If someone told me that one day I’ll see an addictive survival game that has a Potato for a protagonist I wouldn’t have believed them. But that’s exactly what happened with the launch of Brotato. To make matters crazier, the game features not one but dozens and dozens of badass Potatoes that are ready to fight off incoming enemy hordes.
Since all Potatoes are different and bring various bonuses to the table, it’s more than valuable to know how to unlock each one of them. Dive deep into our guide and find your favorite Potato soldiers and how to unlock them!
Related: Three Best Builds in Brotato
How to Get All Potato Characters in Brotato?
Lock and load your basic multi-weapon-wielding Potato character and get ready to unlock some special ones. As you can expect, the characters in Brotato will become available after a wide range of challenges you complete. Some of them will be as simple as dying once, while others will require you to complete a level on a very high difficulty. No matter the type, here’s the full list of unlockable characters in Brotato!
Potato Character | How to Unlock | Stats |
Old | Kill 300 enemies in total | -25% Enemy Speed +10 Harvesting -33% Map Size -10% Enemies -10% Speed |
Mutant | Kill 2000 enemies in total | +200% XP Gain +50% Items Price |
Loud | Kill 5000 enemies in total | +30% Damage +50% Enemies -3 Harvesting at the end of a wave |
Wildling | Kill 10,000 enemies in total | +25% Life Steal with Primitive Weapons You start with 1 Stick You can’t equip weapons above Tier 2 -3 to Melee and Ranged Damage |
Gladiator | Kill 20,000 enemies in total | +20% for every different weapon you have +5 Melee Damage You can’t equip ranged weapons -40% Attack Speed -30 Luck |
One Armed | Win a run in Danger 0 | +200% Attack Speed All Damage modifications are increased by 100% You can only equip one weapon at a time |
Bull | Win a run in Danger 1 | +20 Max HP +15 HP Regeneration +10 Armor All HP Regeneration modifications are increased by 50% You explode for 30 (300% melee, 300% ranged, and 300% elemental) damage when you take damage You can’t equip weapons |
Soldier | Win a run in Danger 2 | +50% Damage while standing still +50% Attack Speed while standing still +10% Speed +200% Pickup Range +15 Knockback You can’t attack while moving |
Masochist | Win a run in Danger 3 | +5% Damage when you take damage until the end of the wave. +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
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Knight | Win a run in Danger 4 | +2 Melee damage for every 1 Armor you have +5 Armor You can’t equip ranged weapons You can only equip tier 2 weapons or above All percentage-based Attack Speed modifications are reduced by 50%. All Harvesting modifications are reduced by 80%. |
Demon | Win a run in Danger 5 | 50% of your Materials are converted into Max HP at the end of the wave (13 Materials =1HP) You buy items with Max HP instead of Materials |
Lucky | Collect 300 Materials. | +100 Luck All luck modifications are increased by 25% +75% chance to deal 1 (15% Luck) damage to a random enemy when you pick up a material -60% Attack Speed -50% XP Gain |
Generalist | Collect 2000 Materials. | +2 Melee damage for every 1 Ranged damage you have +1 Ranged damage for every 2 Melee damage you have You can only equip 3 melee, and 3 ranged weapons at a time |
Multitasker | Collect 5000 Materials. | +20% to damage You can equip up to 12 weapons at a time -5% damage for every weapon you have |
Pacifist | Collect 10,000 Materials. | Gain 0.65 material and XP for every living enemy at the end of a wave You start with 1 Lumberjack shirt -100% damage -100% Engineering |
Saver | Collect 20,000 Materials. | +15 Harvesting +1% Damage for every 25 Materials you have You start with 1 Piggy Bank +50% items price |
Chunky | Die for the first time | Max HP modifications are increased by 25% +1% damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% % Dodge modifications are reduced by 50% % Speed modifications are reduced by 100% |
Sick | Reach -5% HP Regeneration | +12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Farmer | Reach +200 Harvesting | +30 Harvesting Harvesting increases by an additional 5% at the end of a wave -50% materials dropped |
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Ghost | Reach 60% Dodge | +10 Damage with Ethereal weapons +30% Dodge Dodge is capped at 90% -100 Armor |
Speedy | Reach 50% Speed | +30% Speed +1 Melee Damage for every 2% Speed you have -100 Armor while standing still -3 Armor |
Entrepreneur | Hold 3000 Materials | -25% Items Price Harvesting modifications are increased by 50% Gain 25% more materials from recycling items -100 of your materials at the start of waves Damage modifications are reduced by 50% |
Engineer | Have 5 turrets on the map at the same time. | +10 Engineering Engineering modifications are increased by 25% You start with 1 Wrench Structures spawn close to each other Damage modifications are reduced by 50% |
Explorer | Kill 50 trees. | More trees spawn You start with 1 Lumberjack shirt +10% Speed +50% pickup range +33% Map Size +25% Enemies -50% materials dropped from enemies +10% enemy speed -40% Damage |
Doctor | Heal 200 HP during one wave. | +200% Attack Speed with Medical weapons +5 HP regeneration +5 Harvesting -100% Attack Speed All armor modifications are reduced by 50% |
Hunter | Reach 300 Range | +100 Range +1% Damage for every 10 Range you have % Crit chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33%. |
Artificer | Kill 15 enemies with one explosion. | +175% Explosion damage +4% Explosion size for every 1 Elemental damage you have -100% damage Armor modifications are reduced by 50% |
Arms Dealer | During one run, recycle 12 weapons. | -95% Weapons Price +30 Harvesting Damage modifications are increased by 25% You start with 1 Dangerous Bunny Shops always sell at least one weapon All your weapons are destroyed when entering a shop |
Streamer | Reach -20% Speed | +3% of your materials (+25 max) per second while standing still +40% damage while moving +40% attack speed while moving +2 Armor for every 1 Structure you have -50% materials dropped -1% Damage for every 15 materials you have -1% Speed for every 30 materials |
Lich | Reach 100 Max HP | +10 HP Regeneration +10% Life Steal 100% chance to deal 10 (Max HP) damage to a random enemy when you heal Damage modifications are reduced by 50% |
Glutton | Pick up 20 consumables in one run. | +50 Luck +1% Explosion damage when picking up a consumable while at maximum health Consumable has a 100% chance to explode for 10 (500% Melee) damage when picked up +25% Items price -25% XP Gain |
Cyborg | Reach 10 Ranged Damage and get 3 structures at the same time. | You start with 1 Minigun Ranged damage modifications are increased by 250% 100% of your Ranged damage is temporarily converted into Engineering halfway through a wave (1 Ranged damage = 2 Engineering) Engineering modifications are reduced by 75% Melee modifications are reduced by 100% Elemental modifications are reduced by 100% |
Jack | Kill an Elite or a Boss in under 15 seconds. | +75% damage against bosses and elites +200% materials dropped from enemies -75% Enemies +250 % Enemy health +50 % Enemy damage |
We hope you’ll have plenty of luck with your fighting Potatoes! If you love playing Brotato, you love its mods so check out our article talking about the 8 Best Brotato Mods. Get more guides like this one from Gamer Journalist by following us on Facebook.
Published: Jul 6, 2023 10:46 am