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How to Get All Achievements in Amanda the Adventurer

What is real anymore?

What has Horror Films and your parents taught you over the years? Never watch a video from something you have never seen before that looks completely and utterly cursed, and never look at a screen for too long or you will get square eyes! Riley listened to none of this advice of course and instead embarked on the horrifying journey with Amanda and her concerned companion Wooly. The second you put that Tape on, you are a part of something bigger than yourself. But be careful not to gawk for too long, otherwise you can be just another pair of eyes added to the Show’s disturbing set. This is Vincent’s full guide on how to get every Achievement in Amanda the Adventurer. We hope you enjoy.

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Achievement Guide for Amanda the Adventurer

Pie Flavoured

The first Achievement in Amanda the Adventurer is to bake an Apple Pie using the Oven in the Attic. You need to play through the game as if you went into the game blind, going through each Tape as it is given. In the ‘Kitchen‘ Tape, you will need to make your own Apple Pie like the one Amanda made in the episode. The Oven spawns onto the table alongside fruit and an instruction sheet for you to follow. You need to set the timer on the Oven first to 40 minutes and the temperature to 425 degrees. Once set, go ahead and place the Apple onto the Baking Tray and place into the Oven. The Pie will provide you with the next Tape when it is done ‘cooking’. By making the Apple Pie, you will get the ‘Pie Flavoured’ Achievement.

Not That Pie

The next Achievemt follows on from making the Apple Pie, although it can be done at any time so long as you have access to the Oven and Baking Tray. You need to find the Peach that is located in the Attic, separate to the other fruit that was offered to you when baking the Apple Pie. When found, you simply need to set the Oven to 425 degrees for 30 minutes and then place the Peach inside. This will give you a Secret Tape and the ‘Not That Pie’ Achievement.

Rodent Recycling

This Achievement in Amanda the Adventurer is the final Pie Achievement. This time however is very different. Firstly, to gain access to the Meat Pie Recipe, you need to enter the ‘Kitchen‘ Tape and pause when you see a image of the fridge in the background, behind Amanda’s face. To get the pause button, input ‘826‘ into the Safe. If you pause on this image, you will see a picture of the Oven on fire. Exit out of the screen, still paused on this image, and go to the Oven in the Attic. Set the Oven to 575 degrees for 60 minutes. When you return the Kitchen will be on fire, rewarding you with a new Recipe, the Meat Pie.

Here, you will see Cheese on the table. Place the Cheese on the Mouse Trap in the back of the Attic. Then go to the Mushrooms on the Wall beside the TV Set and remove one. Remove the dead Rat from the Mouse Trap. Finally, use the Symbol Sheet on the Bulletin Board (the other half of the paper is located inside the Safe) and water the Potato Pot (Crescent Moon) via the pad in front of the Mushrooms. Place all ingredients inside the Baking Tray and set the Oven to 525 degrees and for 50 minutes. Place Tray inside Oven and close. Picking up the new Tape will grant you the Achievement.

Beethoven in Training

This is the first of the Piano Codes that you need in Amanda the Adventurer. To obtain this Code, you will find it in the ‘Neighbourhood‘ Tape. You can use the Original Tape for this. When you are looking at the 3 Stores you will see that each title of the Store has one letter capitalized. This is used for the Piano. Therefore, you need to select ‘CBF‘ to get the next Tape ‘Accident’. Doing this will also give you the Beethoven in Training Achievement.

Happy Birthday

Players beware on this one for when you input the Birthday Song into the Piano, you get a terrible fright. I am warning you headphone users! You need to get Blabbot working for this part. To do so, you need to open the Toolbox using the Code – ‘GUTS‘. Inside, take the Scissors and use on the Red Doll. This will give you Batteries that you can place into the back compartment of the Blabbot. On the ‘Neighbourhood‘ Tape, a sign can be seen in the 24/7 Store referring to Blabbot. Pause and input the Code into Blabbot himself – ‘150325‘. A Cake and Birthday Card will appear in the Attic, input ‘081821‘ into Blabbot once again. Go to the Oven and change the settings to 325 degrees for 30 minutes. Place Candle onto the Cake and input new Code worked out for another Birthday Card of ‘835161‘.

Finally, you will get a Music Sheet from Blabbot in letters to put into the Piano. Input ‘CCDCFE‘ for Happy Birthday. The Achievement is obtained here.

Beethoven

The final Piano Code you need in order to obtain the Beethoven Achievement in Amanda the Adventurer is obtained via the Alternate ‘In Your Neighbourhood‘ Tape. You will see a Music Sheet inside the 24/7 Store which translates to ‘FACADE‘. Input this into the Piano to obtain a Secret Tape and the last of the Piano Achievements.

Chronomancer

After the Original Accident Tape, you are tasked in solving a Clock Puzzle. You need to input 3 separate times into the Clocks around the Attic. These are ‘6:20‘ for the Wall Clock, ‘10:50‘ for the Alarm Clock, ‘3:45‘ for the Pocket Watch on the Table and ‘5:15‘ for the Grandfather Clock. This will give you the Chronomancer Achievement.

Peekaboo

For this one, you need to solve the Red Doll puzzle. This can be done at any point in the game, but we recommend you do this before you chop this poor Doll’s head off so that you can get many of these Achievements within a single playthrough. You need to use the Symbols and Color Sheet on the Bulletin Board once again and select the Plant Pot which corresponds to Yellow‘. Water the Pot and hand it to the Red Doll. She will ask you to turn around, do not worry this is not a jumpscare. When you turn back around to her you will receive a Secret Tape and get the Peekaboo Achievement.

Crayon Cutter

Now it is time to take that Doll’s head off. You need to get into the Toolbox using ‘GUTS‘ as the Code and then use the Scissors on the Red Doll’s head to obtain the Crayon Cutter Achievement. For players trying to get the Codes by completing puzzles rather than going around the Attic and unlocking everything at the beginning of the game, you will need to enter the Alternate ‘In Your Neighbourhood‘ Tape and see it through to the end to get the Coloring Book on the central table in the Attic. You need to keep selecting the order of ‘24/7 Store, Candy Store and Meat Store‘ until you get to the final page for the Toolbox Code. When you open the Toolbox, the Crayon Cutter Achievement is unlocked.

Tonight’s Forecast

This Achievement in Amanda the Adventurer is achieved by completing the Weather puzzle in the ‘Petting Zoo’ Tape. Every time you see a Weather Report come up on the screen you need to pause on it. You will first find the Thunderstorm and Tornado Report by playing the Tape through naturally, hitting all of the correct answers. However, when you reach the Chicken Farm, you need to select Spiders next and not Sheep. The Flooding Report will come up where once again you need to pause on.

When you pause on every Report, exit out of the Tape and go to the table to use the Weather Machine. On every pause, it will select the corresponding Report said in the Tape. So the order will be Thunderstorm, Tornado and Flooding. By doing this, you will get the Tonight’s Forecast Achievement.

Splish Splash

This is a weird Achievement in Amanda the Adventurer as it does not add much to the story of the game. It is the most blatant Easter Egg/Achievement in the game. In order to get the Splish Splash Achievement, you need the Bucket. To get the Bucket, input ‘2862‘ into the Closet. Fill the Bucket with water via the leak in the ceiling opposite the Doll. Once filled, throw a Plant Pot at the Bucket and you will see a Gold Fish leap out from the Bucket.

Best Friend

The Best Friend Achievement is obtained by dunking the Blabbot into water. This is the final step in getting ‘The End’ Ending in Amanda the Adventurer. For this reason, you should not be doing this until you have got the majority of the other Achievements in this game. The Blabbot is used a lot in the later stages of the game and when you obtain the fourth Code from him, you can go ahead and use the Bucket filled with water to obtain the Small Key for the Chest in the Attic. This will give you the Achievement upon destroying your good friend, Blabbot.

Daddy Issues

Daddy Issues is achieved by going to the Petting Zoo. Here, you need to head to the Chicken Farm. When Amanda asks you what the daddy chicken is called, you need to type ‘Sam‘ instead of the correct answer of ‘Rooster’. This will give you an interesting response from Amanda and the Daddy Issues Achievement is granted.

The Sad Truth

This Achievement in Amanda the Adventurer is easy to miss as it is one of those moment where you need to type something different at a specific time in one of the Tapes. The Tape you need is the ‘Oh No, Accidents’ Tape. When Amanda asks you “Who can help when you are hurting?”, you need to type ‘Nobody‘ to see the Sad Truth Achievement.

A Gruesome End/ A Fateful End/ A Hollow End/ The End/ The End?

There are a total of 5 Endings in Amanda the Adventurer for you to see. Each of these Endings counts as a separate Achievement however we have linked them all together for this guide as we highly recommend you check here for a full step-by-step guide on how to get every Ending in Amanda the Adventurer.


We hope you enjoyed this Achievements Guide for Amanda the Adventurer. Thank you for reading this article. For more guides and content on this Horror Game, be sure to see here for related articles.

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Author
Hadley Vincent
Hadley is a Freelance Writer for Gamer Journalist. They have been with the company since October 2022. With a BSc Honors in Psychology, Hadley focuses their creativity and passion for Video Games by primarily covering Horror, FPS, and anything with a great narrative. You will often find Hadley covering the latest indie horror games or deploying into Call of Duty's DMZ. They love a good story and one that can keep them up at night, be that for its scares or its lore.