It’s no secret that Armored Core 6 lets you make whatever build your imagination can make up. The ability to take an idea and flawlessly transfer it into the game is truly astounding. And it seems that players have again found another silly and amazing build for fellow pilots out there.
People dared to imagine a world where your AC can get off the ground, and never have to go back down. This setup will help you maintain altitude without fail, leaving your enemies staring at you like Willem Dafoe in that one meme. So let’s jump into the stratosphere and take a look at the best jetpack build in Armored Core 6.
Best Jetpack Build in Armored Core 6
Jetpack builds are a type of build that allows you to stay in the air for a significant amount of time. The build we’re going to take a look at today comes from YouTuber Smooth Stroker, and details a very interesting build. With it, players will be able to essentially fly everywhere without ever having to land to regain boost power.
While we’re going to give you a detailed list of all the parts you’ll want to use, some of them are interchangeable. This means, that while parts such as legs and boosters as necessary, weapons and the like are optional and can be tweaked to fit your playstyle. And with all that out of the way, let’s take a look at the best jetpack build in Armored Core 6:
- R-Arm Unit — MA-T-222 KYORAI
- L-Arm Unit — MA-T-222 KYORAI
- R-Back Unit — BML-G2/P05MLT-10
- L-Back Unit — BML-G2/P05MLT-10
- Head — AH-J-124 BASHO
- Core — IB-C03C: HAL 826
- Arms — DF-AR-08 TIAN-LAO
- Legs — VE-42B
- Booster — NOTHING
- FCS — VE-21B
- Generator — IB-C03G: NGI 000
- Expansion — PULSE PROTECTION
How to Use Jetpack Build in Armored Core 6?
The jetpack build in Armored Core 6 is all about maintaining your distance from your enemies. Because you have an almost endless supply of boost and can hover forever, your opponents are at a disadvantage. Combined with a long-range FCS and snipers for weapons, you should have no trouble outlasting the competition. Furthermore, thanks to the extra amount of AP you get from your legs even if the enemy decides to rush you, you’ll have more than enough health and boost to reposition yourself for a counterattack.
However, if you’re dealing with a fast-moving enemy that renders your snipers useless, consider swapping to some standard kinetic rifles in your hands, and a few missile launchers for your shoulders. And for some bosses later in the game, this switch-up might be a necessity. But hey, if it ain’t broke don’t fix it. And if you’re decimating any ACs you see on the battlefield or arena with this build, you might even be able to liberate Rubicon with it.
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