Rate and Base ATK. Because of the stats, they are useful on pretty much any character. What differentiates each one is their passive and active abilities. Understanding each item’s effects might give you some good ideas about who you should use them on. 

If you’re new to the Battle Pass, you might be wondering when you get to select a weapon. Once you hit level 30, you can choose from any of the five Battle Pass weapons. Again, there’s a polearm, claymore, one-handed sword, catalyst, and bow to select.

Genshin Impact Battle Pass Rewards

Here’s a look at the Genshin Impact Battle Pass rewards:

  • The Black Sword (Sword)
  • Serpent Spine (Claymore)
  • Solar Pearl (Catalyst)
  • The Viridescent Hunt (Bow)
  • Deathmatch (Polearm)

The Black Sword

The Black Sword is a four-star sword with CRIT Rate and Base ATK. Justice increases the damage done by regular and charged attacks by 20%. It also regenerates 60% of ATK as HP when Normal and Charged Attacks score a critical hit, once every five seconds.

The weapon effect essentially gives a 20% raw damage increase. Additionally, the healing proc makes it an excellent item to run on someone like Jean. You can throw it on any one-handed sword wielder who needs a boost in survivability and sustainability. We’d recommend throwing it on your carry hero if they use swords.

Genshin Impact Battle Pass rewards | Black Sword

Serpent Spine

Serpent Spine is a claymore with base stats of CRIT Rate and Base ATK. The Wavesplitter effect causes characters to deal 6% more damage and take 3% more damage every 4 seconds they are on the field. This effect stacks up to five times and does not reset if the character leaves the field. Stacks reduce by one whenever the character takes damage. 

We’re looking at a total damage increase of 30% with the maximum five stack buff. That’s a massive damage increase and would be incredibly useful for someone like Diluc. 

Genshin Impact Battle Pass rewards | Serpent Spine

Solar Pearl

Solar Pearl is another strong item, with base CRIT Rate and Base ATK stats on it. The Solar Shine effect causes normal attack hits to increase Elemental Skill and Burst damage by 20% for 6 seconds. Likewise, Elemental Skill or Burst hits increase your normal attack damage by 20% for 6 seconds.

While the effect is nice, other comparable mage weapons are easier to refine and obtain than this one. For that reason, we would move this down the priority list in terms of which battle pass rewards to pick.

Genshin Impact Battle Pass rewards | Solar Pearl

The Viridescent Hunt

The Viridescent Hunt bow is one of the more interesting items on the list. It essentially grants your character a Venti ability. The Verdant Wind effect makes normal and aimed shot attacks have a 50% chance to generate a Cyclone, which continuously attracts surrounding enemies, dealing 40% of ATK as damage to the enemies every 0.5 seconds for 4 seconds. The effect can occur once every 14 seconds.

The fact that the weapon effect spawns a vortex makes it appealing for any bow character. It may be a bit redundant to run on Venti, though. If it’s a bow that intrigues you, I would say it’s worth experimenting with and seeing if you can come up with some powerful builds. 


Finally, the Deathmatch is a polearm with CRIT Rate and Base ATK. The Gladiator effect causes ATK and DEF to increase by 16% if there are two or more enemies around. If there are less than two enemies nearby, ATK increases by 24% instead. It’s one of the more underwhelming weapon effects out of the battle pass weapons, for sure. 

Given the current characters, I don’t see this weapon being all that useful for anyone. Perhaps it will find its place in future updates when more characters make their way into the game. The 16% or 24% ATK bonus is weak compared to other weapon effects, and it’s something you can get on your character in a sub-stat or food buff. 

Overall, the bow, claymore, and sword are all great choices depending on your team composition. Go with whatever you need most for your team, and if you don’t need any of them right away, future-proof your team by thinking about who might eventually use them.

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