Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Diablo Immortal Gameplay Screenshot
Image via Activision Blizzard

Best Skills & Perks for Every Class in Diablo Immortal

Here’s a comprehensive list of the best skills and perks for every class in Diablo Immortal

Skills in Diablo Immortal represent the abilities your particular character holds in combat. Every class possesses different skills and every skill provides various bonuses. Including offensive and defensive boosts as well as additional ways to deal damage to your enemies.

Recommended Videos

That being said, since not every class carries the same attributes, certain skills and perks will need to be prioritized above others depending on the class you choose.

Here are some of the best skills and perks for every class in Diablo Immoral.

Best Skills & Perks for Every Class in Diablo Immortal

In Diablo Immortal, there are six different classes you can choose to play with; Barbarian, Crusader, Demon Hunter, Monk, Necromancer and Wizard. Each of which has a different role within the group as well as a different approach to combat.

These are a few of the best skills and perks you should prioritize for each class.

Barbarian

SkillUnlock LevelRoleCooldown (in seconds)Effect
Lacerate1N/AN/ALaunch a series of attacks that deals damage with each hit. Every third hit heals you for 15% of the damage done.

Blood and Rage (Ultimate) – Enhance Lacerate for 12 seconds, increasing its healing to 20% of damage done on each attack, increasing its range, and causing every third attack to knock enemies away. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds.
Hammer of the Ancients1Damage12 Call forth a massive hammer which smashes enemies in front of you. Which deals additional damage over 2 seconds damage and shakes the earth itself.
Sprint15Buff/Damage16Increase your movement speed by 50% for 4.5 seconds. While active, you may move unhindered through enemies and you are immune to movement impairing effects.
Whirlwind8Channel/Damage0.5Become a whirlwind of steel, continually striking all nearby enemies to deal damage while moving at 70% reduced speed. Using Whirlwind slowly consumes its energy, which recovers while Whirlwind is not in use.
Wrath of the Berserker 50Buff30Enter a berserker rage that increases your attack speed by 50% and movement speed by 20% for 6.5 seconds.

Crusader

SkillUnlock LevelRoleCooldown (in seconds)Effect
Consecration20Channel/Damage15Consecrate the ground around you, dealing damage to all nearby enemies over 6 seconds.
Draw and Quarter15Buff/Damage16 Mount a celestial war horse for 6 seconds, dispelling all movement impairing effects, increasing your movement speed by 65%, and replacing your Primary Attack. Holy chains will bind up to 8 nearby monsters, dragging them as you ride and repeatedly dealing damage.
Falling Sword8Dash/Multiple-Stage10Impale your holy sword at a location where it deals damage over 5 seconds to all nearby enemies. Activate again to launch yourself into the heavens and come crashing down at the sword’s location, dealing damage to all nearby enemies and retrieving the sword.
Punish1N/AN/AStrike an enemy to deal damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 seconds.

Counterattack Storm (Ultimate) – Enhance Punish for 12 seconds, striking all enemies in front of you, increasing its damage per hit, and its Block Chance bonus. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds.
Spinning Shield1Damage12Hurl a spinning shield, inflicting damage to all enemies in its path. The shield will return, pulling enemies in its path to you and dealing additional damage (maximum 3 charges). Players can only be affected by Spinning Shield once every 3 seconds.

Demon Hunter

SkillUnlock LevelRoleCooldown (in seconds)Effect
Crossbow Shot1N/AN/AShoot an arrow for x to x damage while moving at reduced speed.

Volley (Ultimate) – Enhance Crossbow Shot for 12 seconds, increasing its damage per hit, launching volleys of arrows, and increasing your movement speed.
Darling Swing15Dash10Use a rope to swing to a nearby location, dealing damage to enemies on the way while they cannot attack you (maximum 2 charges).
Multishot1Damage9Fire a salvo of arrows, dealing x damage to all enemies in a direction (maximum 3 charges).
Rain of Vengeance 3Damage16Fire a massive herd of arrows into the air that rain down for several seconds, dealing damage to all enemies in the area over 4 seconds.
Vengeance50Buff20Active – Transform into the physical embodiment of Vengeance for 6 seconds, causing every primary attack to launch 2 additional shots.

Passive – Gain 3% increased movement speed.

Related: Can You Respec Your Character in Diablo Immortal?

Monk

SkillUnlock LevelRoleCooldown (in seconds)Effect
Cyclone Strike1Gather/Charge12Generate a vortex of wind which pulls in enemies and deals damage. Charging longer increases range and damage.
Exploding Palm28Damage/Debuff6Attack enemies in a direction, damaging and inflicting Bleeding on them for 5 seconds. Enemies that die while Bleeding will explode, damaging nearby enemies. Enemies can only be hit 5 times within 1 second by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage (maximum 2 charges).
Fists of Thunder 1Damage/ComboN/ATeleport to a nearby enemy and unleash a rapid succession of punches that each deal damage. You can teleport again after every third hit.

Lightning Flux (Ultimate) – Enhance Fists of Thunder for 12 seconds, teleporting to an enemy on each hit and generating a thunderstorm each time you defeat an enemy. Thunderstorms deal damage and knock enemies away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 seconds.
Mystic Strike15Dash/Gather12Dash forward 4.5 yards and leave a spirit behind that will return to you, pulling all enemies in its path to you and dealing damage (maximum 3 charges).
Seven-Sided Strike8Damage/Immunity12Dash rapidly between nearby enemies, striking 7 times, dealing damage each time. Additional hits on the same target deal only 50% of normal damage.

Necromancer

SkillUnlock LevelRoleCooldown (in seconds)Effect
Bone Armor41Buff20Protect yourself and nearby allies with a shield of bones that absorbs damage for 12 seconds.
Command Golem50Gather/Control36Summon a bone golem for 24 seconds. When summoned, it will deal damage to all nearby enemies and Stun them for 2 seconds. While it’s active, you can order the golem to leap to a nearby location, where it will deal damage and force all nearby monsters to attack it for 6 seconds.
Command Skeletons1Damage8Active – Command your skeletal champions to charge to a location and increase attack speed by 80% for 4.5 seconds.

Passive – Raise a skeletal champion every 8 seconds to a max of 4. Skeletal champions deal damage per attack.
Dark Curse44Control12Curse all enemies in the area, dealing damage to them over 6 seconds and greatly reducing their vision.
Soulfire1N/AN/AThrow a ball of Soulfire that explodes when it strikes an enemy, inflicting damage to the target and 25% as much to all other nearby enemies.

Hungering Soulfire (Ultimate) – Enhance Soulfire for 12 seconds, instead launching multiple greater bone spirits that seek out enemies and deal damage. Targets hit multiple times simultaneously take 75% cumulatively reduced damage.

Wizard

SkillUnlock LevelRoleCooldown (in seconds)Effect
Arcane Wind1Damage/Charge9Unleash a blast of wind in a direction, dealing damage and knocking away enemies. Charging longer increases range, knock away distance, and damage. Deal 50% increased damage to Burning enemies.
Magic Missile1N/AN/AStrike an enemy for damage and gain Hardened Launch a missile of magic energy, dealing damage.

Ice Missile (Ultimate) – Enhance Magic Missile with frost for 12 seconds, increasing its damage and slowing the movement of affected enemies.
Meteor41Damage/Control9Summon an immense Meteor that plummets from the sky, dealing damage and Stunning all enemies in the impact area for 3 seconds. The ground it hits is scorched, Burning enemies for damage over 6 seconds.
Scorch1Damage9Launch a flaming orb that deals damage and knocks away enemies, leaving a Burning trail that deals damage over 6 seconds.
Teleport15Dash15Teleport forward (maximum 3 charges).

That’s everything you need to know about the best skills and perks for every class in Diablo Immortal. Be sure to check out some of our other Diablo-themed content here at Gamer Journalist. Like how to use Essence Transfer in Diablo Immortal. As well as our dedicated guides section for more information on other popular gaming titles.

Author
Image of Rowan Fisher-Shotton
Rowan Fisher-Shotton
Rowan enjoys all things sports and has experience covering NBA, NFL, NCAA, and MMA, along with sports gambling.