All Upgrades Available in Evil West

Get to giving that crossbow of yours a new coat of paint
Evil West Screenshot
Image via Flying Wild Hog

As you journey through the Evil West, player character Jesse Rentier will become stronger at each and every turn. The growth will be apparent since with each level up, a skill point is rewarded for players to put towards his very own skill tree. While these mostly fall under Perks, the Upgrades in relevance to his many weapons he will eventually get kitted out in the further you get into the game can also be exponentially improved upon.

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Here are all the brackets all nine of the unlockable weapons will include. Most of these will be unlocked through levelling up Jesse, or may first need to be found in chests within its chapters.

All Upgrades in Evil West

Rentier Gauntlet

  • Fists of Steel – Performing the Zapper Pull or Dash supercharges the Gauntlet and greatly increases the next melee punch damage.
  • Great Finish – Performing the Zapper Finisher produces a spike of electricity, dropping an Energy Pickup. To Finish an enemy with Zapper, perform either Dash or Pull on a near-death opponent.
  • Up The Sleeve – A generator built into the Rentier Gauntlet allows for creating a damaging blast every couple attacks. This prototype does not however feature a predictable release mechanism.

Rentier Revolver

  • Midair Shot – An enemy can be shot right after becoming airborne with a single Revolver bullet for increased damage. Effect can be repeated with the right timing as long as the enemy stays in Midair.
  • One Bullet Shy – The Revolver can now fit an additional bullet.
  • Blaster – The electrically augmented version of the Rentier Revolver that deals more damage and can make bullet ricochet between enemies.

Agent Tools

  • Do not Disturb – Healing is now followed up with a short 5-second involnerability.
  • Say Cheese! – Thanks to the more efficient power module, the Crippling Rod effect now lasts 20% longer.
  • Amp Snack – If Healing is currently on cooldown, Charge can be used to heal instead. Requires at least one full Charge. Energy will not be consumed if Healing is available.

Rentier Rifle

  • Free Bullet – Hitting a weak Spot now restores a bullet spent on it.
  • TBA
  • TBA

Rentier X-Bow

  • XXL-Bow – The X-Bow extended magazine clip holds 2 additional bolts. (Costs 3700 Bucks)
  • Bursting Bolts – The X-Bow shoots in rapid bursts of 2 bolts each. (Unlocks when opening the chest that contains 114 Bucks found in Level and costs 5500 Bucks to acquire)
  • Amped Bolts – The electrically charged bolts can create an electronical arc between the tagged enemies and damage them constantly for a short while. (Costs 9400 Bucks)

Rentier Gattling

  • The Cocoon – A force shield wired straight into the Gatling firing mechanism allows for a complete immunity while pulling the trigger. (Costs 9400 Bucks)
  • Fire & Forget -The Gatling bullet belt fits more bullets and allows for 25% longer fire bursts (Unlocks when opening the chest that contains 157 Bucks in Level 15 and costs 8100 Bucks to acquire).
  • Death Ray – The Gatling shoots with energy arcs that deal higher damage and can make enemies explode. (Costs 10800 Bucks)

Rentier Boomstick

  • At The Ready – Improved Broomstick reload mechanism that allows for a 20% faster cooldown. (Costs 4500 Bucks)
  • Snap Shot – If the enemy is shot with a Boomstick right before attacking, they take double damage. (Costs 5000 Bucks)
  • Doom Eternal – The electronically augmented Boomstick, spawning charged anomalies that deal damage to their path.

Scorcher

  • Flame Jet – Thanks to the improved fuse, the Scorcher can now spit flames 30% further.
  • Extra Crispy – Burning enemies receive 30% more Melee damage.
  • With a Bang – Burning regular enemies deal splash damage upon death.

Explosive Bundles

  • Sticky Sticks – Explosive Bundles now deal more damage and stick to enemies and explode after some time or can be detonated manually by selecting the down button.
  • Triple Charges – Explosive Bundles are compressed to fit 3 charges instead of one. They split upon being thrown to hit multiple targets.
  • Lightning Tornado – The electronically augmented Explosive Bundles spawn a temporary pocket-size electric whirlwind.

Kit out Jesse in your own way to benefit your own playstyle and get to hunting down every last one of his enemies! For any more guidance on the game, check out our other guides here at Gamer Journalist.

Related: All Weapons in Evil West and How to Use Them

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Lilia Hellal
Fan of everything and anything dating sim and mystery related. Passion for gaming was kickstarted by Luminous Arc on the Nintendo DS and has since become obsessed with Fire Emblem, Rune Factory, Story of Seasons, Danganronpa and Zero Escape. Won't shut up about visual novels, JRPGs and otomes in general.