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Satisfactory Update 5 Patch Notes – Early Access Release!

Here is a full list of the Satisfactory Update 5 patch notes. Update 5 is currently live on the early access branch.
Satisfactory Update 5 Patch Notes

We are excited to report that Satisfactory Update 5 has hit the early access branch. Players can now begin exploring the new major update. Update 5 is an exciting release with tons of new content and a heavy focus on quality of life updates. This update should lead to some fun gameplay and lay the groundwork for an amazing Update 6 release. Below you can find the full list of Satisfactory Update 5 Patch Notes.

Update 5 has tons of great features and fixes including adjustments to the vehicle system, train collisions, tons of new cosmetics, map updates, and even an early iteration of dedicated servers. Please remember to do proper backups before switching to a major update.

Satisfactory Update 5 Patch Notes

Below you can find the patch notes for Satisfactory v0.5.1.0 – Build 173618. The major updates on the early access branch are usually quickly followed by multiple small updates to fix minor bugs.

Satisfactory Update 5 Quick Look

As we would expect the major updates in Satisfactory come with a lot of changes. Let’s review some of the major ones.

Major Train Changes

Trains have recieved a major overhaul including a new signaling system, collisions and an update to the timetable. This is one of the more major game breaking changes from Update 4. If you currently have alot of trains in your world it might be a good idea to start fresh.

Vehicle Updates

Vehicles recieved some much needed work. Their automation system recieved a major overhaul along with the pathing and collision detection. Truck stations have also been redesigned and are now more informative. Hopefully these changes will see players use vehicles in their builds again.

Build System Tweaks

One of the big changes to the building system in Update 5 is the addition to hard and soft clearance. Now some structures will be much more lenient with their placement allowing you to be more creative with your construction. The customizer has also been added removing the color gun. Zooping has been added to allow you to quickly build up to 10 items at a time.

Tons of Cosmetics

You can now make your builds even more beautiful with the addition of signs, patterns and new materials. Unlock all the new cosmetics from the FICSIT Shop and change up the look of your factories.

Dedicated Servers

While still in experimental beta, dedicated server support has been released. The developers have stressed that this is still very buggy and is in the early stages of development but players can no setup their own dedicated server for better multiplayer play.

Of course there are a ton more changes. Read the full patch notes below.

Satisfactory v0.5.1.0 – Build 173618 Full Patch Notes

New Content


  • Sign displays can be modified with Layouts, Icons, Text, Colour, Brightness, Surface, and Backgrounds
  • Signs can be placed freely, or snapped to Walls, other Signs, Storage Container, and a small selection of other buildings
  • The height of the Sign support can be adjusted by looking up or down
  • Signs are available in the AWESOME Shop and come in different sizes:
    • 3 Label Signs: 2m, 3m, and 4m
    • 3 Square Signs: 0.5m, 1m, and 2m
    • Display Sign
    • Portrait Sign
    • Small Billboard
    • Large Billboard


  • The Customizer is a new main tab in the Build Menu. The standard Build Menu tab is now named ‘Builder’
  • Press X to open by default
    • While in the Build Menu, pressing Q/X will swap between the Builder and Customizer tabs
  • Unlockable in Tier 2, “Resource Sink Bonus Program”, together with the AWESOME Shop and Colour Cartridges
  • Materials and Patterns can be purchased in the new “Customizer” section of the AWESOME Shop
  • Materials, Colours and Patterns can be selected from the Customizer menu, they can also be placed on the Hotbar for quick access
    • Selecting a Material, Colour, or Pattern allows them to be applied to a valid building, and the input can be held down for continuous application
  • Materials are available for Walls, Foundations (including Ramps), and Roofs:
    • 3 Wall Materials: FICSIT, Concrete, and Steel
    • 5 Foundation Materials: FICSIT, Concrete, Grip Metal, Coated and Asphalt
    • 4 Roof Materials: FICSIT, Tar, Steel, and Glass
  • Patterns can be painted on any building in the ‘Foundation’ category of the Build Menu.
  • Patterns use the Secondary Colour slot of the Swatch applied to their Foundation.
  • There are a total of 58 different Patterns available in the following bundles:
    • Arrow Patterns
    • Number Patterns
    • Factory Zone Patterns
    • Transportation Icon Patterns
    • Factory Icon Patterns
    • Pathway Patterns
    • Solid Line Patterns
    • Dotted Line Patterns
  • The Colour section now features Default swatches for Factory, Pipes, FICSIT Foundations, and Concrete Walls & Foundations


  • Beams
    • Metal Beam
    • Painted Beam
    • Beam Connectors
    • Beam Support
  • Tilted walls
    • 2 Tilted Walls: 4m and 8m
    • 2 Tilted Corner Walls: 4m and 8m
  • New Windows
    • Hex Frame Window
    • Full Frame Window
  • New Frame Types
    • Frame Ramp
    • Inverted Frame Ramp
    • Frame Wall
    • Frame Floor
  • New and reworked Pillars
    • Reworked Metal Pillars and Big Pillar Support
    • Removed the Pillar Top. The Pillar Support now covers both the Base and Top case
    • Small Metal Pillar and Small Pillar Support
    • Small and Big Frame Pillar
    • Small and Big Concrete Pillar
  • Automated Gate
    • Automatically opens and closes
  • Door rework
    • Now have actual doors in the frame that automatically open and close, and can be configured to different states
  • Ramp Walls
    • 1-, 2-, 4-, and 8-meter Ramp Walls
    • 1-, 2-, 4-, and 8-meter Inverted Ramp Walls
  • 1-meter Wall
  • Roofs
    • Flat, 1-, 2-, and 4-meter versions
  • New Railings
    • Angle automatically when snapped to Ramps
  • New Catwalks
    • Straight, Corner, T-Crossing, Crossing, Ramp, and Stairs.


  • First iteration of our Dedicated Server support (Still Experimental)
  • How to setup dedicated servers:


  • Added 7 new emotes:
    • Facepalm
    • Rock
    • Paper
    • Scissors
    • Point
    • Wave
    • Heart

Content Changes


  • Zooping
    • You can now switch to the Zooping Build Mode by Tapping R to switch between build modes or by Holding R to bring up the selection wheel, this will allow you to build up to 10 pieces in any of the four cardinal directions.
    • There’s also a Vertical mode which is useful for certain buildings like foundations to build them on top of each other instead of in a direction.
  • Soft and Hard Clearance
    • Buildings with functionality such as Constructors, Assemblers, Power Poles, Splitters, The HUB and others will have Hard Clearance, meaning they cannot be built on top or across each other
    • Cosmetic buildings, Conveyor Belts and Pipes will have Soft Clearance, meaning they can be built on top or across themselves or any building, but will show a “Overlapping other’s clearance, clipping may occur” message
  • Quick Switching
    • You can now tap E to cycle between the available Quick Switch selections, You can still hold E to get the radial menu instead
  • Foundations can now be rotated in 45º degree increments and you can hold CTRL to fine tune in even more angles


  • You can now press A or D to choose between rails on an intersection while driving a Locomotive.
  • Block Signals have been added
  • Path Signals have been added
  • Trains will now collide with each other and can be re-railed by pressing E
  • Timetables have been reworked
  • You can now assign some basic logic for what your Trains should do when they stop at a station
  • Train Station Visuals have been updated
  • New visuals for the Train Switches


  • Vehicles can now be painted
  • Updated Truck visuals
  • Updated Truck Station visuals
  • Vehicle recording is now completed by driving back to the first created node
  • Vehicle self-driving AI overhaul, will now consider more than just the next waypoint and avoid obstacles when moving to their destination
  • A queue system between self-driving vehicles has been added so they don’t run into each other at Truck Stations and on their routes
  • Vehicle self-driving path behaviour has also been overhauled
  • Vehicles will now try to unstuck themselves as a last resort, ensuring that they get back on their route
  • You can now Save and Load recorded vehicle paths for vehicles of the same type
  • Additional Input and Output slots have been added to the Truck Station
  • Vehicles will now only take the proper amount of fuel from a Truck Station that is needed to complete a full trip and they will not run out of fuel even when getting stuck or lost
  • Truck Station UI has been updated to show average fuel consumption and delivery throughput
  • Saved Vehicle Paths can be previewed in the Map while on the Load Path Vehicle Menu


  • The Colour Gun has been removed from the game
  • The “Flower Petals” MAM Research tree has been removed from the game
  • Colouring now no longer requires Colour Cartridges but is instead free, so no more Flower Petal grinding just to colour the factory
    • Instead, Patterns use the Colour Cartridges
    • The “Pattern Removal” option refunds the Colour Cartridges when used to remove a Pattern
  • AWESOME Shop Schematics now use dependencies, which means that they are not available for purchase until the player has unlocked the right ingredients
    • I.E. The “Steel Wall Material” won’t show up in the Shop until “Basic Steel Production” has been unlocked
    • This applies for a bunch of items, such as Signs, Lights and many aesthetic build pieces and Materials that use more advanced resources, the common ones being Quartz Crystals, Quickwire, Silica and Steel Beams
  • Signs require Quartz Crystals
    • Also note that the Crystal Oscillator and Advanced Steel Production need to be unlocked to be able to unlock the Billboards
  • Colour Cartridges have now been moved to Tier 2 under the Resource Sink Bonus Program milestone, together with the AWESOME Shop and Customizer
  • Glass Foundation has been renamed to Glass Frame Foundation, and was moved to the Architecture > Frames category
  • Updated the fall off, dispersion, and projectile curve of the Rebar Gun and Rifle
  • Added new Category to the Build Menu titled Architecture and the following building types have been added to it
    • Frames
    • Roofs
    • Beams
    • Pillars
    • Attachments
    • Catwalks
    • Walkways
  • Reorganized the AWESOME Shop with the new Architecture and Customizer categories.
  • Building Cost changes:
    • Lights now require Quickwire and no longer require Quartz Crystals
    • Lights Control Panel now requires AI Limiters and no longer requires Quartz Crystals
    • The Customizer Material partially determines the build cost for Walls, Foundations, and Roofs.
      • This cost is always 2 pieces of the part used by the specific Material
      • Changing Material refunds the cost of the previous Material
    • Foundation and Ramp cost has been changed to the consistent cost of 5 Concrete + Material Cost
    • Wall cost (excluding Windows) has been changed to the consistent cost of 2 Concrete + Material Cost
    • Windows now require Silica
    • Roofs cost 3 Concrete + Material Cost
    • Colouring no longer requires Colour Cartridges and is instead now free to use
    • Patterns always cost 1 Colour Cartridge
      • Using Pattern Removal refunds the Colour Cartridge
    • Frames now cost Steel Beams
    • Big Metal Pillar now costs 3 Concrete and 2 Iron Plates instead of 6 Concrete
    • Big Pillar Support now costs 5 Concrete instead of 6
    • Glass Frame Foundation now costs 2 Steel Beams and 5 Concrete
    • Some AWESOME Shop unlocks have receive a slight change in their Coupon cost
    • Increased Silica max stack size from 100 to 200, Updated Silica description
    • Increased the amount of wood that is obtained from chainsawing pine trees in Northern Forest


  • Added two new variants for the Storage Box:
    • Medical Storage Box
    • Hazard Storage Box
  • Conveyor Lift Floor Holes. Can be snapped to Foundations to allow Conveyor Lifts to pass through them
  • Hyper Tube Floor Holes. Can be snapped to Foundations to allow Hyper Tubes to pass through them
  • Pipeline Floor Holes. Can be snapped to Foundations to allow Pipelines to pass through them
  • Updated mesh and textures for the Build Gun
  • Updated textures on Pipeline Pumps


  • Northern Forest
    • Major overhaul of foliage
    • Reworks to lighting and fog
    • Minor landscape changes
  • Dune Desert
    • Added 4 new landmarks
    • Added a crater
    • Polished the northern cliff wall
  • Caves
    • Major overhaul for a few caves


  • Added 8 music tracks to the Factory playlist (only plays around factory buildings)
    • 5 new intermission tracks (around 2 minutes each)
    • 3 new full-length tracks (7-8 minutes each)


  • Updated keybinding information across all HUDs
  • Updated existing icons across all UI
  • Truck Station UI has been updated
  • Train UI has been updated
  • Vehicle Station UI has been updated
  • Vehicle self-driving menu has been updated
  • Reworked Fluid/Pipes UI
  • Lots of optimisations across the board for all the UI
  • Minor adjustments to naming and descriptions in the Build Menu
  • Hotbar now shows numbers from 1 to 0 since there’s no “10” on a keyboard
  • Overhauled Programmable Splitter and Smart Splitter UI
  • Game progression is now shown on the HUD near the top right, can be turned off in the Options Menu
  • Text under Icons in Radial Menus is now hidden by default, can be turned on in the Options Menu
  • News feed (Main Menu) background is now darker and semi transparent for better readability
  • Removed “Delete Path” option from the Vehicle wheel as you can now use “Cancel Recording” does the same thing


  • Color and textures of the Power Slugs have been updated to me more easily distinguishable
    • Green Power Slugs are now Blue Power Slugs
  • Tapping E now allows for Quick Switching of buildables within the same category, holding E opens a radial menu.
  • You can now lock your FPS to a specific number in the Options menu
  • You can now manually and individually adjust the volume of every Factory Building and player Equipment to your liking
  • While in Mass Dismantle mode, holding ‘Mouse Button 4’ (side button) will only keep either the most common, or the first, building type selected for dismantle
    • This makes it easier to exclude accidental selections while Mass Dismantling a specific type of building
  • Hotbars can now be switched while having the Build Gun out
  • Walkways can now snap to Walls
  • Shortcuts in the bottom right of the HUD have been updated to show all common actions
  • Some default shortcuts have been changed:
    • Default Flashlight keybinding is now B
    • Default Map keybinding is now M
    • Default Codex keybinding is now O
  • Added an option to disable Mouse Smoothing in the Options menu
  • Vehicles can now be sampled the same way buildings can with the build gun/dismantle gun
  • You can know hold CTRL when hovering over wall with a different buildable of the same category to replace it instead of snap to it (i.E. Aiming at a Wall while having a Window out will usually snap to it, but holding CTRL will place it in the same spot as the wall instead)
  • Conveyor Lifts now have an alternate build mode titled Reversed which reverses the direction of the belt for the Input/Output
  • You can now de-select buildings you’ve selected with Mass Dismantling by aiming at the specific building and tapping CTRL
  • You can now individually change the colours for all holograms in the Options menu. (Hologram, Dismantle, Hard Clearance, Soft Clearance)
  • Changed so the snap guidelines always appear (The Green line to align to inputs/outputs)
  • Shopping List colours are now clearer to distinguish
  • Implemented a generic world grid alignment for Foundations by holding CTRL when placing them
  • Walls can now be rotated when upgrading them
  • Added “Misophonia Mode” under Audio Options, this will replace “munching” sounds with sounds not generated or connected to human interactions
  • Quite significantly increased network scalability options. This should help with excessive load times on larger saves and for players who have never modified their network settings. (Gameplay > Network Quality)
  • Improved feedback when purchasing an item on the AWESOME Shop


  • Made DX12 the default graphics renderer. When not supported the game should still default to DX11. Options Menu might show DX12 as selected even though DX11 is the one active in these cases. (Known Bug, will be changed soon)
  • Vulkan now available again as experimental renderer in the options menu


  • Updates to a lot of LODs
  • All walls and foundations are now more optimised
  • Conveyor renderer optimisations
  • Factory tick optimisations


  • Updated all languages with the latest translations
  • Updated language completion rates
  • Fixed a bunch of text issues, typos, and inconsistencies
  • Updated language completion rates in the language menu selection
  • Changed the Arabic font to a more readable one
  • Fixed a bunch of typos, spaces, and a bunch of inconsistencies
  • Restructured formatting patterns to avoid excessive text optimisation, also using more complete phrases to make things easier to translate


  • Fixed vehicles disappearing under the world
  • Vehicles that have disappeared under the world but were still visible on the map have been brought back
  • Blade Runners and the Medicinal Inhaler now display properly when equipped in all FOVs
  • Many changes to the snapping for both holograms and buildings (Let us know if something doesn’t work anymore or worked better in the past)
  • Fixed Clearance boxes getting stuck when exiting the Build Gun after having used Quick Switch
  • Fixed up storage boxes in vehicles not being interactable sometimes
  • Fixed a bunch of text and localization-related bugs


  • If you are experiencing issues launching the game or loading a save and you have already verified your files, you might have some incompatibility with DX12 as the default renderer, you can try the following launch options to try to force DX11, DX12 or Vulkan to run respectively.
    • d3d11
    • DX11
    • d3d12
    • DX12
    • vulkan
  • Dedicated Server Crash reports, Currently Crashes that happen on a Dedicated Server are automatically sent to us, this is enabled by default, we plan on including a toggle for this in GUI but for the moment, if you want to disable automatically sending crash logs you can do this:
    • Go to the Server Install folder
    • Open “Engine.ini”
    • Add the following:
    • [CrashReportClient]
    • bImplicitSend=False
    • Save changes and restart the Server

via Steam

Enjoy Satisfactory Update 5 and Happy Building!

About the author

Frank Greenberg

Frank is a real variety gamer. He enjoys battle royales, even though they are getting stale. Some of his favorite titles are Fortnite, Destiny 2, and Call of Duty.

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