Part of the appeal of Tactics Ogre: Reborn is the fact that there are multiple approaches on how to handle a battle. No two playthroughs will be the same between players. Add in several recruitable characters and playable classes, and the replay value of this game is through the roof. Part of what makes this game unpredictable is status effects and buffs. The right buff can give players the number bump they need to win a battle. On the other hand, a well placed status effect can doom them if not prepared for.
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For players who are already familiar with Tactics Ogre or other games similar, these kinds of effects are easy to anticipate. However to those new to the genre, it can be overwhelming to learn so much at one. This will be a comprehensive guide of every kind of status effect that can affect players, both good and bad.
Status Effects and Buffs in Tactics Ogre: Reborn
- Addled – Target’s maximum MP is reduced
- Asleep – While sleeping, target cannot take action in any form. Damage to HP will awaken them
- Attuned – Target will be resistant to elemental damage. Element is decided before casting.
- Averse – Target is weaker to elemental damage. Element is decided before casting.
- Battering Ram – Target ignores Rampant Aura while traversing the battlefield.
- Bewitched – Target’s will is taken over. Will attack friendly units, thought the effect goes away over time
- Blinkwalk – Target is able to teleport a short distance. Helpful for closing in gaps in battle.
- Bound – Target is unable to move across the battlefield, but can still attack.
- Breached – Target’s defenses against physical attacks is decreased
- Charmed – Like Bewitched, the Target will change sides and attack friendly units. However this effect does not wear off with time.
- Cloudwalk – Target rises above the ground, going past obstacles and traps below.
- Cursed – Target’s max HP and MP are both reduced.
- Dodge – Target is more likely to dodge melee attacks.
- Enfeebled – Target’s defenses against magical attacks is reduced.
- Envenomed – Target is heavily poisoned. Will lose large amounts of health during the battle over time.
- Falseflight – Target’s ranged attack accuracy is lessened.
- Falsestrike – Target’s melee attack accuracy is lessened.
- Fortified – Target’s physical attack defense is improved.
- Healcraft – Target’s healing magic is considerably increased
- Hobbled – Targets’s movement range is reduced by one, minimizing movement speed.
- Incapacitated – When a Target reaches zero health, they are Incapacitated. Over the course of three turns during battle, if they are not revived, they are killed permanently. Units killed in battle can have their equipment salvaged afterwards.
- Lavawalk – Target gains the ability to walk over lava tiles during combat.
- Leadened – Target can only move up or down once space in battle.
- Misstep – Target is less likely to dodge ranged attacks.
- Near Death – Target has less then ten percent of health remaining. Consider healing them to avoid having them Incapacitated.
- Negate – Target is protected by a ward. This ward will break after defending against any single magic or physical attack.
- Nimble – Target is able to move up or down the environment without any penalties of movement.
- Nullify – Like Negate, this effect will protect the Target from a single physical or magical attack. However, Nullify will also defend against items used against the Target.
- Pain Aura – Target’s defense is severely decreased. However, any unit that attacks a Target with this effect will have a portion of total damage inflicted on themselves.
- Paranoia – Target will be struck with fear and attempt to flee battle, ignoring commands.
- Petrified – Target has been transformed into stone, while they are unable to move or defend against attacks, both defense against magical and physical attacks is increased while in this state.
- Poison Bringer – Target’s physical attacks will now deal additional Poison damage on hit.
- Poisoned – As the name implies, the Target is poisoned and will gradually lose health over the course of the battle.
- Quickened – Target will be able to act on their turn faster, their speed increased along with their RT
- Renewal – The opposite of Poisoned, the Target will gradually regain lost health over the course of a battle.
- Resilient – Target’s magical attack defense is improved
- Sanctified – While the Target has this aura around them, zombies and other undead units are unable to get closer than one tile around them.
- Shackled – Target is unable to attack or act, but can move around the battlefield freely.
- Sidestep – Target is more likely to dodge ranged attacks.
- Silence Bringer – Target’s physical attacks will now inflict the Silenced status along with normal damage.
- Silenced – Unable to speak, Target is no longer able to say any spells. This also applies to any recruiting abilities.
- Slowed – Target is much more slower in getting their turn in combat.
- Spellcraft – Target’s damage with magic is improved.
- Spellslip – Target’s magical accuracy is worsened
- Spellstrike – Target’s magical accuracy is improved
- Spendthrift – Target will no longer be able to be controlled, and will drop Goth by the end of each turn.
- Spoilheal – Target’s healing magic is considerably decreased
- Spoilspell – Target’s damage with magic is worsened.
- Stagger – Target is less likely to dodge melee attacks.
- Stilled – Similar to the Incapacitated effect, once an Undead unit is defeated in battle, they will be Stilled, After three turns, the undead unit will be revived with full health. The only way to get permanently rid of them us to use the Exorcism spell while they are Stilled.
- Stopped – The Target will be unable to get another turn in battle unless this status effect is removed or ends over time.
- Strengthened – Target’s damage with physical attacks is improved.
- Stun Bringer – Target’s physical attacks will now inflict the Stunned status along with normal damage.
- Stunned – When Stunned, the Target has a chance of stumbling and missing the action.
- Touched – When applied, a Target’s physical attacks will now cause elemental damage. The element is decided before casting.
- Trueflight – Target’s ranged attack accuracy is improved.
- Truestrike – Target’s melee attack accuracy is improved.
- Waterwalk – Gives the Target the ability to walk across water tiles.
- Weakened – Target’s ability to deal physical attack damage is reduced.
- Windwalk – Grants the Target the ability to fly.
- Withered – Target’s Maximum health is decreased.
- Zombie – Target has joined the undead legion. When defeated they will be Stilled rather than Incapacitated.
Published: Nov 28, 2022 09:59 am