Brotato unlock all characters
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How to Unlock All Characters in Brotato

Gotta catch them all!

If someone told me that one day I’ll see an addictive survival game that has a Potato for a protagonist I wouldn’t have believed them. But that’s exactly what happened with the launch of Brotato. To make matters crazier, the game features not one but dozens and dozens of badass Potatoes that are ready to fight off incoming enemy hordes.

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Since all Potatoes are different and bring various bonuses to the table, it’s more than valuable to know how to unlock each one of them. Dive deep into our guide and find your favorite Potato soldiers and how to unlock them!

Related: Three Best Builds in Brotato

How to Get All Potato Characters in Brotato?

Lock and load your basic multi-weapon-wielding Potato character and get ready to unlock some special ones. As you can expect, the characters in Brotato will become available after a wide range of challenges you complete. Some of them will be as simple as dying once, while others will require you to complete a level on a very high difficulty. No matter the type, here’s the full list of unlockable characters in Brotato!

Potato CharacterHow to UnlockStats
OldKill 300 enemies in total-25% Enemy Speed
+10 Harvesting
-33% Map Size
-10% Enemies
-10% Speed
MutantKill 2000 enemies in total+200% XP Gain
+50% Items Price
LoudKill 5000 enemies in total+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
WildlingKill 10,000 enemies in total+25% Life Steal with Primitive Weapons
You start with 1 Stick
You can’t equip weapons above Tier 2
-3 to Melee and Ranged Damage
GladiatorKill 20,000 enemies in total+20% for every different weapon you have
+5 Melee Damage
You can’t equip ranged weapons
-40% Attack Speed
-30 Luck
One ArmedWin a run in Danger 0+200% Attack Speed
All Damage modifications are increased by 100%
You can only equip one weapon at a time
BullWin a run in Danger 1+20 Max HP
+15 HP Regeneration
+10 Armor
All HP Regeneration modifications are increased by 50%
You explode for 30 (300% melee, 300% ranged, and 300% elemental) damage when you take damage
You can’t equip weapons
Soldier Win a run in Danger 2+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% Pickup Range
+15 Knockback
You can’t attack while moving
Masochist Win a run in Danger 3+5% Damage when you take damage until the end of the wave.
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
KnightWin a run in Danger 4+2 Melee damage for every 1 Armor you have
+5 Armor
You can’t equip ranged weapons
You can only equip tier 2 weapons or above
All percentage-based Attack Speed modifications are reduced by 50%.
All Harvesting modifications are reduced by 80%.
DemonWin a run in Danger 550% of your Materials are converted into Max HP at the end of the wave (13 Materials =1HP)
You buy items with Max HP instead of Materials
LuckyCollect 300 Materials.+100 Luck
All luck modifications are increased by 25%
+75% chance to deal 1 (15% Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
GeneralistCollect 2000 Materials.+2 Melee damage for every 1 Ranged damage you have
+1 Ranged damage for every 2 Melee damage you have
You can only equip 3 melee, and 3 ranged weapons at a time
MultitaskerCollect 5000 Materials.+20% to damage
You can equip up to 12 weapons at a time
-5% damage for every weapon you have
PacifistCollect 10,000 Materials.Gain 0.65 material and XP for every living enemy at the end of a wave
You start with 1 Lumberjack shirt
-100% damage
-100% Engineering
SaverCollect 20,000 Materials.+15 Harvesting
+1% Damage for every 25 Materials you have
You start with 1 Piggy Bank
+50% items price
Chunky Die for the first timeMax HP modifications are increased by 25%
+1% damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
% Dodge modifications are reduced by 50%
% Speed modifications are reduced by 100%
SickReach -5% HP Regeneration+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
FarmerReach +200 Harvesting+30 Harvesting
Harvesting increases by an additional 5% at the end of a wave
-50% materials dropped
GhostReach 60% Dodge+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
SpeedyReach 50% Speed+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
EntrepreneurHold 3000 Materials-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100 of your materials at the start of waves
Damage modifications are reduced by 50%
EngineerHave 5 turrets on the map at the same time.+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
ExplorerKill 50 trees. More trees spawn
You start with 1 Lumberjack shirt
+10% Speed
+50% pickup range
+33% Map Size
+25% Enemies
-50% materials dropped from enemies
+10% enemy speed
-40% Damage
DoctorHeal 200 HP during one wave.+200% Attack Speed with Medical weapons
+5 HP regeneration
+5 Harvesting
-100% Attack Speed
All armor modifications are reduced by 50%
HunterReach 300 Range+100 Range
+1% Damage for every 10 Range you have
% Crit chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%.
ArtificerKill 15 enemies with one explosion.+175% Explosion damage
+4% Explosion size for every 1 Elemental damage you have
-100% damage
Armor modifications are reduced by 50%
Arms DealerDuring one run, recycle 12 weapons. -95% Weapons Price
+30 Harvesting
Damage modifications are increased by 25%
You start with 1 Dangerous Bunny
Shops always sell at least one weapon
All your weapons are destroyed when entering a shop
StreamerReach -20% Speed+3% of your materials (+25 max) per second while standing still
+40% damage while moving
+40% attack speed while moving
+2 Armor for every 1 Structure you have
-50% materials dropped
-1% Damage for every 15 materials you have
-1% Speed for every 30 materials
LichReach 100 Max HP+10 HP Regeneration
+10% Life Steal
100% chance to deal 10 (Max HP) damage to a random enemy when you heal
Damage modifications are reduced by 50%
GluttonPick up 20 consumables in one run.+50 Luck
+1% Explosion damage when picking up a consumable while at maximum health
Consumable has a 100% chance to explode for 10 (500% Melee) damage when picked up
+25% Items price
-25% XP Gain
CyborgReach 10 Ranged Damage and get 3 structures at the same time. You start with 1 Minigun
Ranged damage modifications are increased by 250%
100% of your Ranged damage is temporarily converted into Engineering halfway through a wave (1 Ranged damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%
JackKill an Elite or a Boss in under 15 seconds.+75% damage against bosses and elites
+200% materials dropped from enemies
-75% Enemies
+250 % Enemy health
+50 % Enemy damage

We hope you’ll have plenty of luck with your fighting Potatoes! If you love playing Brotato, you love its mods so check out our article talking about the 8 Best Brotato Mods. Get more guides like this one from Gamer Journalist by following us on Facebook.

Author
Image of Đorđe Ivanović
Đorđe Ivanović
Đorđe Ivanović (Djordje Ivanovic) is Managing Editor of Gamer Journalist and has been with the site since 2022. He has a BA in Journalism and five years of professional writing experience behind him, with a recent personal focus on gaming and technology niches. His GJ coverage includes WWII games, puzzle games, Path of Exile, Overwatch and other live service games. In his free time, you will find this adamant fan of Dota solving some sort of escape room games, and getting familiar with board gaming.