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Metroid Prime Remastered: Do Doors to New Rooms Still Have Lag? Answered

What a Difference 21 Years Makes!

A lot can change in-between console generations. Metroid Prime originally launched on the GameCube in 2002, and took the gaming world by storm. But, the technology was still limited, at least compared with what we have today. In the original version, for example, when players would shoot a door to a new area, several seconds would pass before the door would open.

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This can likely be attributed to the new area being loaded, and this lag was the developer’s attempt at maintaining immersion on behalf of the player. If the door were to open sooner, the player would then be shown an unloaded void, which would interrupt the momentum of the story. But, we live in a future where such tactics aren’t always necessary. So, now that Metroid Prime Remastered has released, players can’t help but to wonder: is this lag still present? Read on to learn everything you need to know!

Metroid Prime Remastered: Do Doors to New Rooms Still Have Lag?

It would seem not. Interestingly enough, this lag was present in the GameCube and Wii versions of Metroid Prime, but not the Switch version. Metroid Prime Remastered seems to take full advantage of the Switch’s improved hardware over its distant predecessors. This could explain why the lag is present in the older versions but not this one.

Related: How to Play Metroid in Release/Chronological Order

In any case, it appears that this is one more reason Metroid fans are singing the praises of Metroid Prime Remastered. One could only imagine what improvements could be seen in other GameCube or Wii remasters.


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Image of James Herd
James Herd
James has been playing games for as long as he can remember. His first game was either The Lion King or The Mask for the SNES. He has since grown into the biggest apologist for JRPGs and he wants to be Yoko Taro for Halloween.