Minecraft Dungeons is a new dungeon crawler that takes place in the Minecraft universe. Players fight their way through dungeons slaying enemies to collect loot and level up their characters. There are three item slots for your character to equip a melee weapon, a ranged weapon, and armor.
Builds in this game are centered around Enchantments, which can go on any item you can equip. Enchantments add modifiers to your items to make them stronger and grant you new abilities. When players level up, they acquire Enchantment Points that can be spent on leveling up item Enchantments up to a maximum of three tiers.
|Tier 1 Cost||Tier 2 Cost||Tier 3 Cost|
|Common||1 Point||2 Points||3 Points|
|Powerful||2 Points||3 Points||4 Points|
You want to pick Enchantments that complement each other and synergize well together. Unique items inherently gain an extra Enchantment, so they are typically better in general. Here is the full list of Minecraft Dungeons Enchantments so you can get an idea of the different ones out there.
- Armor Enchantments in Minecraft Dungeons
- Melee Enchantments in Minecraft Dungeons
- Ranged Enchantments in Minecraft Dungeons
- Best Enchantments
|Enchantment||Rarity||Description||Tier 1||Tier 2||Tier 3|
|Burning||Common||Every 0.5 seconds damages all enemies in melee range||Small fire damage||Medium fire damage||Large fire damage|
|Cool Down||Common||Reduces the cooldown time between uses of your artifacts||-10% reduced cooldown||-19% reduced cooldown||-27% reduced cooldown|
|Cowardice||Common||While you are at full HP, you deal increased range and melee damage||+20% increased range and melee damage||+30% increased range and melee damage||+40% increased range and melee damage|
|Deflect||Common||Grants a small chance to deflect incoming projectiles||20% chance to trigger||40% chance to trigger||60% chance to trigger|
|Electrified||Common||Rolling zaps three nearby enemies with lightning bolts, dealing damage||Small electric damage||Medium electric damage||Large electric damage|
|Explorer||Common||For every one hundred blocks explored on the map, you regain a small amount of health||0.3% health regained||0.7% health regained||1.0% health regained|
|Fire Trail||Common||Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds||Small fire damage per second||Medium fire damage per second||Large fire damage per second|
|Food Reserves||Common||Whenever you use a healing potions, you also create random food items||1 item crafted||2 items crafted||3 items crafted|
|Frenzied||Common||While you are at less than half health, your attack speed is increased||+10% melee and ranged attack speed||+20% melee and ranged attack speed||+30% melee and ranged attack speed|
|Health Synergy||Common||When activating any artifact, you regain a small amount of health||3% health regained||4% health regained||5% health regained|
|Potion Barrier||Common||Whenever you use a healing potion, you take -90% damage for a short duration||5 seconds duration||7 seconds duration||9 seconds duration|
|Recycler||Common||Being hit by damage-inflicting projectiles will ocassionally craft a small quiver of arrows||Every 30th projectile||Every 20th projectile||Every 10th projectile|
|Snowball||Common||Fires a snowball at a nearby enemy every few seconds, briefly stunning it||Triggers every 5 seconds||Triggers every 3 seconds||Triggers every second|
|Soul Speed||Common||WHen you gather a soul, you gain a 1% stacking movement speed boost for a short time||2 seconds duration||3 seconds duration||4 seconds duration|
|Speed Synergy||Common||When activating any artifact, you gain +20% movement speed for a short time||1 second duration||2 seconds duration||3 seconds duration|
|Surprise Gift||Common||Whenever you use a healing potion, you sometimes create random consumables||50% chance to trigger||100% chance to trigger||150% chance to trigger|
|Swiftfooted||Common||Rolling makes you move faster for three seconds||+30% movement speed||+40% movement speed||+50% movement speed|
|Thorns||Common||Whenever you take damage, you deal damage back to the attacker||100% damage returned||150% damage returned||200% damage returned|
|Chilling||Powerful||Emits a blast every two seconds reducing movement and attack speed of nearby enemies for one second||-20% reduced speed||-40% reduced speed||-60% reduced speed|
|Final Shout||Powerful||When your health drops below 25%, all your artifacts are used (ignoring cooldown periods)||Up to every 12th second||Up to every 10th second||Up to every 8th second|
|Gravity Pulse||Powerful||A blast occurs every five seconds that pulls nearby enemies towards you||100% range||150% range||200% range|
|Protection||Powerful||Reduces damage taken||-6% damage taken||-11% damage taken||-15% damage taken|
|Enchantment||Rarity||Description||Tier 1||Tier 2||Tier 3|
|Anima Conduit||Common||Each soul you absorb grants a small amount of health||1% health gained||2% health gained||3% health gained|
|Chains||Common||Has a 30% chance to chain a cluster of mobs together and keep them bound for a shot time||1 second duration||2 seconds duration||3 seconds duration|
|Committed||Common||Deal increased damage against already wounded enemies||0-50% bonus damage||0-75% bonus damage||0-100% bonus damage|
|Echo||Common||Some of your attacks can be followed up by another attack in rapid successfion||5 seconds cooldown||4 seconds cooldown||3 seconds cooldown|
|Fire Aspect||Common||Sets mobs on fire for three seconds, dealing damage over time||Small amount of fire damage per second.||Medium amount of fire damage per second.||Large amount of fire damage per second.|
|Freezing||Common||Slows mobs after hit for three seconds||-20% reduced speed||-30% reduced speed||-40% reduced speed|
|Leeching||Common||Defeating a mob heals you a small portion of the mob’s max health||4% of mob max health||6% of mob max health||8% of mob max health|
|Looting||Common||Increases the chance for mobs to drop consumables||+100% increased chance||+200% increased chance||+300% increased chance|
|Prospector||Common||Find more Emeralds on fallen enemies||5 seconds duration||10 seconds duration||15 seconds duration|
|Rampaging||Common||After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time||5 seconds duration||10 seconds duration||15 seconds duration|
|Sharpness||Common||Makes your weapons sharper, causing it to deal more damage||+10% damage||+21% damage||+33% damage|
|Smiting||Common||Increases damage against the Undead||+20% increased damage||+30% increased damage||+40% increased damage|
|Stunning||Common||Chance to temporarily stun enemies||5% chance to trigger||10% chance to trigger||15% chance to trigger|
|Thundering||Common||Has a 30% chance to summon a lightning strike that damages nearby enemies||Deals small electrical damage.||Deals medium electrical damage.||Deals large electrical damage.|
|Weakening||Common||Your attacks decrease the attack damage of all nearby enemies for five seconds||-20% reduced damage||-30% reduced damage||-40% reduced damage|
|Critical Hit||Powerful||Gives you a chance to inflict critical hits dealing triple damage||10% chance to trigger||15% chance to trigger||20% chance to trigger|
|Exploding||Powerful||Mobs explode after they are defeated||Deals 20% of enemy’s health as damage.||Deals 40% of enemy’s health as damage.||Deals 60% of enemy’s health as damage.|
|Radiance||Powerful||Has a 20% chance to spawn a circular area that heals all allies within it||Small amount of health healed.||Medium amount of health healed.||Large amount of health healed.|
|Shockwave||Powerful||The last attack in a combo launches a shockwave, damaging enemies.||Deals a small amount of damage.||Deals a medium amount of damage.||Deals a large amount of damage.|
|Swirling||Powerful||The last attack in a combo performs a swirling attack, damaging nearby enemies||Deals a small amount of damage.||Deals a medium amount of damage.||Deals a large amount of damage.|
|Enchantment||Rarity||Description||Tier 1||Tier 2||Tier 3|
|Accelerate||Common||Increases attack speed for each consecutive shot. Resets one second after the attack||8% increase per shot||10% increase per shot||12% increase per shot|
|Bonus Shot||Common||Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage||10% damage per shot||17% damage per shot||24% damage per shot|
|Enigma Resonator||Common||Give a chance to triple damage based on number of souls you have||0-15% chance to trigger||0-20% chance to trigger||0-25% chance to trigger|
|Fuse Shot||Common||Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs||Every 5th shot||Every 4th shot||Every 3rd shot|
|Growing||Common||The fired shot grows in the air, dealing extra damage to distant targets||25% max damage||50% max damage||75% max damage|
|Infinity||Common||Chance to immediately replenish an arrow after shooting||16% chance to trigger||32% chance to trigger||48% chance to trigger|
|Multishot||Common||Grants the chance to fire five arrows at once||20% chance to trigger||30% chance to trigger||40% chance to trigger|
|Piercing||Common||Arrows pierce through the first enemy||Every 3rd arrow||Every 2nd arrow||Every arrow|
|Poison Cloud||Common||Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds||Small amount of poison damage per second.||Medium amount of poison damage per second.||Large amount of poison damage per second.|
|Power||Common||Power boosts arrow damage||+10% damage||+21% damage||+33% damage|
|Punch||Common||200% Pushback||+200% pushback||+300% pushback||+400% pushback|
|Radiance Shot||Common||Has a 20% chance to spawn a circular area that heals all allies within it||Small amount of health healed.||Medium amount of health healed.||Medium amount of health healed.|
|Rapid Fire||Common||Increases your attack speed||+10% attack speed||+15% attack speed||+20% attack speed|
|Ricochet||Common||Small chance for arrows to ricochet off mobs||+20% chance to trigger||+40% chance to trigger||+60% chance to trigger|
|Supercharge||Common||Charged shots deal more damage and have more pushback||+20% increased damage||+30% increased damage||+40% increased damage|
|Unchanting||Common||Projectiles deal more dmaage to enchanted enemies||+50% bonus damage||+75% bonus damage||+100% bonus damage|
|Wild Rage||Common||Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone||20% chance to trigger||30% chance to trigger||40% chance to trigger|
|Chain Reaction||Powerful||Has a chance to fire five arrows in all directions on impact||10% chance to trigger||20% chance to trigger||30% chance to trigger|
|Gravity Pulse||Powerful||Pulls the mobs in range towards the point of impact||1 second duration||1.5 second duration||2 second duration|
|Tempo Theft||Powerful||Steals a small amount of a mob’s movement speed and gives it to you for four seconds||17% stolen speed||33% stolen speed||50% stolen speed|
What are the Best Enchantments?
Picking the best Enchantments in Minecraft Dungeons depends on your build. Here are some good Enchantments broke down by build types.
Best Enchantments for Melee Weapons
For melee weapons, you want to run Radiance and Critical Strike. These two are usually mandatory, and the third can be something like Sharpness if you need damage, Swirling if you have a super-fast attack weapon, or Committed for the flat 2x damage boost.
Best Enchantments for Bows in Minecraft Dungeons
When it comes to bows, this depends on how you want to play. I personally use bows to add movement speed so I always get Tempo Theft and Gravity to make more density for melee.
If you want to go for straight damage, something like Rapid Fire, Accelerate, and Piercing are good choices. You can also mix in Infinity if you find yourself running out of arrows often.
Best Enchantments for Armor in Minecraft Dungeons
Armor Enchantments are very important, and some are far better than others. Surprise Gift is becoming a must have, because of the chance to spawn Strength potions which significantly boosts damage. Cool Down is another popular one, allowing players to reduce all Artifact cooldowns by 27% at tier 3. Lastly, Potion Barrier is great because it grants you a 90% damage reduction whenever you use a potion.
If you’re going for speed builds, something like Speed Synergy and Swiftfooted are must-have Enchantments. Thorns, Deflect, and Cowardice are ones to consider as well, depending on the build.
Potion Barrier is one of the most overpowered Enchantments in its current state. Using healing potions reduces the damage you take by 90% for a few seconds. This means you’re basically invulnerable for a short time after you heal. It’s incredibly good at high levels and you should try and pick it up on your armor if possible.
The Infinity enchantment has a 16% chance to trigger additional arrows, which comes in handy during dungeons. You can level it up to level 3 for a 48% chance to trigger. At this level, you will save almost half your arrows which is great for bow builds.
The Piercing Enchantment is another good one for bows because it allows you to hit more than one target without much damage fall off. This can cause other Enchantments or weapon affixes to proc as well.
Rapid Fire Enchantment
Flat out attack speed increases are great enchantments for bow builds. Having the extra attack speed, unlimited ammo, and piercing makes for some serious damage output.
A great defensive Enchantment is Swiftfooted, which causes you to move faster for three seconds after performing a roll. It adds some much needed mobility, which could end up saving your life more than once.