Legends of Runeterra is the new free-to-play online card game from Riot Games and part of the League of Legends series set in the same universe. In this game each card will have Keywords on it. The Keywords refer to specific mechanics that exist in Legends of Runeterra, and there are many of them.
The game does a great job explaining each of the different keywords with tutorials, so you can play through those to get a better understandings. This guide outlines all of the different Legends of Runeterra keywords along with a description of each of them.
Legends of Runeterra Keywords
|Activates when the top card of your deck is from the same faction as this unit.
|Triggered when unit is attacking.
|Effect applied when unit is on the board.
|Become invulnerable until damage is taken.
|Resolves instantly and doesn’t consume an action, allowing another card to be played immediately.
|Unit cannot block enemy attacks.
|Unit is removed from play until the captor is removed from play.
|Choose which enemy blocks this unit.
|Strike twice against the blocker.
|Deal and heal allied Nexus.
|Can only be blocked by other Elusive units.
|Activates at 10 mana, players gain a max mana gem every turn.
|Unit dies when it attacks or at the end of the turn.
|Can be played in response to Spell cards and may be used during battle phase.
|Can be blocked only by enemies with 3+ attack.
|Discard from hand when round ends.
|Set a unit’s power to zero. Can be increased by spells and effects.
|Triggers when resolving a spell
|Triggered when unit dies.
|A condition that levels up the card.
|Damage dealt heals your Nexus.
|Triggers when unit attacks Nexus.
|Completely removed from the game. Does not trigger Last Breath or any other death effects and cannot be revived.
|Overkill damage spills over to the nexus.
|Occurs when a card is played from your hand.
|Strikes first before the blocker but only in attack phase.
|Get on the offensive. Gain an attack token if you do not have one.
|Return a unit to your hand and remove all effects applied on it.
|Heals at the beginning of each round.
|A spell effect created and cast by the unit.
|Cannot be cast during battle phase and takes a turn to prep.
|Occurs when a unit deals combat damage.
|Highest Power, ties determined by highest Health then highest Cost.
|Remove unit from combat, and it cannot attack or block for the rest of the round.
|Buffs the unit to the right. Only applies when the unit is attacking, not permanently.
|Take one (1) less damage from all sources. Calculated after Barrier.
|Attached to a card in the deck. Effect is triggered when card is drawn.
|Effect triggered when a condition is met.
|Lowest Power, ties determined by lowest Health then lowest Cost.
Those are all the Legends of Runeterra Keywords for now, though many more are expected to be added frequently. We’ll do our best to keep this list up to date and accurate so you can use it for reference.