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How to Use Weapon Mods and Attachments in Cyberpunk 2077

How to Use Weapon Mods and Attachments in Cyberpunk 2077

Don’t you just love being able to customize things? Taking something that was once generic and store-branded and making it truly yours? As the copious modification of Night City’s citizens in Cyberpunk 2077 no doubt imply, customization is a big part of the local culture, and that extends to weapons. Here’s how to customize your weapons and use mods and attachments in Cyberpunk 2077.

All it Needs is a Racing Stripe

Weapon customization falls into two broad categories: attachments and mods, the difference I’ll explain in a moment. You can get custom parts all over the city, from weapon shops, looted bodies, and sometimes just laying on a shelf somewhere. Parts can also be crafted if you have the craft spec for them. The nice thing about custom parts is that unlike weapons, they don’t have level requirements, so if your current gun isn’t cutting the mustard, you can get it up to speed with the right hardware.

How to Use Weapon Mods and Attachments in Cyberpunk 2077

To equip either attachments or mods, the weapon in question will require empty slots. Certain attachments can only go on certain parts of a gun; for example, if you want a gun to have a silencer, it needs an empty muzzle slot. Mods, on the other hand, have universal slots; any mod can go in any open mod slot.

Now, in terms of distinctions, attachments tend to be a little more mundane than mods. Attachments usually provide small, very straightforward buffs to your guns like reduced recoil, higher clip capacity, lessened firing noise, and so on. If you don’t like the way an attachment works with your gun, you can remove it and keep it in your inventory for later.

Mods, on the other hand, are a little more interesting. Mods can provide flat buffs to your guns just like attachments, albeit at a larger scale, but they can also grant special perks like increased limb damage, eliminating recoil entirely, or even making the gun non-lethal (if you’re into that).

However, mods come with a very important caveat: they’re single use. Once you put a mod on a weapon, you can’t get it back. You can take it off the weapon or replace it with another mod, but either way, the original mod will be gone for good. Also, if you disassemble a gun with mods attached, the mods will be destroyed as well, though this can actually be prevented with the “Waste Not, Want Not” perk from the Technical Skill category.

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