Diablo 4 was unveiled today at BlizzCon, which has turned out to be one of Blizzard Entertainment’s most epic events to date. Not only did they announce a new Diablo, but they also announced Overwatch 2, Hearthstone Battlegrounds, and World of Warcraft Shadowlands.
Here’s what we know so far about Diablo 4:
Diablo 4 will feature a non-linear campaign. This means that you will not have to follow a particular quest chain until the end of the game. The game will be “open” from the ground up.
Lilith, Mother of Misery and daughter of Mephisto is the main antagonist of Diablo 4.
Diablo 4 features a shared open world with 5 regions, complete with weather and day/night cycles. You are in charge of how you want to level your character. You can choose to do repeatable content, follow the main story uninterrupted, or just hop in and out of different quests while killing monsters in different areas as you please.
Five connected regions to explore each with their own distinct biomes. As you explore the open world you may come across world events that require grouping with players to complete.
The game trailer shows a world event where players need to kill Ashava, The Pestilent.
There are some players who may not want to group with other players, so you can also choose to play the game completely by yourself without any problem.
Dungeons and Monsters
Hundreds of dungeons to explore and hundreds of legendaries to collect and equip to make your character as powerful as possible.
Blizzard aims to introduce some of the most dark and epic dungeons ever seen in Diablo games to date. They continue to be fully randomized, but they have an improved system and features.
Monsters have been reinvented, and many new looking demons and monsters like “The Drowned”, have been introduced into the game. These fresh new enemies with brand new mechanics will prove to be more challenging and refreshing.
Sets will continue to exist, but Blizzard does not want to place as much emphasis on them like they did in Diablo 3. Legendaries will be much more important, and there will be more of them than ever before.
Above are a few of the legendaries already in the game for the demo at BlizzCon. The sheer amount of unique legendaries will allow players to mess around with many more different builds than ever before.
Mounts and Dismount Abilities
Because the world is much bigger than previous Diablo games, Mounts have been introduced to help players get around more easily. These mounts are highly customizable, so you can equip different armor pieces that may alter the speed of your mount, increase armor, and so on.
Dismount abilities have been introduced, which are class specific abilities that allow you to dismount and attack seamlessly. This will allow you to go in and out of combat quickly.
Diablo 4 will feature five playable classes, including the Druid, Barbarian, Sorceress, and two others yet to be announced.
- Four weapon slots
- One-handed and two-handed weapons can be used in the same build
- Able to equip four legendary weapons at the same time
- Arsenal system
- Elemental carnage on the battlefield, decimating foes with elemental magic damage
- Area of effect skills like blizzard and firewall to control the fights
- Was not originally part of the lineup for Diablo 4
- Seamless shapeshifting, you can start an attack in one form and transform into another form mid-swing
- Master of nature magic
Multi Platform Support
Being developed simultaneously for PC, PlayStation 4, and Xbox One.
Some favorite features from previous Diablo games will be included in the new Diablo on a new and improved engine. Blizzard really aims to cater to hardcore Diablo fans and give them everything they love about the previous titles in a new, nice looking package.
Levels of customization in the game that were never available in previous versions of Diablo. You can customize a character’s hair, skin, tattoos, and more.
Talent tree, skill rank, and rune word customizations will be available. Runewords have been reinterpreted from Diablo 2 in this new version.
Blizzard aims to allow people to play a version of their character that they envision in their own head, and not just follow cookie cutter builds. This new system will hopefully allow a more tailored experience.