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Cold War and Warzone patch notes and playlist updates for May 27

Cold War and Warzone patch notes and playlist updates for May 27
Image: Call of Duty/Treyarch Studios

We’re nearing the end of the week, and Thursday means it’s time for an update for Black Ops Cold War and Warzone. Treyarch and Raven Software both release updates around the same time, with both usually going live around 1 pm EST. The official Call of Duty Briefing outlines everything nicely, but we’re here to give you a recap. Here’s a look at the Black Ops Cold War and Warzone playlist update and patch notes for May 27, 2021.

Rambo’s Gun Game

The playlist update for this week includes a new twist on the classic Gun Game, appropriately named Rambo’s Gun Game. The new version includes a rotation of twenty weapons, with the addition of a Combat Bow, Death Machine, RPG-7, and War Machine. Each player starts with a Stimshot to withstand the carnage.

Double XP Weekend

Enjoy some double XP this weekend in Black Ops Cold War to level up twice as fast. There’s no double weapon XP, though, and this is exclusively for Cold War, sorry Warzone fanatics. 

Other changes

Snipers Only Moshpit is also returning, and Standoff 24/7 is continuing into its second week. Prop Hunt is now the main attraction in the Featured Playlists, while Sticks and Stones and Gun Games continue in Quick Play.

According to the blog, 6v6 mayhem on the smallest maps in Black Ops Cold War is coming soon with 6v6 Face Off. “Jump into a Moshpit of respawn modes on our Gunfight maps for 2X the action!”

Black Ops Cold War updates for May 27, 2021

Multiplayer and Outbreak free access is now officially live through June 1, 2021. Download for free and jump into Rambo’s Gun Game, Die Hardpoint, Standoff 24/7, Nuketown 24/7, and more, including Outbreak in Zombies and Onslaught on PlayStation. And don’t forget, the double XP weekend begins tomorrow, Friday, May 28, 2021. Earn double the experience until May 31, 2021.

Playlists now live in Black Ops Cold War include:

  • Multiplayer & Outbreak Free Access
  • Rambo’s Gun Game [NEW]
  • 3v3 Gunfight [NEW]
  • Multi-Team Elimination updates
  • Snipers Only Moshpit in Quick Play
  • Die Hardpoint
  • 12v12 Moshpit
  • Standoff 24/7 + more

Warzone playlist updates and patch notes for May 27, 2021

Raven Software has released a new update for Call of Duty Warzone, which includes changes to the Cargo Truck spawn rate, weapon balancing, and various other fixes. The Season 3 Reloaded patch notes are also now updated.


  • Cargo Truck spawn rates for Verdansk Solo BR mode have been reduced to 5 (static) from a range of 16 to 20. 
  • This change will take effect when our Playlist update goes live later today.
    • Cargo Trucks are incredibly durable and provide ample cover from enemy fire—which makes them the optimal choice for map rotation. In Solos, players are not keen to unload a considerable amount of their resources into the removal of Cargo Trucks, which would often result in a significant number of them in final circles. The ensuing gameplay allowed players to skirt traditional engagements and created a crutch that put less of an emphasis on end game positioning and gunplay. A substantial reduction in the number of Cargo Trucks in Solos will make whittling them down over the course of the game a feasible and attractive option given their considerably reduced map presence. 


  • Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas.
  • Fixed additional collision issues with various elements across Verdansk allowing players to exploit/peek/shoot through them. 
  • Fixed a bug where vehicles could down or kill squad mates. 
  • Fixed an issue in Nakatomi Plaza where the vault access denied audio could be heard throughout the entire building.
    • Because we can’t trust you to realize that once access has been denied, you should walk away from the button and not try again… and over again… and over again
  • Fixed a bug preventing the Ballistic Knife Camouflage skins from unlocking upon completing their respective requirements. 
  • Fixed a bug where the Swat 5mw Laser Sight for Sniper Rifles was not displaying Aiming Stability as a pro. 
  • Fixed the incorrect labeling of Sniper Rifle Echo as Sniper Rifle Delta. 


Assault Rifles 

  • CR-56 AMAX 
    • Headshot multiplier decreased from 1.62 to 1.5
    • The CR-56 AMAX has continued to display disproportionate levels of dominance over the long-range Assault Rifle space. As we continue our efforts to slowly raise the Time to Kill, we feel the best course of action here is to reduce the power level of outliers rather than increase others to meet it. We believe it will take some time to adjust to a landscape where the CR-56 AMAX is not the undisputed king of long-range automatic weapons, but we feel this will be a net positive given how many more weapons we expect to be introduced into viability with this update. Our hope is that this change will present players with an opportunity to showcase and expand their mastery over a multitude of weapons that had been outclassed by the CR-56 AMAX. 
  • FARA 83 
    • Recoil pattern adjusted 
    • Hip Spread increased 
    • We have not yet settled on the identity of the FARA 83. We would like to see it as a long-range viable Assault Rifle and in that light, we have smoothed out its recoil to be easier to control at range. We are also increasing its Hip Spread so it is slightly less effective in close quarters. This functional overlap is something we want to avoid and will continue to address where we identify it. 

Tactical Rifles

  • Tactical Rifle Charlie 
    • Recoil magnitude decreased 
    • Tactical Rifle Charlie has fallen victim to a bit of an overreduction in efficacy. While we still maintain that Tactical Rifles ride a very thin line between underwhelming and oppressive, we feel that the Tactical Rifle Charlie could be closer to that line. 

Sniper Rifles

  •  LW3 – Tundra 
    • Base optic adjusted 
    • We have made some adjustments to reduce the fisheye lens effect. 



  • Axial Arms 3x 
    • Optic reworked 
  • Royal & Kross 4x 
    • Optic reworked 
  •  SUSAT Multizoom 
    • Optic reworked 
    • We feel the impact that these changes will have cannot be understated. We believe optics have been holding back the long-range viability of BOCW Weapons and we expect that these optics adjustments will drastically change that. When optics are too close to the camera, they can cause distracting motions and visual obfuscation and in long-range engagements especially, visual clarity is crucial. We believe with these changes, that an expanded assortment of long-range viable weapons will become available. 


  •  Suppressor (LMG) 
    • ADS Speed increased from 2% to 3.5% 
    • Sprint to Fire Speed increased from 4% to 5% 
    • We have seen some reports that the Suppressor appears to be affecting Light Machine Guns negatively, or not at all. We can assure you that is not the case. Considering the test environment frame rate and such small increments, it can be difficult to accurately measure the impact an attachment may have. Notwithstanding, we felt that the values on the LMG Suppressor could use an increase to give them more of a fighting chance in a sea of Assault Rifles. 



  • Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas.
  • Fixed collision issues with various elements across Verdansk allowing players to exploit/peek/shoot through them. 
  • Fixed a bug causing the Exfil progress in the Power Grab LTM mode to reset upon completion. 
  • Fixed a bug with the Royal & Kross 4x and Susat MultiZoom optics where they would not display glint when used on snipers.
  • Fixed a bug causing Ballistic Knife Camouflage progression to not track properly or at all. 
  • Fixed a bug causing Contraband Contracts to not activate while Killstreak UI messages appeared on screen.
  • Fixed a bug equipping players with 4 weapons in the Power Grab LTM mode. 
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