League of Legends 11.9 Patch Notes and Highlights

League of Legends 11.10 Patch Notes and Highlights

The next set of League of Legends 11.10 patch notes have been released and primarily target EXP and damage relating to the jungle. Below are the changes to champions and items with a brief explanation.

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League of Legends 11.10 Patch Notes and Highlights

Champions

Buffs

  • Kayle
  • Kennen
  • Lux
  • Yuumi
  • Zyra

Nerfs

  • Bard
  • Darius
  • Galio
  • Katarina
  • Talon
  • Thresh

Quality of Life

  • Sejuani

Most of the buffs and nerfs are simple damage tuning with numbers and may minorly affect a champions’ efficacy. The largest change would be Darius’ E cooldown on Apprehend, which has increased its cooldown at max rank from 12s to 18s. This severely restricts Darius’ ability to engage or disengage from fights later on in the game, although most games would probably end before hitting that point.

Items/Keystone

Buffs

  • Abyssal Mask
  • Goredrinker
  • Guinsoo’s Rageblade

Nerfs

  • Riftmaker
  • Phase Rush

The item buffs are a bit more significant – Abyssal Mask is now a great item for its 15% damage amplification from all sources. Guinsoo’s is easier to build for champions such as Kalista and Kog’maw, while Goredrinker can heal for slightly more when its active is utilized. Summoner Keystone wise, Phase Rush is the largest loser here, getting severely neutered at early levels and especially so for ranged units.  

Jungle Respawn Timer

  • CAMP RESPAWN TIMER: 2 minutes ⇒ 2 minutes 15 seconds
  • CAMP RESPAWN GLOWING INDICATOR: 15 seconds before camp spawns ⇒ 10 seconds before camp spawns

This change will decrease the number of total camps spawned as a whole. The glowing indicator also gives less notice for junglers when a camp is about to spawn. Both these changes are aimed to allow junglers to clear camps AND take other actions such as ganking or warding, but in the end, these two changes may make jungling more difficult when it comes to efficiency.

Catchup XP

  • THE COMEBACK KID: When a jungler is at least two levels below the average level of all players in the game, they get increased XP from large and epic monsters. These camps will grant 50 XP more per level below the average level of all players in the game.

As much as one can appreciate the purpose of comeback XP, if the jungler is two levels below the average of ALL players in the game, the chances of a comeback are already slim to none unless somebody on the team is popping off. There are certain powerspikes and timings that all champions hit at one point in the game, and if the powerspike of a jungler is on par with that of a support, they are severely behind the curve.

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