Bendy and the Dark Revival has many collectibles and secrets inside its Bendy Universe sequel. Joey Drew Studios were not playing with this installment. Its extended life of finding the many hidden secrets inside the Ink Machine makes this a pleasing and creatively excellent sequel to the ink drenched horror of the animated world. One of the unlockable achievements is titled ‘Self Discovery’, here players must find and collect 10 Memories scattered through the Dark Revival Chapters. Here are all Memory locations in Bendy and the Dark Revival.
Memory #1: Baseball
The first memory you can find is the easiest. Found within the first 15 minutes of Dark Revival, after Audrey is jumpscared by Piper falling out of the ceiling, players continue forward into a room where they must climb the wall adjacent to where they walked in from. Before you climb up however, go to the workbench on the left-side of the room and open the floating cabinet on the wall. Nicely lit by candles, open the cabinet and find the first memory inside, the Baseball.
Memory #2: Paper Plane
The Paper Plane is one of the hardest memories to obtain. Located in Chapter 1, the Plane is found on the other side of a corridor, wired off by a fence. To get to this side players must have the Flow ability. There is a tiny gap at the top of the wired fence. Approach the fence and point your cursor at the gap and use the Flow ability to jump through to the other side. This may take multiple attempts to do. Once on this side, approach the Bendy cardboard cut-out. Sitting on the barrel to the left of it you will find the Paper Airplane.
An easy method to jumping through is to jump on top of the barrel to the left of the wired fence. From here you can look straight through the small gap and use the Flow ability to teleport to the other side.
Memory #3: Rubber Duck
Found at the end of Chapter 1 before meeting the Ink Demon for the first time. The Duck is found in the short section as the Ink Demon is talking to you about wanting to hear Audrey’s name and to devour her. Before entering the dark corridor to open the door at the other side via a lever on the corridor wall, you can open the well-lit locker in the corner of the connected corridor. The Rubber Duck is in here.
Memory #4: Engine Oil
The Oil can be found in Chapter 2. In the Artist’s Rest Main Room (upper floor) section which you cannot walk to. You must use your Flow ability to get onto the Hot Blankets and Coffee stand and then onto the other side where there is a locked door. The barrel on the left wall has the Oil Can on it.
Memory #5: Alarm Clock
In Chapter 3, Crawling King Boss room. Go into the crawlspace where the King drops out of during the boss fight. You will have to use the Flow ability twice here to get to the highest point of the hole. Once inside the crawlspace at a point where you can crouch and not fall back into the Boss room, walk through to another hole going into a secret area. Drop into the small room, directly in front of you will be an Alarm Clock on the shelf which you can pick up.
Memory #6: Fashionable Hat
This memory is located in Chapter 4. You can find this Hat in the Downtown Subway Station. To get onto this platform, players must first play through Chapter 5 to open the Subway. After this is unlocked, players should then return to this platform to get the Fashionable Hat. The memory is stored inside the locker on the far-left side of the platform.
Memory #7: Crayons
One of the hardest memories to find unless you luckily were to stumble upon it in your first playthrough. The Crayons can be found inside Joey Drew’s flashback in Chapter 4 of the Dark Revival. From the room overseeing Joey Drew who invites you over to look into his memories through a projector screening. Instead of approaching, turn around and walk into the corridors. Go past the room with ‘Dreams Come True’ inked on the wall. Enter the corridor on your left and look up.
You will see wooden beams and pipe work in the ceiling above, jump up using the Flow ability into the foundations of the building. In this crawlspace, go past the wired fence, there are two black pipes on this side. You will find the Box of Crayons on the wooden box to your left (behind the wired fence).
Memory #8: Milk Carton
The final Chapter 4 Memory is found at the end of the chapter. Before entering The Pit and triggering the cutscene ending Chapter 4. Players can find this straight after completing the overflow puzzle to get into The Pit. Before pressing the entry button, turn left and go to the corner of the room. Here you will find the Milk Carton on top of a barrel.
Memory #9: Cracked Mug
The first Memory found in Chapter 5 is the Cracked Mug. After speaking to Betty who tells you visit Wilson downstairs. Head down to the water fountain to find the Mug in the water. A very important note to collecting this Memory is that players must complete Betty’s side quest. This quest is to collect the groceries from the Farmers Market Downtown. To do this, backtrack into the City (Chapter 4) using the Subway Train. The Market you are looking for is the Ye Olde Farmer’s Market. You will find this in the street which you gained access to just after beating Lord Amok.
Memory #10: Hotdog
The final Memory to obtain is the Hotdog. Find this in the locker inside Wilson’s Lab. After watching the cutscene between Audrey and Wilson, stay inside the Lab. The locker is located to the right of the Lab door, just after entering through it.
Those are the exact locations for all Bendy and the Dark Revival Memories. For players looking to obtain all collectibles and unlock all achievements, we recommend making multiple save files. One for obtaining all Memories, another for all Audio Logs. If you tried to accomplish both in one playthrough, you are far more likely to miss Logs or Memories and be unable to backtrack to find them.
Related: All Endings and How to Unlock Them in Bendy and the Dark Revival.
Published: Nov 28, 2022 11:08 am