Star Wars Jedi: Survivor throws players all across the galaxy through vast and sprawling lands. Planets to explore, shattered moons to investigate, Cal Kestis sure has his work cut out for him. But focusing on the latter part of my previous statement, coming across a shattered moon is a key focal point early on in the story of Jedi Survivor. This moon has all kind of vile enemies roaming its surface. From the battle droids of a forgotten era, to the Bedlam Raiders searching for more credits to steal. The environment around you also pushes back against the player. There are live wires fully exposed from the space stations electrical systems all around you. Let’s trust in the force and figure out how to solve shattered moon electricity puzzle in Jedi Survivor.
How to Solve Shattered Moon Electricity Puzzle in Jedi Survivor
After completing the story missions on the second planet you reach in the game, you’ll have the option to go back and search the first planet Koboh, or explore it’s moon. Choosing to explore the moon will send you and your companions into a nest of the Empire. As the name implies, this moon station has seen better days, with it being partly destroyed and falling apart into the vastness of space.
First Electrified Wall
After landing, players will navigate along the corridors of the station until they are met with a reprogrammed Managuard boss fight. Defeating the Managuard will allow you to progress further and challenge the first electrified wall. Use your wall-run to get on the wall and then make sure you wait until the electricity current turns off. Doing so will allow you to jump in between sections of the wall that you aren’t able to climb on.
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You’ll then make your way to an unlockable shortcut, and a few ziplines to jump across. Jump from the left to right zipline right before the electricity bulbs on the ziplines in order to make it across. After making it across, you can take advantage of the workbench as well as going back to the previous meditation spot.
Second Electrified Wall
Once you have customized and meditated enough, make your way to the left of where the workbench was and you should see a new electrified wall. This one will be much longer and a bit different electrically to the first one. Instead of the electricity turning off for this section, you’ll have to jump from the left to the right side of the wall to avoid the electricity. There will be certain areas along the wall the game will assume you will want to use to avoid the electricity. However, players can just as easily time it on their own by moving up and back down the wall and jumping when the timing feels right for them.
After making it to the top, the left side of the wall should have an area where you can climb on the ceiling. Further along this ceiling climbing, there will be more electricity you will have to avoid. Simply use the areas of the ceiling intersecting with the main path to bypass the electric current. Then make your way across a chasm by jumping between another set of ziplines(this time 3), before more wall-running, and grappling to ziplines. Climb up to a platform with a few clankers you can slice through, and you’ll have made it to the Assembling Staging area.
Assembly Staging
To the left of where those driods you defeated were, will be a green energy wall with a few enemies behind it. You can let that Bedlam Raider talk all the trash he wants, we’ll soon have our sweet revenge for what he said about your mother. Move towards the right of where the wall and enemies are and you should see a grapple point to grab onto and start climbing.
Did you grapple before reading the next part? If you did I hope you were ready to throw down as this grapple point is a ruse and will send you plummeting down into a pit full of vile Shiverpedes. Dispatch these vermin and you will notice that there are two small droids flying above you with a grapple point underneath them. Grapple onto the right droid for some extra goodies, otherwise grapple onto the left droid, wait for it to fly up, and then jump and grab onto the left climbable wall.
After jumping across another platform and unlocking a shortcut back down to the beginning of the green forcefield, you might notice you are now above said forcefield and can jump into the area and go to town on the enemies.
Electrified Ramps
In that same room with the forcefield there should be a very nice and curved part of the wall that you can use to wall-run and jump up to a new area. This for us was the biggest and most “electrifying” part of this whole puzzle section (I’m ashamed at myself for that pun don’t worry), and will most likely give you the most amount of trouble. This section combines the moving currents of electricity, rotating them horizontally, and requires you to traverse multiple ramps all while enemies are shooting and blasting at you.
The first ramp starts fairly simple, as there are only three measly clankers across the whole ramp. Two will be placed before the ramp and one will attempt to shoot you partway through the ramp. After throwing the first two’s robot remains into the unyielding cold of space, jump onto the right side of the ramp and get running. Since there are a lack of enemies shooting at you, you can very easily take your time and wait to jump until it is the best timing for you. At least until you make it to the second right side platform of the ramp.
This is where a droid will spot you and start to fire at you from a slightly raised platform to your left. You’ll need to jump on the climbable wall section of his platform, jump up, and take care of him. After that and another simple wall-run, you’ll be through the first ramp. Defeat the enemies in your path, jump up towards the right and you’ll see the next electric ramp. This ramp section will be cut short, since when you make your way halfway up the ramp, it will break and drop out from under you.
Array Channel
You’re left in a freeform slide until you jump off and grapple onto a lone droid in the air which takes you upward to a climbable wall. From here you’ll then be able to grapple onto another droid that will carry you to a section with two walls. These walls will require you to jump between them in quick succession, however, parts of these walls have sparks flying from them. You might need to wait for Cal to slide down the wall and try some jumps again, staying patient and not taking damage. Once you make it above the walls and take care of a few enemies you’ll be rewarded for overcoming the electricity puzzle with a meditation spot. Now let’s hope the rest of the space station has its power turned completely off.
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Published: Apr 29, 2023 03:34 pm