Much like the Survivors in Dead By Daylight, the Killers aren’t just sitting around twiddling their thumbs between trials. You spend enough time being a supernatural monster, you tend to pick up a few tricks to make the daily grind a little more cohesive. With a little training, you can be the best killing machine there ever was. Here are a few of the best Killer perks in Dead By Daylight.
The Clown: Pop Goes the Weasel
With this perk, after you hook a Survivor, if you go and damage a generator, it’ll instantly lose 25% of its repair progress. This perk is great for keeping pressure on survivors while giving you a little extra incentive for getting those hooks (besides, y’know, winning the game).
The Blight: Hex: Undying
This perk turns the Trial into a veritable minefield for Survivors. With this hex active, any survivor that walks near a totem will have their aura revealed to you for a few seconds. Even better, if a Survivor cleanses the totem the hex is applied to, it’ll automatically transfer to a random dull totem. Unless you’re dealing with a particularly meticulous group of Survivors, you’ll always be able to keep tabs on them.
The Nurse: A Nurse’s Calling
It’s a pain in the butt when a Survivor escapes you and heals themselves, undoing the damage you dealt. With this perk, you can take that little problem out of the equation. A Nurse’s Calling will reveal the auras of all healing Survivors within a certain radius, whether they’re doing it or receiving it. Now a Survivor will either need to sneak to the other side of the map to heal, or risk doing it under your nose and getting caught.
The Plague: Corrupt Intervention
It’s no fun if everybody’s avoiding you; what say we make the party a little more intimate? At the beginning of the Trial, this perk will summon The Entity to block all Generators furthest from your personal starting point. If the Survivors want a generator to work on, they’re gonna have to get a little closer to find one.
The Cannibal: Barbecue and Chilli
The unquestionable best Killer perk in Dead by Daylight, and pretty much the only reason anyone plays as Leatherface. This perk has two effects, both incredibly useful: the primary effect kicks in when you hook a Survivor. After a successful hook, the auras of all Survivors are revealed to you for a few seconds, provided they’re further than 40 meters from the hook. This way, once you hook someone, you can immediately start tracking someone else.
The secondary effect is a stackable Bloodpoint bonus that increases each time you hook a Survivor for the first time. If you hook all four Survivors once each, that’s 100% more Bloodpoints in your pocket. There’s basically no downside to this perk.