Forgotten Memories is a Roblox game inspired by the Five Night’s at Freddy’s horror game. Instead of sitting exclusively in a security booth, you will be walking around the establishment of Tony’s Tacos, resetting ventilations and avoiding the animatronics that are on the prowl. If you are struggling, and want to know how each of the animatronics work, then here is your guide. Here is how to avoid all the animatronics in Forgotten Memories.
How to survive all of the animatronics in Forgotten Memories
Marionette
The Marionette will be active from the first night. A blessing and a curse, her box is stationed right next to the security office. Over time, the curtain will be pulled back more and more, and she will slowly be creeping out from her box. To keep her from coming out, players must keep closing the curtains to reset the timer.
If she escaped, then she will select a random player to kill. That player will hear her chimes of music, ramping up in speed. When the music ends, the player has a small time gap to find the puppet mask that has spawned around them, most likely above the player’s head. If spotted, the Marionette will retreat. If not spotted, the player will die.
Golden Freddy
Golden Freddy isn’t like the animatronics. He will only appear if the player has stood still or hid for too long, giving the player a slight chance to quickly get moving.
He will also randomly appear when the power goes out. To avoid him, you can only keep moving and keep resetting the power generators. He will appear for a short time before killing the player. You can try to simply leave the room he is sitting in, but it will not guarantee that he won’t still kill you.
Freddy
Freddy is active from night 1, and roams around the Dining Room, the Party Halls, and around the Arcade. He may also venture near the Office, which you can spot on your camera. If a player enters his line-of-sight, Freddy will instantly begin chasing them, until they either run too far or hide.
As long as you keep your composure, Freddy is easy to avoid. You can walk around him, just not in front of him. If he lingers near the security office, simply close the blast doors. Keep an ear out as well, if he is close, you’ll be able to hear him.
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Bonnie
Bonnie becomes active at night 2. He will roam the Loading Docks and the Cargo Bay, but can sometimes wander to the Electrical Room and even outside of your office.
With Bonnie, the exact same behaviour and logic from Freddy applies. You think of them as two of the same entity, they just now cover a wider area between them, making your journeys more perilous.
Foxy
This interesting animatronic will become active at night 3. His Pirate Cove is where he is situated, and he will sometimes leave to walk to your office. WHen he leaves, a sound cue will be played (his ‘dum-dum-dums’).
Despite being the fastest animatronic, your flashlight will significantly slow him down, allowing your escape. You can either wind the music box in his cove to bring him back, or you can wait for him to return on his own.
Chica
Chica will activate at night 4. She will walk around the generators, making restoring power more dangerous. Her logic applies the same as with Bonnie and Freddy, with a couple exceptions, however.
If you look her right in the eyes, she will freeze still. Additionally, running around a corner seems to lose her, so she is actually quite easy to avoid.
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Published: Nov 7, 2022 08:58 am