There are so many multiplayer games out there. Once, when I was in high school, I spent a weekend lurking on forums looking for free games to play and I found like 10 in an hour, and that was over ten years ago. Since then, that number has only continued to rise, with free-to-play games like Fortnite leading the charge. It’s gotten to the point where you need to carefully examine any game with even a passing resemblance to Fortnite to determine how much of its design it’ll use. Speaking of, will Naraka: Bladepoint be free-to-play?
24 Entertainment’s Naraka: Bladepoint is, according to its Steam page, a 60-player battle royale game with a heavy emphasis on melee combat and mobility abilities like grappling hooks and parkour. It ran an open beta at the tail end of April that was free for anyone who was interested to check out, but since that beta was free, those who tried it have become understandably curious about where the game stands, price-wise.
Will Naraka: Bladepoint be Free-to-Play?
While 24 Entertainment haven’t conclusively stated whether the game will be a paid product, free-to-play, or have in-app purchases as of writing, we can make a couple of educated guesses based on promotional material.
Naraka: Bladepoint’s Steam page, for instance, says that the game will be “available for purchase” when it releases this summer, which implies that it’ll be something you have to buy rather than a service you can just join like Fortnite. Hopefully, if you do have to pay up front, that means there won’t be much in the way of microtransactions, but in the current industry climate, who knows.
Assuming the game is a paid product, it’ll obviously have a price tag, but much like the existence of its pricing structure, the game’s price remains an unknown variable. It does look like a very polished experience, though, and servers ain’t cheap, so it’ll probably run for a mid-range price at least.