Underlords Update August 8, 2019

Valve released a new Underlords Update August 8th, 2019 that includes several quality of life changes, some buffs, and some necessary changes. Valve has been sticking to what appears to be a weekly update schedule.

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One major quality of life change is that players can now click on a hero and all heroes of that type will be highlighted. Juggernaut also seems to be getting smarter with each patch, which is nothing to complain about.

Hunters got an overall buff which some people are saying makes hunters a lot more viable, though others are arguing that it may make them overpowered. Time will tell as the meta evolves.

A full list of changes is listed below, as well as here on the official Underlords steam page.

General Changes

  • We crashed some crashing code into a crash compactor.
  • Fixed some issues with animations and unit facing.
  • More FX have been optimized.
  • Units affected by Medusa’s Stone Gaze now visually freeze and look stony.
  • Changed Global Items achievement to require 2, not 4, global items.
  • Bot games now start paused when they are resumed.
  • Bot personalities tweaked for the current state of the game.
  • The Combat Stats Kills panel now treats kills like damage (summons’ kills accrue to the summoner).

UI Changes

  • Fixed an issue where the wrong alliance icons could be shown when a unit is placed on the board and an alliance completes.
  • Fixed an issue where the +Free Reroll line could be shown in error on the round rewards popup.
  • Fixed some issues with Proto Pass progress display.
  • Fixed reoccurring rank-up popups.
  • Can now click on heroes on the scoreboard and all heroes of that type will be highlighted.
  • In-game alliance tooltip/popup now shows icons for all heroes in that alliance.
  • Fixed sometimes not notifying other players when a combat ended and an Aegis was used.
  • Highlight your own row on the scoreboard.
  • General UI updates and polish.

Gameplay Changes

  • Fixed an issue with ability targeting and summons where those abilities which sort units by, e.g., health were not properly excluding summons.
  • Fixed unexploded Techies Bombs doing player damage on round over.

Alliance Changes

  • Elusive: Level 3 Alliance (9 heroes) – changed from All units gain +75% evasion to All heroes gain +75% evasion.
  • Demon Hunter Level 2 Alliance (2 heroes) – changed from “Invalidate your opponent’s Demon Alliance bonus. All Demon units gain +50% Pure Damage. All Demon Hunters gain +50% Pure Damage. to Invalidate your opponent’s Demon Alliance bonus. All Demon and Demon Hunter units gain +50% Pure Damage. This means that Terroblade no longer gets the double bonus.
  • Hunter Level 1 (3 heroes): Extra Attacks chance raised from 20% to 25%. Level 2 (6 heroes): Extra Attacks chance raised from 35% to 40%.

Hero Changes

Doom

  • Doom’s Doom ability now uniformly disables passive bonuses, including alliance passive bonuses.
  • Ability description changed to reflect this.

Lycan

  • When Lycan transforms and he gains 30% max health, he heals by the full 30% each time, rather than this being based on his current health at the time of transforming.

Juggernaut

  • If Juggernaut is eligible to cast Blade Fury (has enough mana, not on cooldown) and he is about to take magic damage, he immediately casts Blade Fury and takes no magic damage.

Item Changes

Helm of the Undying

  • Undying units, if they are in the undying state, will never deal damage to the opponent, but will still count when determining which side won a round.
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Author
Cole Andrews
Cole is a lifelong PC gamer who loves FPS, RPG, and MMO games. The first PC game that got him hooked was the Counter-Strike beta in 1999. He has thousands of hours in all of the old-school Blizzard games like Starcraft, Warcraft, and Diablo.