In Super Bullet Break there are 7 stages represented by 7 unique and separate video game worlds. You investigate each glitching game and attempt to save them from never being played again by ridding the game of the Singulaladies causing problems. Each game has its own set of NPCs that help you by becoming the cards you use in your deck called Bullets. Depending on the game, those Bullets have a special group theme ability that only they can use. By stacking that power it can create a unique attack to help you in your matches. For the game Aquarhythm Deep, the characters of the harmonic deep sea orchestra build up a Combo Beam. Here’s how you use the Combo Beam in Super Bullet Break.
How to Use Combo Beam in Super Bullet Break
The music and underwater-themed characters of Aquarhythm Deep have a very simple but effective power. Most of the Bullet cards have abilities plus the additional building effect of +combo beam. The most common is +1 combo beam while a few rare and strong Bullets have +2 or +3 combo beam. Once your beam gauge charges to 10, a random enemy on the field is dealt 30 damage.
It seems easy enough, the beam count will build and build till the match is over. Though there doesn’t seem to be much beyond the constant damage of 30. While that doesn’t seem too special, if you have a very high number of Aquarhythem Deep bullets, that number builds quickly. Who doesn’t want to deal extra damage when they can get it? Depending on how you play your deck, while this is the easiest theme power in the game, it can be the quickest to use and most effective.