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Image via Chilla's Art

How to Get All Endings in The Karaoke

The horrors of being a teenage girl in Japan

Chilla’s Art has returned with their latest Horror Game, The Karaoke. Where this time, the horrendous events take place inside a Karaoke bar. As you play through the short horror experience as, you guessed it, a teenage girl facing and trying to survive the actions of stalkers. Taking casual settings such as stores, bars, bathhouses and radio stations and making them unsafe, untrustworthy settings is what Chilla’s Art does best. In The Karaoke, play through the game as you try to cool down from your long school day with your good friend. But as the evening goes on, the fun from the Karaoke bar is stripped away as the stalker closes in on you both. This is how to get every ending in The Karaoke.

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How to Get All Endings

You will naturally progress through the game, slowly learning what is happening to your friend, Moeka via your phone calls with her. It is until the stalker is revealed that the climax of the horror hits, where you must make a split second choice to save our protagonists life before she is the next victim. With the entrance blocked by a truck, what action will you take to ensure your survival? What you decide to do here effects which outcome you will get in The Karaoke. You have 4 minutes to figure out what you need to do in order to survive the invasion inside the Karaoke bar.

With every ending you get, you are given clues to the possible actions you can take to alter the outcome of the game. Such objects that are shown to you is the car glove box, clock, knife, key inside locker and a hidden camera.

SPOILERS BELOW

Ending 1/6

Head straight to the front desk, on the floor you will find the Janitorial Closet Key. Pick it up. Head down the corridor on the right, do not turn left down any of the adjacent corridors. Instead you want the room at the end of the corridor highlighted by the blue door. Inside you will find a knife that you can equip. The dialogue prompts you to get behind the intruder, as you cannot attack him head on. The timer will continue to click down where you will quickly realise that the intruder is indeed inside the Karaoke bar, looking for you. You need to wait until his back is turned and walk up behind him.

Luckily he does not react to your footsteps, so you do not need to stealthily crouch up to him. Just walk up, making sure he does not see you and hit the interact key to stab him. The ending reveals that the intruder dies from the stab wound, however the experience was so traumatising that our protagonist is overcome with guilt. Haunted by recurring nightmares, she tries to return to normal life but nothing will ever feel like it did before that night.

Related: 7 Best Chilla’s Art Games.

Ending 2/6

As you return to the beginning of the game, another outcome you can dictate can be accomplished through your interaction choice. The first thing you want to do inside the basketball court is interact with the clock. You will notice how late it is and tell your first Moeka. Realising this, instead of playing basketball, you decide to clean up and head to karaoke. Instead of getting changed and rushing to the karaoke bar, you mop up and get ready to go with Moeka. After changing, turn around and open the locker opposite yours. A small key can be obtained here.

When you speak to Moeka outside to get your bikes ready to go, she tells you that she forget her key. But because you picked it up you can give her the key. Meaning that you both go to the Karaoke bar together. The ending is achieved in this moment, where the friends go relieve their stress by singing karaoke. With time flying by, ignorantly bliss of what could have happened to them that night.

Ending 3/6

This time you need to head to the changing rooms after noticing the time once again. In the room, check underneath the table in the back of the room, next to Moeka’s locker. You will find a hidden camera under here, likely placed by Coach. The Coach will catch you but do not tell him how you found the camera. This allows you to leave the school safely, exiting out of the grounds without your bike as you rush to the Police Station. A chase sequence ensues with the Coach quickly catching onto your behavior.

The ending shows how nothing came of going to the Station due to the insufficient evidence that could not point towards the Coach illegally watching the girls inside the changing rooms. We find out that unfortunately the events of that day still happened to our friend Moeka. Throughout each path, your decision to answer Moeka’s calls are imperative towards her survival. Without it, the events that unfold lead her to take her own life.

Ending 4/6

This time around, select the second option after picking up the hidden camera. This is to tell the Coach that you found it. Here he will offer you a ride home in which you cannot refuse. Get your bike and place it at the back of the Coach’s truck, you will recognise this from your first playthrough as the vehicle blocking the Karaoke bar entrance. Do not do anything inside the car. Wait until the Coach appears, this will result in the following ending. Whilst it is not explained to us as our protagonist is traumatised from the events, telling us how she is petrified of men, we can guess the horrible things that would have happened to her.

Ending 5/6

Find the hidden camera once more, telling the Coach about it and putting your bike inside the truck. When you get inside the car however, interact with the glove compartment to open it. A folder can be found inside, of elicit photos of fellow classmates. With physical evidence of both finding the hidden camera and photographs of minors, our protagonist exits the truck and school grounds.

The Coach notices her again, realising what she has obtained. A chase sequence begins once again. By getting to the Station you show the Police your evidence. This time it is more than enough to arrest the Coach. You see a scene of the Police arresting Coach, with Moeka standing beside you. Happy and safe that she will not have to experience the horrible acts that the Coach has done to other classmates.

Ending 6/6

The final ending is achieved through surviving the 4 minutes as Coach searches for though the pitch black Karaoke bar. Instead of picking up the Janitorial Key, hide underneath the table inside Room 12. Do this immediately, otherwise you will have to sneak around Coach to get to the room. Interact with the table in the karaoke room to hide underneath. The Coach will come in but will not find you. Do not stay under here the entire time otherwise the intruder will eventually catch you. You need to move around, hiding inside the Janitorial Closet and around corners as he patrols. By surviving the 4 minutes the police will show up, arresting Coach. We learn in full the crimes he has committed against other classmates. Including what happened to Moeka. The permanent fear that resides in Moeka was previously noted in ending 4/6 of the same fear that stays with our protagonist if she is caught.


That is our complete guide on how to get every ending in Chilla’s Art new Horror Game, The Karaoke. For more indie horror content, feel free to look at our related: The Backrooms Was Only The Beginning – Analog Horror Could Be The Next Big Indie Wave or How To Get All Endings in Chilla’s Art The Bathhouse. You can also follow us on our Facebook page to stay up to date on all things horror, AAA or Indie.

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Author
Hadley Vincent
Hadley is a Freelance Writer for Gamer Journalist. They have been with the company since October 2022. With a BSc Honors in Psychology, Hadley focuses their creativity and passion for Video Games by primarily covering Horror, FPS, and anything with a great narrative. You will often find Hadley covering the latest indie horror games or deploying into Call of Duty's DMZ. They love a good story and one that can keep them up at night, be that for its scares or its lore.