Division 2: Warlords of New York FPS and Hit Registration

This article is over 4 years old and may contain outdated information

Division 2 players have discovered an “issue” where low frames per second results in missing bullet registration.

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Division 2 servers need to see the frame where the hit landed on the enemy in order to send that information back to the server. The server then registers the frame as a hit and calculates the damage. If your client does not see the frame, then the server has no information that it ever happened.

This issue is most noticeable in the high rate of fire weapons, and not just with Striker but in many situations. Some players believe the health and armor on enemy NPCs is far too high, and this issue does not help the situation at all.

One Reddit user made a video comparing his DPS with high and low FPS and we can immediately see the difference. With low FPS, the maximum DPS reached right around 18,000 and with high FPS it reaches nearly 28,000.

https://www.youtube.com/watch?v=TSM1SYWYOkQ

The video also confirms Striker stacks not registering with the server. In the first few seconds, 20 bullets or so hit the target and not a single Strike stack is added.

One Reddit user explains why this happens on Division 2 servers:

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PC users can uncap their frames to get the maximum possible DPS depending on how good their video card is. Console players, on the other hand, are capped at 30 FPS maximum so there’s not much they can do.

Author
Image of Cole Andrews
Cole Andrews
Cole is a lifelong PC gamer who loves FPS, RPG, and MMO games. The first PC game that got him hooked was the Counter-Strike beta in 1999. He has thousands of hours in all of the old-school Blizzard games like Starcraft, Warcraft, and Diablo.