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splatoon 3 kraken royale
Image via Nintendo

How to Use Kraken Royale and Super Chump in Splatoon 3

A big squid here, a fake squid there.

The fun thing about some of Splatoon 3’s special weapons is how they use the game’s basic mechanics as a base concept, but then twist it into something new and wild. No better way to keep your game fresh than to futz with established expectations, after all, and the Kraken Royale and Super Chump specials are all about that. Here’s how to use the Kraken Royale and Super Chump in Splatoon 3.

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How to Use Kraken Royale and Super Chump in Splatoon 3

The Kraken Royale and Super Chump are new special weapons added to Splatoon 3 with the start of the Fresh Season. If you played the original Splatoon on Wii U, the Kraken Royale will look familiar, though it has several key differences from its predecessor. The Super Chump, meanwhile, is an entirely new concept meant to foil surly sorts who camp out at Super Jump signals for an easy splat.

Related: What Level You Have to Be to Unlock Each Store in Splatoon 3

To begin, these specials are available for use on the following weapons:

Kraken Royale

  • Krak-On Splat Roller
  • .96 Gal Deco

Super Chump

  • N-ZAP ’89
  • Clash Blaster Neo

Kraken Royale Functions and Uses

The Kraken Royale is a transformation-type special, kind of like the other extreme of the Zipcaster. When activated, you’ll take a second to transform before becoming a super-sized version of your usual squid or octo form. For the duration of your transformation, you’re completely invulnerable and can move freely along the ground and walls, leaving a large ink trail as you go. While in Kraken form, you can use offensive versions of your usual squid/octo maneuvers. Jump in the air to perform a squid roll, or charge up for a moment to perform a powerful squid surge in the direction you’re facing. Don’t get too spammy with your attacks, though, because your movement will slow when you use them. Try to use Kraken Royale and its attacks right in an enemy’s face.

Super Chump Functions and Uses

splatoon 3 super chump
Image via Nintendo

The Super Chump is a long-distance launcher-type special, kind of like the Ink Storm. When it’s activated, you’ll pull out a launching device, which you can then deploy at your feet. After a quick warmup, the launcher will fire off a gaggle of decoy balloons, each creating its own Super Jump signal on the spot where they’ll land. After they land, they’ll explode in a burst of ink on contact with an enemy, or on their own after a few seconds. The balloons can be safely destroyed from a distance, but while your opponent mops them up, you can reposition yourself safely. If you’re feeling extra gutsy and have a friend to help you out, you can even set up a Super Jump in the decoys’ midst to really get the drop on ’em.

The Kraken Royale and Super Chump are very much contrasting specials. Use the former for all-out in-your-face offense, and use the latter for a spot of crafty misdirection.


For more vital weapon-related wisdom in Splatoon 3, check out our guides on getting Main Weapons and the game’s best gear abilities. Visit our Facebook page as well for more news and guides.

Author
Image of Daniel Trock
Daniel Trock
Since the first time he picked up a controller as a child, Daniel has been a dyed-in-the-wool gaming fanatic, with a Steam library numbering over 600 games. His favorite pastime, aside from playing games, is doing deep dives on game wikis to learn more about their lore and characters.