New World October 28 Patch Notes (Update 1.0.4)

New World October 28 Patch Notes (Update 1.0.4)

The New World patch notes are here, and Update 1.0.4 is now live as of October 28, 2021. Players who purchased a house early are in for a nice surprise, as Amazon Games rewards these players with 2,000 Coins due to a UI bug incorrectly stating taxes would be reduced as part of the initial house discount. That’s not all, though, and you can find a full list of the New World October 28 patch notes for Update 1.0.4 down below.

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New players, or players rerolling new characters, will notice the removal of the Everfall starting beach. The decision to remove this area is meant to funnel players to the other three locations and increase the odds of new players starting in the same areas as their friends. Most notably, Outpost Rush is now back live and will be rolling out to all regions throughout the day.

Aside from the changes noted above, there are dozens of bug and performance fixes, including a new 50% increase to the Faction token cap. Players will find that the new token cap allows them to save more efficiently for subsequent Faction tier items, something heavily requested by the community.

New World October 28 Patch Notes (Update 1.0.4)

General Changes

Removed the Everfall starting beach to funnel new players through the other 3 locations to increase the probability of new players and friends being able to start together.

The first house discount reduces the purchase price, but does not reduce taxes. However, the UI indicated to players that their taxes would be reduced, and it was only after purchasing the house and needing to pay taxes that they discovered they had to pay full price. We will compensate any player who purchased a house before the UI fix went out with 2,000 coins.

Slightly improved performance within Wars.

Slightly improved the performance of the Life Staff with changes to the passive abilities Mending Touch and Blissful Touch.

In update 1.0.3 we corrected a bug causing companies to lose income from owning multiple territories or from failed War declarations. With this update we are reimbursing lost coin revenue.

We increased the Faction token cap by 50% for each Faction tier. We made this change so that players can earn extra tokens even if they’ve hit the reputation cap and want to save up while working to advance to the next Faction rank. Here are the new values:

General Bug Fixes

Fixed an issue where the Faction token caps were not increasing after players had completed the rank-up quests for their faction.

Fixed a rare issue causing world time to skip ahead or behind, which would subsequently cause a variety of issues across the world.

Fixed an issue causing players to lose houses they owned in Cutlass Keys.

Fixed several rare server crash issues.

Fixed an issue with the suspension/ban notification showing incorrect times.

Fixed an issue where players could use their world transfer token while they still had active trading post contracts, causing additional issues when the transfer resolved.

Fixed an issue causing some AI to not spawn in the world as intended.

Fixed an issue where Mrykgard Corrupted portals in Shattered Mountain were distributing higher tier gear than intended, and respawning faster than intended.

Fixed an issue where enemies in Myrkgard Corrupted portal events were dropping loot.

Fixed an issue causing an unintended animation when interacting with the bubbling cauldron housing item, and an issue causing the ladle object to not appear in the player’s hand while interacting.

Fixed an issue with Starmetal and Orichalcum ore veins where large ore veins were rewarding small amounts of ore and small ore veins were rewarding larger amounts of ore.

Fixed an issue where the War lottery timer would not pause correctly during the War lockout period.

Fixed the render distance of the Jack-o-Lantern Pumpkin lights.

Fixed an issue causing the GM chat tag to show on non-GM players.

Fixed an issue causing armor textures to flicker.

Fixed an issue in the Starstone Barrows Expedition where the arcane protection was not protecting players from certain lasers.

Fixed an issue where certain enemies in the Amrine Excavation were invulnerable.

Fixed an issue where the Ice Pylon could stay on an infinite cooldown.

Fixed an issue where players could obtain rings that had two perks sharing an exclusive perk label, and shouldn’t exist on the same ring.

Fixed an issue causing the projectile visual to be absent from Ice Gauntlet and Ice Pylon attacks.

Fixed an issue where players would be unable to complete a variety of game actions after fast traveling.

SPECULATIVE FIXES

The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.

Fixed a War exploit where players could use area of effect (AoE) magic effects to capture rally points without taking damage. This should be improved by the War performance and Life Staff performance updates, but we will continue to monitor to see if issues persist.

We have fixed several known causes of players being invulnerable. This issue is a top priority for our team, and we are continuing to track down fixes for additional causes of this issue.

We have speculatively fixed the issue where players could get stuck after leaving Outpost Rush. This was a rare issue and our team was not able to reproduce it. We will continue to monitor during the rollout.

Patch notes via Amazon Games

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Author
Paul DeMarco
Paul is a hardcore Call of Duty fan, but also enjoys a good survival battle royale game like Fortnite or PUBG. He's been a gamer since 2005 and doesn't plan to stop any time soon.