The stages of Splatoon 3 are deceptively large, and your Inkling/Octoling avatar has pretty short legs. By the time you manually run yourself to the middle of the stage, odds are good the action will already be over and done with. If you want to get into the fray sooner, you need to Super Jump! Here’s how to Super Jump in Splatoon 3.
How to Super Jump in Splatoon 3
The Super Jump is a default ability usable by all Inklings and Octolings in Splatoon 3. You don’t need any special gear or weapons to use it, it’s just a thing that everyone can do naturally, which is good because it’s very important.
Super Jumps, as the name implies, allow you to quickly leap to any part of the map where your allies are active. This cuts down travel time and allows you to quickly help out any allies that might be in trouble.
Related: How to Turn Off Motion Controls in Splatoon 3
To use a Super Jump, just press the X button to open the Turf Map. Using either your motion controls or the stick, hover over an active player on your team and press the A button. After a brief warmup, you’ll rocket into the air before landing right next to them. You can Super Jump from anywhere on the map, as well as immediately after spawning while hanging from the Spawn Point. In addition to allied players, you can also Super Jump to any friendly Squid Beakons that have been placed.
Here’s a piece of advice: before you Super Jump to an ally, pay close attention to what’s going on around them. Are they in a skirmish with an enemy, or are you losing a lot of turf nearby? Whenever you Super Jump, a marker is placed on the ground to indicate your landing zone. Both allies and enemies can see this marker, and if enemies see it, they will almost always stop and wait for you to land before pummeling you with ink. Don’t just pick a random player to Super Jump to; be strategic about it.
Published: Sep 9, 2022 11:22 am