Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Rust Zipline and Rail Update

Rust Zipline and Rail Update

Facepunch Studios introduces the Zipline and Rail update for Rust

I’ve been ziplining maybe… twice, both times at a summer camp. It’s not that interesting if you’re just doing it for its own sake, but as a means of practical transportation, it definitely beats walking and climbing. There’s a reason ziplines are a common staple of home-grown survival settings: they’re not that hard to set up, and they get you from place to place quickly and relatively safely. If that sounds interesting to you, then good news, you can start using ziplines in Rust.

Recommended Videos

Yesterday, Facepunch Studios released the new Zipline and Rail update for Rust, implementing, among other things, functioning ziplines and the beginnings of a procedurally generated rail system. It’s truly the age of modern travel, or at least as modern as you can get on an isolated forest island.

Rust Zipline and Rail Update 

Starting with the most interesting addition, the various electrical towers that line a Rust map, along with the power lines that connect them, have received a new installation. Some electrical towers now have wooden platforms attached to them that, when climbed, allow you to zipline across the power lines and quickly travel to other electrical towers, as well as certain connected monuments.

Normally, ziplining on a power line would be a terrible idea, but they’re not supplying power, so it’s probably fine. You have full control of your speed while ziplining, and you can jump off the line wherever you want, provided you can safely endure the landing. Be careful, though; any collision with a solid object, be it a wall, tree, or poorly timed vehicle, will knock you off the line.

In addition to the ziplines, the islands have also received the beginnings of a procedurally-generated rail transport system. Any map you load up that’s at least size 4250 can have a single railway line spawn in a ring around its perimeter. This is just a test for the moment; the devs are still working on developing actual vehicles to drive on these rails, but expect your own driveable trains in the not-to-distant future.

Besides the big stuff, there are a handful of other additions, including:

  • Improvements to monument lighting
  • Visual tweaks to landmines
  • Alternating loading screen images
  • Improvements on the magnet crane controls
  • 18 new achievements, unlockable on official servers
Author
Image of Daniel Trock
Daniel Trock
Since the first time he picked up a controller as a child, Daniel has been a dyed-in-the-wool gaming fanatic, with a Steam library numbering over 600 games. His favorite pastime, aside from playing games, is doing deep dives on game wikis to learn more about their lore and characters.
twitter