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How to Get Johnny Silverhand’s Gun in Cyberpunk 2077

How to Get Johnny Silverhand’s Gun in Cyberpunk 2077

One of my favorite things about action-adventure games like Cyberpunk 2077 is iconic weapons, truly one-of-a-kind pieces of lethal hardware that really add a personal touch to your wanton violence. If I were a connoisseur of firearms, I would want one that previously belonged to a famous person like, say, Keanu Reeves? Here’s how to get Johnny Silverhand’s iconic gun in Cyberpunk 2077.

A Gun with History

Throughout Cyberpunk 2077’s story, you’ll experience several flashbacks from the perspective of your not-so friendly neighborhood body jacker, Johnny Silverhand. One of the coolest things about these segments is that you get to use Johnny’s signature hand cannon, the Malorian Arms 3516. This gun is stylish as all get-out, and deals a mildly absurd amount of damage to boot. You can obtain this gun for yourself, but it’ll take some doing.

How to Get Johnny Silverhand’s Gun (Malorian Arms 3516) in Cyberpunk 2077

Without going into spoiler territory, you’ll need to get pretty far into the main storyline before you get a chance at this gun. In fact, you should be right on the doorstep of the final mission. You’ll need to have completed the Main Jobs as far as and including “Search and Destroy.” Johnny will have a few requests for you, one of which will be talking to Rogue in a questline called “Chippin’ In.” He’ll ask for control of your body during this, so be nice and give it to him, then let the conversation play out.

After about a day passes in-game, you’ll receive a call from Rogue asking to meet you at Afterlife. You’ll then have to infiltrate a large ship, and once you fight or sneak your way to the other end, you’ll confront a guy named Grayson, along with two bodyguards. Deal with them however you see fit. Once Grayson is down for the count, you can swipe Johnny’s gun off of him.

The Malorian Arms 3516 is a beast of a legendary power pistol, packing 285.5 DPS (which includes 81-99 thermal damage), ricocheting bullets, a 1.20 headshot damage multiplier, and four empty mod slots. Plus, every time you reload it, you do a sick gunslinger spin. That reload’s worth the price of entry alone.

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