Starfield All Perks Explained – What to Level Up First featured iamge
Image via Bethesda Game Studios

Starfield All Perks Explained – What to Level Up First

These skills will help you on your way to discovering the galaxy

While people have been focusing primarily on the exploration aspects of Starfield, the game is still very much an RPG. As such, the mechanics and systems you would attribute with an RPG are here are fairly expansive for players to tweak. From the very first moment of character creation, players can affect their builds and how their character turns out. What’s more, acquiring XP and levels are how players can increase their stats and overall numbers. So let’s open the menu and take a look at Starfield all perks explained – what to level up first.

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Starfield All Perks Explained – What to Level Up First

Starfield All Perks Explained – What to Level Up First ship
Image via Bethesda Game Studios

Perks, otherwise known as skills, are abilities that can help players in situations, be they aggressive situations or not. There are multiple perk avenues that you’re able to go down, as well as mix-and-matching. You have Combat, Physical, Science, Social, and Tech skill ‘trees’ available. And for each category, you have a around 15 skills, with some of them having differing tiers. As you level up and spend skill points, you’ll raise the tier of the category, unlocking new and unique abilities to add to your arsenal.

Related: Can You Be a Pirate in Starfield?

When it comes to what to level up first, you’ll want to pay attention to your starting skills and upgrade accordingly. Doing so will maximize the skills you have, and can boost you to higher skill levels quicker. On the other hand, if you decide to spread your skills around, you can try and make sure you are ready for any situation. And speaking of situations, let’s take a look at what each perk does.

Starfield All Perks Explained – Combat Skills

NameTierRanks
Ballistics11: Ballistic weapons do 10% more damage
2: Ballistic weapons do 20% more damage
3: Ballistic weapons do 30% more damage
4: Ballistic weapons range is increased by 30%
Dueling11: Melee weapons do 25% more damage. Take 10% less damage while wielding a melee weapon
2: Melee kills make you run 20% faster for 10 seconds
3: Melee weapons do 50% more damage. Take 15% less damage while wielding a melee weapon
4: Melee kills heal you for 10% of your health
Lasers11: Laser weapons do 10% more damage
2: Laser weapons do 20% more damage
3: Laser weapons do 30% more damage
4: Laser weapons have a 5% chance to set a target on fire
Pistol Certification11: Pistols do 10% more damage
2: Pistols do 25% more damage
3: Pistols do 50% more damage
4: Pistol kills grant +25% critical hit chance for 5 seconds
Shotgun Certification11: Shotguns do 10% more damage
2: Shotguns do 10% more damage
3: Shotguns do 30% more damage
4: Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time
Rifle Certification21: Rifles do 10% more damage
2: Rifles do 20% more damage
3: Rifles do 30% more damage
4: Reload rifles 30% faster while you’re standing still
Particle Beams21: Particle beam weapons do 10% more damage
2: Particle beam weapons do 20% more damage
3: Particle beam weapons do 30% more damage
4: Particle beam weapons have +5% crit chance
Incapacitation21: EM weapons do 5% more damage
2: EM weapons do 10% more damage
3: EM weapons do 15% more damage
4: EM weapons have a 15% chance to do 300% EM damage
Heavy Weapons Certification21: Heavy weapons do 10% more damage
2: Heavy weapons do 20% more damage
3: Heavy weapons do 30% more damage
4: Gain 25% Physical resistance while aiming down sights with a heavy weapon
Demolitions21: Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius
2: Explosives do 25% more damage
3: Reduce damage taken from explosives by 25%
4: All previous bonuses are doubled
Marksmanship31: Increase critical hit chance with non-automatic ranged weapons by 3%
2: Increase critical hit chance with non-automatic ranged weapons by 8%
3: Increase critical hit chance with non-automatic ranged weapons by 15%
4: Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot
Rapid Reloading31: Reload Ballistic weapons 30% faster
2: Reload Energy and EM weapons 30% faster
3: Reload Particle Beam weapons 30% faster. 50% chance to avoid getting interrupted while reloading
4: Chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds
Sniper Certification31: Scoped weapons are steadier and have less sway
2: You can hold your breath longer with scoped weapons
3: Headshots while aiming with a scoped weapon have a +25% critical hit chance
4: Scoped weapons do 50% more damage while using the scope
Targeting31: Increased accuracy and range when shooting without aiming. Marks up to one enemy within 25m that damages you
2: Notably increased accuracy and range when shooting without aiming. Marks up to two enemies within 50m that damage you
3: Greatly increased accuracy and range when shooting without aiming. Marks up to three enemies within 75m that damage you
4: 10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you
Sharpshooting41: Increase headshot critical damage by 50% with ranged weapons
2: Increase critical damage to enemy legs by 50% with ranged weapons
3: Increase all critical damage to enemies by 50% with ranged weapons
4: Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds
Crippling41: Human enemies have a 30% increased chance to enter a downed state after taking enough damage
2: Humanoid enemies have a 50% increased chance to not naturally recover from a downed state
3: Human enemies now can enter a downed state earlier
4: Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies
Armor Penetration41: Attacks ignore 15% of a target’s armor
2: Attacks ignore 30% of a target’s armor
3: Attacks ignore 50% of a target’s armor
4: Enemy armor is decreased by 25% for 6 seconds after a critical hit

Starfield All Perks Explained – Physical Skills

NameTierRanks
Boxing11: Unarmed attacks do 25% more damage. 25% less 02 used when using a power attack
2: Unarmed attacks do 50% more damage. 50% less 02 used when using a power attack
3: Unarmed attacks do 75% more damage. While in a fight and unarmed, running consumes 30% less 02
4: Unarmed attacks do 100% more damage and have a chance to knock down opponents
Fitness11: You have 10% more oxygen available
2: You have 20% more oxygen available
3: You have 30% more oxygen available
4: Sprinting and power attacks now use significantly less oxygen
Stealth11: Adds a Stealth Meter. You are 25% more difficult to detect when sneaking. Suppressed weapons do an additional 5% sneak attack damage
2: Upgrades the Stealth Meter. You are 50% more difficult to detect when sneaking. Suppressed weapons do an additional 10% sneak attack damage
3: You are 75% more difficult to detect when sneaking. Suppressed weapons do an additional 15% sneak attack damage
4: You are 100% more difficult to detect when sneaking. Suppressed weapons do an additional 20% sneak attack damage. Doors you interact with while in stealth no longer alert enemies
Weight Lifting11: Increase total carrying capacity by 10 kilograms
2: Increase total carrying capacity by 25 kilograms
3: Increase total carrying capacity by 50 kilograms
4: Increase total carrying capacity by 100 kilograms. Gain 50% resistance to stagger
Wellness11: Increase your maximum health by 10%
2: Increase your maximum health by 20%
3: Increase your maximum health by 30%
4: Increase your maximum health by 40%
Pain Tolerance21: Physical damage is reduced by 5%
2: Physical damage is reduced by 10%
3: Physical damage is reduced by 15%
4: 5% chance to ignore physical damage when your health is low
Nutrition21: Food and drink are 10% more effective
2: Food and drink are now 20% more effective
3: Food and drink are now 30% more effective
4: Food and drink are now 50% more effective
Gymnastics21: Unlock the ability to combat slide. Take 15% less fall damage
2: Move faster in Zero-G. Take 20% less fall damage
3: Become more stable while firing in Zero-G. Take 30% less fall damage. Replenish some 02 after mantling
4: Increased jump height. Run faster after combat sliding or mantling
Environmental Conditioning21: Gain 10 resistance to Airborne environmental damage
2: Gain 10 resistance to Thermal environmental damage
3: Gain 10 resistance to Corrosive and Radiation environmental damage
4: Reduced chance to gain afflictions from environmental damage sources
Energy Weapon Dissipation21: Energy damage is reduced by 5%
2: Energy damage is reduced by 10%
3: Energy damage is reduced by 15%
4: 25% chance to reflect energy damage back to an attacker when your health is below 50%
Cellular Regeneration31: Slightly increased chance to recover from injuries naturally
2: Moderately increased chance to recover from injuries naturally
3: Noticeably increased chance to recover from injuries naturally
4: 20% chance of not gaining an injury when you otherwise would
Decontamination31: Slightly increased chance to recover from infections naturally
2: Moderately increased chance to recover from infections naturally
3: Noticeably increased chance to recover from infections naturally
4: 20% chance of not gaining an infection when you otherwise would
Martial Arts31: 15% increased chance to crit with a melee or unarmed attack
2: 15% chance to disarm an opponent with a melee or unarmed power attack
3: While unarmed or wielding a melee weapon, take 10% less damage
4: Reflect 50% damage back when blocking a melee or unarmed attack
Concealment41: You no longer set off enemy mines. Ranged sneak attacks do 2.5x normal damage and your melee sneak attacks do 4x normal damage
2: Running while sneaking doesn’t affect stealth. Ranged sneak attacks do 3x normal damage and your melee sneak attacks do Sx normal damage
3: You gain a Chameleon-like ability when completely still and sneaking. Ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 8x normal damage
4: Engaging stealth causes distant enemies to lose you. Ranged sneak attacks do 4x normal damage and your melee sneak attacks do 10x normal damage
Neurostrikes41: 10% chance to stun an NPC with an unarmed attack
2: Unarmed attacks now do additional EM damage
3: 20% chance to stun an NPC with an unarmed attack
4: After stunning an enemy, you also knock down any enemies within close range
Rejuvenation41: Slowly regenerate health outside of combat
2: Regenerate health more quickly outside of combat
3: Regenerate health much faster outside of combat. You can now slowly regenerate health while in combat
4: Regenerate health even faster outside of combat. You can now regenerate health quickly while in combat

Starfield All Perks Explained – Science Skills

NameTierRanks
Astrodynamics11: Increase grav jump range of jump drives by 15%
2: Reduced fuel cost of jump drives by 15%
3: Increased grav jump range and reduced fuel cost of jump drives by 30%
4: Reduced fuel cost of jump drives by 50%
Geology11: Get more common and uncommon inorganic resources from surface objects
2: Get more rare inorganic resources from surface objects
3: Get more exotic inorganic resources from surface objects
4: Occasionally harvest additional rarer resources from surface objects
Medicine11: Med Packs, Trauma Packs, and Emergency Kits restore 10% additional Health 10% faster
2: Med Packs, Trauma Packs, and Emergency Kits restore 20% additional Health 20% faster
3: Med Packs, Trauma Packs, and Emergency Kits restore 30% additional Health 30% faster
4: Med Packs, Trauma Packs, and Emergency Kits restore 50% additional Health 50% faster, and have a chance to cure an affliction
Research Methods11: Resources required to craft items and complete research projects is reduced by 10%
2: Resources required to craft items and complete research projects is reduced by 20%
3: Resources required to craft items and complete research projects is reduced by 40%
4: Sudden developments during research are twice as common. Resources required to craft items and complete research projects is reduced by 60%
Surveying11: Adds an optional zoom to the hand scanner, and scan distance is increased to 20 meters
2: Adds another level of zoom to the hand scanner, and scan distance is increased to 30 meters
3: Adds another level of zoom to the hand scanner, and scan distance is increased to 40 meters
4: Adds another level of zoom to the hand scanner, and scan distance is increased to 50 meters
Zoology21: Get more common organic resources from creatures and harvest from them without harming them, learn additional info about them from the scanner, and allows you to produce animal resources at your outposts
2: Get more uncommon organic resources from creatures, and learn information about them more quickly using the scanner
3: Get more rare organic resources from creatures, and learn information about them more quickly using the scanner
4: Occasionally harvest additional rarer resources from creatures, and learn information about them more quickly using the scanner
Weapon Engineering21: You can craft improved weapon mods at a Weapon Workbench, and research additional weapon mods at a Research Lab
2: You can research and craft superior weapon mods
3: You can research and craft cutting-edge weapon mods
4: You can research and craft master-level weapon mods
Spacesuit Design21: You can craft improved spacesuit, helmet, and pack mods, and research additional mods at a Research Lab
2: You can research and craft superior spacesuit, helmet, and pack mods
3: You can research and craft cutting-edge spacesuit, helmet, and pack mods
4: Construction of spacesuit, helmet, and pack mods occasionally doesn’t cost resources
Scanning21: You can detect uncommon inorganic resources on planet and moon surfaces, and more information about ships in space
2: You can detect rare inorganic resources on planet and moon surfaces, and more specific information about ships in space
3: You can detect exotic inorganic resources on planet and moon surfaces, and gain better combat information on ships in space
4: You can detect unique inorganic resources on planet and moon surfaces, and gain a complete list of cargo on ships in space
Botany21: Get more common and uncommon organic resources from plants, learn additional info about them from the scanner, and allows some plants to be cultivated at your outposts
2: Get more rare organic resources from plants, and learn information about them more quickly using the scanner
3: Get more exotic organic resources from plants, and learn information about them more quickly using the scanner
4: Occasionally harvest additional rarer resources from plants, and learn information about them more quickly using the scanner
Astrophysics31: You can scan the moons of your current planet. You have a 10% chance to discover a trait when scanning
2: You can scan any planet or moon in this system. You have a 20% chance to discover a trait when scanning
3: You can scan any planet or moon within 16 Light Years. You have a 30% chance to discover a trait when scanning
4: You can scan any planet or moon within 30 Light Years. You have a 50% chance to discover a trait when scanning
Chemistry31: You can create improved chems, and research additional chems at a Research Lab
2: You can research and create superior chems
3: You can research and create cutting-edge chems
4: Crafting chems occasionally triples the amount created
Outpost Engineering31: You can construct improved outpost modules, and research additional modules at a Research Lab
2: You can research and construct superior outpost modules
3: You can research and construct cutting-edge outpost modules
4: Outpost modules now cost 50% fewer resources to build
Special Projects41: You can research experimental projects at a Research Lab
2: You can craft rare manufactured components at an Industrial Workbench
3: You can craft exotic manufactured components at an Industrial Workbench
4: You can craft unique manufactured components at an Industrial Workbench. Outpost extractors have a chance to produce additional resources
Planetary Habitation41: You can build outposts on planets with extreme temperatures (Deep Freeze and Inferno). Increase the maximum number of Outposts you can build by 4
2: You can build outposts on planets with extreme pressure, Increase the maximum number of Outposts you can build by 8
3: You can build outposts on planets with toxic or corrosive atmospheres. Increase the maximum number of Outposts you can build by 12.
4: You can build outposts on planets with extreme gravity. Increase the maximum number of Outposts you can build by 16
Aneutronic Fusion41: Ship reactors produce 1 extra unit of power
2: Ship reactors produce 2 extra units of power
3: Ship reactors produce 3 extra units of power
4: Ship reactors produce 5 extra units of power

Starfield All Perks Explained – Social Skills

NameTierRanks
Commerce11: Buy for 5% less and sell for 10% more
2: Buy for 10% less and sell for 15% more
3: Buy for 15% less and sell for 20% more
4: Buy for 20% less and sell for 25% more
Gastronomy11: You can craft specialty food and drinks, and research additional recipes at a Research Lab
2: You can research and craft gourmet food and drinks
3: You can research and craft food and drink delicacies
4: Crafting food and drinks occasionally doesn’t use up resources. You can research and craft exotic recipes
Persuasion11: 10% increased chance of success when persuading someone
2: 20% increased chance of success when persuading someone
3: 30% increased chance of success when persuading someone
4: 50% increased chance of success when persuading someone
Scavenging11: There’s a chance you’ll find extra credits when searching containers
2: There’s a chance you’ll find extra ammo when searching containers
3: There’s a chance you’ll find extra aid items, like Med Packs or chems, when searching containers
4: Tracked resources will get highlighted when using the hand scanner
Theft11: Unlock the ability to pickpocket targets
2: 10% greater chance to successfully pickpocket
3: 30% greater chance to successfully pickpocket
4: 50% greater chance to successfully pickpocket. Can now pickpocket holstered weapons
Negotiation21: You now have access to Bribery in speech challenges
2: Reduces bribery cost by 25%
3: Reduces bribery cost by 50%
4: Occasionally, bribery won’t cost any money
Isolation21: Do +10% weapon damage and gain 15 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew
2: Do +20% weapon damage and gain 30 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew
3: Do +30% weapon damage and gain 45 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew
4: Do +40% weapon damage and gain 60 Damage Resistance for each Spacesuit and Helmet equipped when you don’t have a companion or any crew
Intimidation21: You can force a target NPC at or below your level to flee for a limited time
2: You can force a target NPC up to 10 levels higher than you to flee for a limited time
3: You can force a target NPC up to 20 levels higher than you to flee for a limited time
4: Intimidated targets now flee for substantial amount of time
Diplomacy21: You can force a target NPC at or below your level to stop fighting for a while
2: You can force a target NPC up to 10 levels higher than you to stop fighting for a while
3: You can force a target NPC up to 20 levels higher than you to stop fighting for a while
4: You can force target NPCs to permanently stop fighting (unless they’re attacked again)
Deception21: Ships 10% stronger will automatically surrender to piracy demands. Enemy contraband scans are 10% less effective
2: Ships 20% stronger will automatically surrender to piracy demands. Enemy contraband scans are 20% less effective
3: Ships 30% stronger will automatically surrender to piracy demands. Enemy contraband scans are 30% less effective
4: Ships 50% stronger will automatically surrender to piracy demands. Enemy contraband scans are 50% less effective
Investigation31: You can force a target NPC at or below your level to attack their allies for a limited time
2: You can force a target NPC up to 10 levels higher than you to attack their allies for a limited time
3: You can force a target NPC up to 20 levels higher than you to attack their allies for a limited time
4: Enemies affected by Instigation will attack their allies until they are dead
Leadership31: Companions gain affinity 25% faster
2: Companions have 50 more health and 50kg more carrying capacity
3: Companions will occasionally heal you when you get low health
4: Doubles the bonuses of Combat and Physical Crew Skills on Companions. Companions have a chance to pick themselves up from a downed state
Outpost Management31: Additional cargo links can be placed at outposts
2: Additional robots can be constructed at outposts
3: Additional crew can be assigned at outposts
4: Outpost extractors produce twice as fast
Xenosociology41: You can force a target alien creature up to 10 levels higher than you to stop fighting for a limited time
2: You can force a target alien creature up to 10 levels higher than you to flee for a limited time
3: You can force a target alien creature up to 10 levels higher than you to attack their allies for a limited time
4: You can force a target creature up to 10 levels higher than you to obey commands for a limited time
Ship Command41: You can have up to four active crew members
2: You can have up to five active crew members
3: You can have up to six active crew members
4: You can have up to eight active crew members
Manipulation41: You can force a target NPC at or below your level to obey commands for a limited time
2: You can force a target NPC up to 10 levels higher than you to obey commands for a limited time
3: You can force a target NPC up to 20 levels higher than you to obey commands for a limited time
4: Manipulated targets now obey commands for a substantial amount of time

Starfield All Perks Explained – Tech Skills

NameTierRanks
Ballistic Weapon Systems11: Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode
2: Ballistic ship weapons have 20% increased damage and recharge 15% faster
3: Ballistic ship weapons have 30% increased damage and recharge 30% faster
4: Ballistic ship weapons do 50% more damage to individual systems
Boost Pack Training11: You can now utilize boost packs
2: Using a boost pack expends less fuel
3: Boost pack fuel regenerates more quickly
4: Doubles previous bonuses
Piloting11: You can now utilize ship thrusters
2: Increased ship turning rate and maneuverability
3: Unlock the ability to pilot Class B ships
4: Unlock the ability to pilot Class C ships
Security11: You can attempt to hack Advanced locks, and 2 auto attempts can be banked
2: You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted
3: You can attempt to hack Master-level locks, and 4 auto attempts can be banked
4: Expend a digipick to eliminate keys that aren’t required to solve the puzzle. 5 auto attempts can be banked
Targeting Control Systems11: Unlocks ship targeting functionality
2: Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower
3: Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship
4: Time to lock onto enemy ships is reduced by 60%, Deal 20% increased system damage in targeting mode
Shield Systems21: Your ship has 20% increased shield capacity
2: Your ship has 40% increased shield capacity
3: Your ship has 60% increased shield capacity
4: Your shields will occasionally resist 100% of all damage received
Payloads21: Ship cargo holds have 10% more capacity
2: Ship cargo holds have 20% more capacity
3: Ship cargo holds have 30% more capacity
4: Ship cargo holds have 50% more capacity
Engine Systems21: Your ship’s top speed is increased by 10%
2: Ship boosts last longer and the cooldown is shorter
3: Your ship’s top speed is increased by 20%
4: While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting
Energy Weapon Systems21: Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode
2: Energy ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode
3: Energy ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode
4: Energy ship weapons recharge 30% faster
Missile Weapon Systems31: Ship missile weapons do 10% more damage, and their Targeting mode cost is reduced by 20%
2: Ship missile weapons do 20% more damage, and their Targeting mode cost is reduced by 40%
3: Ship missile weapons do 30% more damage, and their Targeting mode cost is reduced by 60%
4: Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed
Particle Beam Weapon Systems31: Ship particle beam weapons do 10% more damage, and Targeting mode cost is reduced by 10%
2: Ship particle beam weapons do 20% more damage, and Targeting mode cost is reduced by 20%
3: Ship particle beam weapons do 30% more damage, and Targeting mode cost is reduced by 30%
4: Increased critical hit chance with ship particle beam weapons
Robotics31: You deal 10% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time
2: You deal 20% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to flee for a limited time
3: You deal 30% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to attack their allies for a limited time
4: You can force a target robot up to 10 levels higher than you to obey commands for a limited time
Starship Design31: Allows the installation of improved ship modules
2: Allows the installation of superior ship modules
3: Allows the installation of cutting-edge ship modules
4: Allows the installation of experimental ship modules
Starship Engineering31: All ship systems repair 10% faster
2: Ship systems have 25% increased damage mitigation
3: All ship systems repair 25% faster
4: Occasionally, repairing one block of a system will repair the entire system
EM Weapon Systems41: EM ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode
2: EM ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode
3: EM ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode
4: EM ship weapons have a small chance of instantly disabling enemy engines
Boost Assault Training41: Nearby enemies take damage when you boost and have a chance to catch on fire
2: Chance to knockdown nearby enemies when you boost
3: Aiming down sights while boosting will let you hover in place. Fuel is still expended until empty
4: While hovering, time slows down and the world moves 70% slower around you
Automated Weapon Systems41: Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%
2: Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode
3: Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub-systems by 20%
4: Ship turret weapons recharge 40% faster and do 20% more damage to targeted sub-systems

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Author
Alex Garcia
Alex Garcia is a freelance writer for Gamer Journalist. Since joining the team in October of 2022, Alex has been covering news and writing guides from all corners of the gaming industry, with a proclivity for covering games such as Destiny 2, Vampire Survivors, and Honkai Star Rail, along with testing out the latest gacha games. In addition to his background in content creation and eSports, you'll find him streaming the latest AAA/Indie game titles on his Twitch in his off time, with a sprinkle of competitive FPS games every now and then (CS: GO, Valorant).