Cyberpunk 2077 gives you a lot of freedom in how you want to play. You can have tons of different builds for V across multiple talent trees. There are five primary attributes with a total of twelve perk trees, so that it can be a little overwhelming going through all the perks and planning out your build. We’re here to help with the Best Perks Guide in Cyberpunk 2077.
Your builds in Cyberpunk 2077 will generally fall under two main categories. A damage heavy guns, blades, or brawler build. Or a stealthy quickhacking netrunner. You can also play a stealth build with weapons to mix and match some of the perk trees. Either way, you will generally pick a primary weapon and a strategy as to how you will engage in a fight and then work your way into that attribute and perk tree.
Best Perks Guide In Cyberpunk 2077
In Cyberpunk 2077, you have five primary attributes. Body, Reflexes, Techincal Ability, Intelligence, and Cool. Each of these attributes will have two or three perk trees nested inside them.
The Body attribute is a good general-purpose attribute. You will likely put at least a few points into Body no matter what build you play. However, if you plan on running LMGs, Shotguns, or fighting with your fists, you will want to invest heavily in Body.
The athletics perk tree is suitable for any build. It has excellent perks to improve your resilience and stamina. Here are our recommended perks under Athletics.
- Indestructible Reduces all incoming damage by 10%
- Marathoner Sprinting does not drain Stamina
- Invincible Increase max health by 10%/20%/30%
If you’re going to play with shotguns or LMGs, you will want to put a lot of points in the Annihilation tree. Here are some of our recommended general-purpose perks under Annihilation. These will be useful for most builds.
- Speed Demon Deal more damage the faster you’re moving.
- Manic When entering combat, your movement speed increases by 20% for 10 sec.
- Momentum Shift Defeating an enemy increases movement speed by 10% for 10 sec.
If you’re going to be punching people in the face, you should be putting points into Street brawler. Our perks here rely on stunning the enemy and then dealing heavy damage.
- Dazed All attacks with Blunt Weapons have a 15% chance to apply stun.
- Opportune Strike Increases damage with Blunt Weapons against enemies affected by Stun by 50%
- Guerrilla Increases Crit Damage by 60% for 10 sec after entering combat
Reflexes is your general gunfighter and samurai attribute. Rifle, Handgun, and Blade players will want to invest heavily in Reflexes. Your best perks will be those that increase Crit chance and Crit damage.
The assault tree is focused on SMG and Rifles, including sniper and precision rifles. Our recommended perks here increase our damage heavily.
- Names Bullets Increases Crit Damage with Rifles and Submachine Guns by 35%
- Nerves of Steel Increases headshot damage with Sniper Rifles and Precision Rifles by 30%
- Savage Stoic Increases damage with Rifles and Submachine Guns by 35% when standing still.
If you’re playing with a revolver or pistol start putting points into Handguns. We recommend going high crit chance since you can be pretty accurate with the revolvers and get tons of headshot crits.
- High Noon Increases Crit Chance with Pistols and Revolvers by 4%
- Brainpower After a successful headshot with a Pistol or Revolver, Crit Chance increases by 25% for 5 sec.
- Westworld Increases Crit Chance for Pistols and Revolvers by 10% if fully modded.
If you are using katanas or mantis blades we will want to put a good amount of points in blades. Slow and Steady is a critical perk to increase your resilience as you run between enemies. The rest of the perks increase your crit chance and crit damage, making you hit hard.
- Blessed Blade Increases Crit Chance with Blades by 20%
- Slow and Steady Armor is increased by 30% while moving.
- Dragon Strike Increases Crit Damage with Blades by 25%
Technical Ability Attribute
The Techincal Ability is a sort of a secondary perk tree. If you are doing a fair bit of crafting, you will want to put some points here, but otherwise, it’s usually ignored. One bonus side effect is that points in technical ability will help you complete a lot more side jobs and gigs faster as you will be able to hack most doors and terminals.
If you plan on crafting many items, you will need to put points into the crafting tree. But there are a few general perks that are good to have no matter what your build is.
- Mechanic Gain more components when disassembling.
- Waste Not Want Not When disassembling an item, you get attached mods back.
- Edgerunner Artisan Allows you to craft Legendary Items.
If you will be using Tech Weapons heavily, this is an excellent tree to put points into. We also recommend putting one point into Can’t Touch This no matter what build you are running.
- Can’t Touch This Grants immunity to all effects from your own grenades
- Superconductor Tech weapons ignore Armor.
- Revamp Increases damage from Tech weapons BY 25%. Increases charge damage from all chargeable weapons and cyberware by 10%
If you’re planning on being a netrunner, you will be putting a ton of points into the intelligence attribute. If built out properly, netrunners can play the majority of the game without ever using their weapons.
Breach Protocol and quickhacking go hand in hand. Adding points to breach protocol will increase your opening attack strength when quick hacking. If you are confused as to how Breach Protocol works, check out our guide.
- Big Sleep Unlocks the Big Sleep daemon, which disables all cameras in the network for 3 min.
- Mass Vulnerability Unlocks the Mass Vulnerability Daemon, which reduces the Physical Resistance for all enemies in the network by 30% for 3 min.
- Mass Vulnerability: Resistances Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30%
Putting a lot of points in quickhacking will make you deal tons of damage to all the enemies in a network. No matter what build you are running, make sure to get I Spy, as it’s one of the best perks in the game.
- I Spy Reveals an enemy netrunner when they’re attempting to hack you.
- Diffusion Quickhack spread distance is increased by 2 times.
- Critical Error Quickhacks can now deal Crit Hits based on your Crit Chance and Crit Damage stats.
The cool attribute goes hand in hand with netrunning or any build you are putting together that will require stealth. It also gives you access to throwing knives. Most builds will have at least a few points in the Cool attribute.
The stealth tree will give you some strong buffs when entering combat while sneaking, giving your opening attacks a serious damage boost. Here are our preferred perks.
- From the Shadows Upon entering combat, Crit Chance increases by 25% for 7 sec.
- Strike from the Shadows Increases your crit chance by 15% while sneaking.
- Cheat Death When your health drops below 50%, reduce all incoming damage by 50% for 10 seconds. Cannot occur more than once per minute.
The cold blood tree gives you access to a passive ability called Cold Blood. In our opinion, this ability is great for any build and is worth throwing a few points at. Any build will also greatly benefit from Frozen Precision for the increased headshot damage.
- Cold Blood After defeating an enemy, gain Cold Blood for 10 sec, and increase movement speed by 2%. Stacks up to 3 times.
- Coldest Blood Increases max stack amount for Cold Blood by 1.
- Frozen Precision Increases headshot damage by 50%.
That’s a collection of 36 perks across all of the perk trees which we believe to be the best. Mix and match them and make V the strongest you possibly can. We hope you found our Best Perks Guide for Cyberpunk 2077 helpful!