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All Dragonflight Tier Set Bonuses Explained (Season 2)

They are quite a bunch, so you better check them all out!
Image Via Blizzard Entertainment

The idea of having tier set bonuses for the gear you are wearing is not a new one, and certainly World of Warcraft implemented it a long time ago. Not only does wearing the same type of armor provides a great aesthetic look, but it usually brings a bonus effect on top of the normal specifications of the armor or gear in question. This is a great mechanic that also invites you to discover and get the matching armor pieces around the World of Warcraft. If you are looking for an easy explanation of what these tier set bonuses will provide for you, here are all Dragonflight Tier set bonuses explained for World of Warcraft.

All Dragonflight Tier Set Bonuses

To understand the meaning of the tier set bonuses, you will see that there are two instances for each class spec. (2) means that you have 2 armor pieces equipped, and (4) means you have 4 armor pieces equipped. Obviously, having 4 armor pieces of the same set for any specific spec will provide the best bonus available for your character. Be sure to aim for that since it will provide a significant boost compared to what the 2 armor piece set bonus provides. Here are all Dragonflight tier set bonuses in World of Warcraft, updated to Season 2, Embers of Neltharion.

ClassSpec(2) Set Bonus(4) Set Bonus
Death KnightBloodHeart Strike and Blood Boil deal 20% increased damage and have a 10% chance to grant Vampiric Blood for 5 seconds.When you would gain Vampiric Blood you are infused with Vampiric Strength, granting you 10% Strength for 5 seconds. Your Heart Strike and Blood Boil extend the duration of Vampiric Strength by 0.5 seconds.
Death KnightFrostHowling Blast and Frost Fever damage increased by 10%. Your Rime-empowered Howling Blasts reduce the cooldown of Frostwyrm’s Fury by 2 seconds.After consuming Rime 15 times you call down Frostwyrm’s Fury on your target at 100% effectiveness.
Death KnightUnholyDeath Coil and Epidemic damage increased by 10%. Casting Death Coil or Epidemic grants a stack of Master of Death. At 20 stacks, Master of Death is consumed and you gain 15% Mastery for 20 seconds.When Death Coil or Epidemic consumes Sudden Doom gain two stacks of Master of Death or increase the Mastery bonus to 25% for 5 seconds.
Demon HunterHavocEvery 200 Fury you spend, gain Seething Fury, increasing your Agility by 8% for 6 seconds.Each time you gain Seething Fury, gain 15 Fury and the damage of your next Eye Beam is increased by 12%, stacking up to 5 times.
Demon HunterVengeanceSoul Fragments heal for 10% more and generating a Soul Fragment increases your Fire damage by 2% for 6 seconds. Multiple applications may overlap.Shear and Fracture deal Fire damage. After consuming 20 Soul Fragments, your next cast of Shear or Fracture applies Fiery Brand to its target for 6 seconds.
DruidBalanceSunfire radius increased by 2 yards. Sunfire, Moonfire and Shooting Stars damage increased by 18%.Shooting Stars has a 20% chance to instead call down a Crashing Star, dealing (72% of Attack Power) Astral damage to the target and generating 5 Astral Power.
DruidFeralYour auto-attacks have a chance to grant Shadows of the Predator, increasing your Agility by 1%. Each application past 5 has an increasing chance to reset to 2 stacks.When a Shadows of the Predator application resets stacks, you gain 5% increased Agility and you generate 1 combo point every 1.5 seconds for 6 seconds.
DruidGuardianWhen you take damage, Mangle and Thrash damage and Rage generation are increased by 15% for 8 seconds and you heal for 6% of damage taken over 8 seconds.Maul/Raze damage increased by 20% and casting Ironfur or Maul/Raze increases your maximum health by 3% for 12 seconds, stacking 5 times.
DruidRestorationRejuvenation and Lifebloom healing increased by 15%. Regrowth healing over time increased by 75%.Flourish increases the rate of your heal over time effects by 40% for an additional 16 seconds after it ends. Verdant Infusion causes your Swiftmend target to gain 15% increased healing from you for 6 seconds.
EvokerDevastationDisintegrate and Pyre pierce enemies with Obsidian Shards, dealing 12% of damage done as Volcanic damage over 8 seconds.Empower spells deal 8% increased damage and cause the Obsidian Shards to become supercharged, dealing 200% more damage for 5 seconds. During Dragonrage, shards are always supercharged.
EvokerPreservationSpiritbloom applies a heal over time effect for 40% of healing done over 8 seconds. Dream Breath’s healing is increased by 15%.After casting 3 empower spells, gain Essence Burst immediately and another 3 seconds later.
HunterBeast MasteryCobra Shot and Kill Command damage increased by 15%.

Cobra Shot, Kill Command, and Multi-Shot reduce the cooldown of Bestial Wrath by 1 second.
HunterMarksmanshipArcane Shot/Chimeara Shot and Multi-Shot deal 10% increased damage and have a 8% chance to grant you the Deathblow effect.Kill Shot damage increased by 15%, and Kill Shot reduces the cooldown of Rapid Fire and Aimed Shot by 0.5 seconds.
HunterSurvivalWildfire Bomb damage increased by 10% and throwing a Wildfire Bomb increases the damage of your next Kill Command by 50%.Every 25 Focus you spend reduces the cooldown of Wildfire Bomb by 1 second.
MageArcaneArcane Surge increases Spell Damage by an additional 5% and its duration is increased by 3 seconds.For every 20,000 mana spent during Arcane Surge, your spell damage is increased by 1% for 12 seconds after Arcane Surge fades, stacking up to 30 times.
MageFirePhoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 6% for 10 seconds. When your direct damage spells hit an enemy affected by Charring Embers 30 times, gain Hyperthermia for 6 seconds.
MageFrostFlurry and Frostbolt damage increased by 20%. Flurry causes an explosion on impact, dealing 50% of its damage to nearby enemies, damage reduced beyond 5 targets.Casting Ice Lance on a frozen target has a 8% chance to trigger Brain Freeze.
MonkBrewmasterBlackout Kick damage increased by 20%. You have a 10% chance to not reset your Elusive Brawler stacks on a successful dodge.Rising Sun Kick grants a stack of Elusive Brawler. When you dodge, damage and critical strike chance of your next Blackout Kick or Rising Sun Kick is increased by 5%, stacking up to 5 times.
MonkMistweaverRenewing Mists has a chance to grant Soulfang Infusion, granting 5% of your maximum Mana over 6 seconds.Drinking a Tea or gaining Soulfang Infusion increases the healing of your Vivify and Renewing Mists by 40% for 6 seconds.
MonkWindwalkerRising Sun Kick deals increased damage and has a chance to go nova, dealing Fire damage to all enemies within 8 yards.Your melee auto-attacks have a chance to launch a Shadowflame spirit at your enemy that duplicates your next 3 abilities at X% effectiveness.
PaladinHolyHoly Shock’s critical strikes heal for 15% more and reduce the cooldown of Light’s Hammer by 2 seconds and Holy Prism by 1 second.Light’s Hammer heals 100% more frequently and generates 1 Holy Power every 4 seconds. Holy Prism’s healing is increased by 80% and it generates 1 Holy Power if cast on an enemy target, or 3 if cast on an ally.
PaladinProtectionAvenger’s Shield causes targets struck to burn with Heartfire, dealing an additional 20% of damage dealt over 5 seconds. Heartfire heals you for 100% of damage it deals.Judgment critical strikes can trigger Grand Crusader.
PaladinRetributionJudgment and Hammer of Wrath deal 10% increased damage and 20% increased critical strike damage.Judgment increases the damage enemies take from your Holy Power spenders by an additional 5%. Hammer of Wrath applies Judgment to enemies.
PriestDisciplineCasting Penance on an enemy also heals a nearby injured ally at 20% effectiveness. Casting Penance on an ally also damages a nearby enemy at 35% effectiveness.Every 3 casts of Penance grants you Shadow Covenant for 5 seconds and converts that Penance to a Shadow spell.
PriestHolyPrayer of Mending has a 20% chance to duplicate to another nearby target when it jumps.When Prayer of Mending jumps, it increases the damage and healing of your next Holy Word by 4%, stacking up to 15 times.
PriestShadowWhen consuming Shadowy Insight, Mind Blast deals 60% increased damage and generates 4 additional Insanity.Every 400 Insanity spent summons Shadowfiend/Mindbender for 5 seconds.
RogueAssasinationRupture and Crimson Tempest deal an additional 33% damage as Nature.When Deathmark expires, Nature damage you deal is increased by 40% for 30 seconds.
RogueOutlawDamage you inflict applies a Soulrip, dealing 5% of all damage you deal as physical damage over 8 seconds.Between the Eyes unleashes all Soulrips, dealing 200% of all remaining damage and granting 7% Agility for 15 seconds.
RogueSubtletyShadow Dance grants you Symbols of Death for 10 seconds and extends the duration of Rupture by 4 seconds.Symbols of Death increases the critical strike damage of Eviscerate and Black Powder by 15%.
ShamanElementalGain Stormkeeper every 40 seconds.For 8 seconds after you consume Stormkeeper, your Lightning Bolt, Lava Burst, Icefury, and Frost Shock generate 100% more Maelstrom, and your Chain Lightning, Lava Beam, and Earthquake critical strike damage is increased by 20%.
ShamanEnhancementSundering increases your Mastery by 12% for 15 seconds.When Sundering hits a single target, you deal 30% increased physical damage for 15 seconds. When Sundering strikes 2 or more targets, your next Chain Lightning deals 50% increased damage and refunds 100% of Maelstrom Weapon stacks consumed.
ShamanRestorationwhen you cast Healing Rain, all allies with your Riptide on them are healed by Tidewaters for (140% of Spell Power).Each ally healed by Tidewaters increases your haste by 1% for 6 seconds and increases the healing of your next Riptide by 10%.
WarlockAfflictionVile Taint cooldown reduced by 5 seconds and Phantom Singularity cooldown reduced by 12 seconds. Vile Taint and Phantom Singularity damage increased by 60%.Enemies damaged by Phantom Singularity gain Infirmity for its duration and enemies damaged by Vile Taint gain Infirmity for 10 seconds, increasing damage taken by 10%.
WarlockDemonologyDemonbolt damage increased 15%. Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second.Felguard deals 40% additional damage and empowers your active demons, increasing their damage done by 20% while active.
WarlockDestructionChannel Demonfire bolts, Immolate, and Incinerate have a 20% chance to fire an additional Channel Demonfire bolt.After casting 15 Demonfire bolts, your next Demonfire bolt deals (103% of Spell Power) Shadowflame damage to the target and (35% of Spell Power) Shadowflame damage to enemies within 8 yards.
WarriorArmsDeep Wounds increases your chance to critically strike and critical strike damage dealt to afflicted targets by 10%.Deep Wounds critical strikes have a chance to increase the damage of your next Slam by 25%, stacking 10 times, and cause it to strike up to 4 additional targets for 50% damage.
WarriorFuryRampage damage and chance to critically strike increased by 10%.Rampage critical strikes against your primary target cause your next Bloodthirst to deal 50% increased damage and generate 2 additional Rage, stacking up to 4 times. It also has a 100% chance to critically strike.
WarriorProtectionShield Slam deals 15% increased damage and reduces the cooldown of Last Stand by 0.5 seconds. During Last Stand these effects are doubled.For 10 seconds after Last Stand ends, Shield Slam unleashes a wave of force dealing damage to enemies in front of you and reduces damage they deal to you by 5% for 5 seconds.

Related: Best Fury Warrior Talent Builds in World of Warcraft Dragonflight

So there you go, there are a total of 38 different types of tier set bonuses, each of them having two bonus instances depending on the number of armor pieces currently owned and equipped. Be sure to collect the 4 armor pieces of the same set to get the best out of your tier set bonus. It sounds a little more difficult than it is, but don’t get discouraged, you will be able to enjoy those great tier set bonuses. Good luck!

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