Tower of Fantasy Fenrir Weapon Abilities and Matrices

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tower of fantasy fenrir weapon abilities and matrices
Image via Hotta Studio

Fenrir is the newest Simulacra released in Tower of Fantasy on March 9th, 2023. Don’t be fooled by her cuteness because this dog lover is a DJ at Mirroria’s top Entertainment Center. Fenrir can often be seen with her two pups, affectionately named Potato and Onion, and together they’re a team that would even make Cerberus quiver. As Mirroria’s top DJ, Fenrir wields a weapon called the Gleipnir, two floating earphones that can jam out music whenever she’s on the go! If you’re considering pulling Fenrir, check out this guide on her Weapon abilities and Matrices set in this Tower of Fantasy guide.

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Tower of Fantasy — Fenrir’s Weapon Abilities

tower of fantasy fenrir
Image via Hotta Studio

Fenrir is a Volt main with three passive attacks in Tower of Fantasy. First, Volt Element Type, when your weapon is fully charged, the next attack will strongly paralyze your targets for 1 second; it will also electrify them for 6 seconds, removing all their buffs and dealing damage equal to 144% of ATK. Targets can’t receive any buffs for 6 seconds after this attack.

Elemental Resonance has two passive attacks. Volt Resonance increases Volt ATK by 15% and Volt Resistance by 25%. You can activate this by equipping two or more Volt Weapons. Elemental Balancing will increase all attacks by 15%; you can activate this by equipping three weapons of different types.

Gleipnir’s Attacks

Normal – Gleipnir has seven normal attacks.

Woof – When on the ground, launch seven consecutive attacks.
  • First Attack: Deal Damage equal to 80.4% of ATK +4 and knock the target back.
  • Second Attack: Deal Damage equal to 89.5% of ATK +5 and knock the target back.
  • Third Attack: Deal Damage equal to 89.5% of ATK +5 and launch the target.
  • Fourth Attack: Deal Damage equal to 141.2% of ATK +7 and knock the target back.
  • Fifth Attack: Deal Damage equal to 89.5% of ATK +5 and knock the target back.
  • Sixth Attack: Deal Damage equal to 252.7% of ATK +13 and knock the target back.
  • Seventh Attack: Deal Damage equal to 279.3% of ATK +15 and launch the target.
Unshackle – When airborne, launch seven consecutive attacks.
  • First Attack: Deal Damage equal to 87.4% of ATK +5.
  • Second Attack: Deal Damage equal to 100.5% of ATK +5.
  • Third Attack: Deal Damage equal to 100.5% of ATK +5.
  • Fourth Attack: Deal Damage equal to 174.% of ATK +9.
  • Fifth Attack: Deal Damage equal to 131.1% of ATK +7.
  • Sixth Attack: Deal Damage equal to 303.2% of ATK +16.
  • Seventh Attack: Deal Damage equal to 335.2% of ATK +18.
Wolfbite

When you’re on the ground, tap and hold the normal attack during your fifth and sixth attacks to trigger Wolfbite. Then, when you charge forward quickly, you will deal damage equal to 114% of ATK +6 and knock your target back. After you’ve triggered Wolfbite, tap and hold the normal attack to trigger Upswipe; you can swipe upward, deal damage equal to 153.9% of ATK +8 and suspend your target.

Menacing Hunt

When on the ground, tap and hold the normal attack during the fifth or the sixth attack to trigger the Menacing Hunt. You will descend from above and temporarily gain invincibility, and your attack will deal damage equal to 420.3% of ATK +22 and suspend the target.

Thick and Fast

To activate this attack, tap and hold the normal attack while in the air, jumping backward or using a jetpack to trigger Thick and Fast. Descend from above, and deal damage equal to 330.6% of ATK +17 upon landing and suspending the target.

Trailing Note

When you’re airborne, tap and hold a normal attack when using the second to seventh airborne attack to trigger Trailing Note. You can then roam through the air and deal damage equal to 548.3% of ATK +24 to nearby targets.

Reverberation

Every time you hit a target with a normal attack, there is a 50% chance of a 1 music note placed on the target that lasts for 15 seconds; this attack can stack up to 5 notes. Wolfbite, Menacing Hunt, and Trailing Note will have a 100% chance of leaving a note on your targets.

Dodge – The Gleipnir has two dodge attacks

Dodge

To trigger a Phantasia, dodge right before getting hit. This will reduce the speed of enemies within the area and grant hitstun immunity.

Melody

Attack with claws, deal damage equal to 383.2% of ATK +20, and knock the target down. Your passive attack for this dodge skill is that upon hitting your target, Melody will detonate all musical notes on your target x 35% of ATK every second for 16 seconds.

Skill

Su-Paw-Star

When you activate this Skill attack, you will create a Songworld, separating the target’s body and mind and dealing damage equal to 225.7% of ATK +12. The “mind/spirit” exists for up to 15 seconds, during which the body is weakened. When the mind takes damage from the Gleipnir’s active attacks, 100% of the damage is transferred to the body. This attack will also restore your HP damage equal to 50% of ATK.

Inside this Songworld, you will take 8% less damage and ignore 35% of the target’s defense. The cooldown for this attack is 30 seconds. Note that the mind will return to the body when it has been defeated, the time has run out, or it has strayed too far from the body.

Discharge

Awoooo!

When you’re weapon charge is full, or a Phantasia has been triggered, it will remove all debuffs from the wielder when you switch to the Gleipnir. As you attack with Fenrir’s weapon, you will deal damage equal to 661.8% of ATK +35 and place three musical notes on the target. When this skill is active, you will also become immune to damage for 2.6 seconds.

Related: Tower of Fantasy Umi Weapon Abilities and Matrices

Tower of Fantasy — Fenrir Matrices Set

Image via Hotta Studio

When contemplating which Matrices set to use for Fenrir, we recommend you use her 4-piece set. When placed in the Memory and Belief slot, it will become Fenrir: Abandoned Dog and Fenrir: Home, this slot placement will increase your base attack. The effect of this 4-piece set is when you deal Volt damage, you will increase the final damage by 5% for 10 seconds; this can stack 5/6/7/8 times. However, ensure that you have the highest star rating, preferably A3 and A6, for these effects to work.


With that, we conclude our guide on Fenrir’s Weapon abilities and Matrices set in Tower of Fantasy. If you’re new to Aida, check out this guide to help you along your way How To Get Mechbird Core in Tower of Fantasy. Follow us on Gamer Journalist’s Facebook to say updated on all our new content.

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Kelsey Knowles
Just a nerdy South African girl that enjoys spending all her money on gaming and anime. You can find her nose first into her favorite manga if she isn't sleeping or watching playthroughs of her favorite games.