Any time players scour The Reaches for glory, they’ll need an expansive team of miniatures to select from. Moonbreaker accomplishes this by having a vast amount of characters (otherwise known as units in-game) for all different types of playstyles. Each unit has its place on one of the many moons and in the cultures harbored on these rotating space balls. Units are separated into three different types: captains, crew, and bosses. A roster will consist of 10 crew units and 1 captain. Due to bosses not having any playability outside of fighting against them in the PvE mode, this article will not be covering those units. Deploying units from the bridge, using unit skills, and replenishing units on the bridge from the reserve all use cinder. An in-game resource that the player collects at the start of every turn.
All Characters in Moonbreaker: Captain units
Captains are the proverbial king piece of the Moonbreaker chess board. Boasting the most unique and game-changing skills, eliminating the opposing team’s captain is all it takes to win. The main risk of a captain is knowing when to take a fight, and when to pull back before it is too late.
Astra – Methedori
- Culture – Methedori
- Attack Type – Ranged
- Base Damage – 1
- Health – 20
- Unique Abilities:
- Captain
- Airborne
- Inspire – Reinforce when Astra destroys a crew.
- Unit Abilities:
- Boost Morale – Cost: 1 Cinder
- Permanently reduce the cost of a random crew unit on bridge by 2.
- “Into the Breach!” – Cost: 2 Cinder
- Remove stunned from unit.
- Boost Morale – Cost: 1 Cinder
From the moon of Methedor, even though Astra is only 12 years old she has proven to be a formidable foe on the battlefield. Storming the enemies with her companion creature and long-time friend Furg, Astra brings a plethora of abilities to help her friends and develop a plan. Both of her unit abilities can hand the player a much-needed reprieve from enemy attacks.
Extilior – Methedori
- Culture – Methedori
- Attack Type – Melee
- Base Damage – 2
- Health – 20
- Unique Abilities:
- Captain
- Rally – A random ally within range gains Shield of Hope when a rival is destroyed.
- Unit Abilities:
- Shield of Hope – Cost: 1 Cinder
- Reduce next damage to unit by 1.
- Sword of Justice – Cost: 2 Cinder
- Deal 3 damage to all units within range.
- Shield of Hope – Cost: 1 Cinder
Extilior slices through their opponents with big damage and tanky abilities to boot. Originally meant to be a mindless exterminator of life called a ‘death bot’, Extilior has broken free from their shackles and gained sentience. Joining the Methedori and becoming a revered leader is just the tip of this metal-plated iceberg. Having the largest damage pool of any captains out the gate, Extiliors’ abilities can help mitigate damage all while dealing a good amount of damage back.
Zax Ja’kar – Smugglers
- Culture – Smugglers
- Attack Type – Ranged
- Base Damage – 2
- Health – 20
- Unique Abilities:
- Captain
- “Back off!” – Push target on hit.
- Unit Abilities:
- Sleeper Mine – Cost: 1 Cinder
- Create Sleeper Mine. It takes one turn to arm
- Gravity Well – Cost: 2 Cinder
- Move units in an area together.
- Sleeper Mine – Cost: 1 Cinder
The loud-mouthed flashy Zax Ja’kar is the first smuggler captain. Hopping moon to moon doing whatever he can to swindle, steal, and shoot his way to the next job. He values his jobs so much that even death won’t stop him. Zaxs’ playstyle revolves around maneuverability. Coupled with his abilities that allow players to create space for their units, Zax Ja’kar brings a lot of early and late-game promise to a roster.
All Characters in Moonbreaker: Crew units
Unlike captains, crew units are foot soldiers that help provide the main presence on the map for a roster. Having 10 crew units per roster allows for synergies to be developed between the characters. Crew characters come equipped with a combination of unique abilities and/or one unit ability.
Aegys Defense Dome
Culture | Methedori |
Deployment Cost | 6 Cinder |
Attack Type | No Basic Attack |
Base Damage | N/A |
Health | 10 |
Unique Abilities | Energy Field – Damage to allies in range is reduced by 1. |
Aegys Sentinel
Culture | Methedori |
Deployment Cost | 5 Cinder |
Attack Type | No basic attack |
Base Damage | N/A |
Health | 12 |
Unique Abilities | Armor, Immobile |
Unit Abilities | Flechette – Cost: 3 Cinder ————————————- Deal 3 damage to all units in area. |
Amplifier Bitol
Culture | Cholek |
Deployment Cost | 4 Cinder |
Attack Type | Melee |
Base Damage | 1 |
Health | 5 |
Unique Abilities | Scouting Intel – Allies in range have +1 attack. |
Antios, Gauntlet
Culture | Methedori |
Deployment Cost | 1 Cinder |
Attack Type | Melee |
Base Damage | 1 |
Health | 6 |
Unit Abilities | Inner Energy – Cost: 2 Cinder ————————————— Gain +3 attack and firststrike this turn. |
Aria
Culture | Methedori |
Deployment Cost | 3 Cinder |
Attack Type | Ranged |
Base Damage | 2 |
Health | 6 |
Unit Abilities | Stillness – Cost: 2 Cinder —————————————– Gains +75% accuracy until she moves or takes damage. |
Axl Pyro
Culture | Smugglers |
Deployment Cost | 3 Cinder |
Attack Type | No basic attack |
Base Damage | N/A |
Health | 6 |
Unit Abilities | Fire Flamer – Cost: 1 Cinder —————————————– Deal 2 damage to all units in area and burn them. |
Beatris, Enforcer
Culture | Methedori |
Deployment Cost | 2 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 7 |
Unique Abilities | Slow, Armor – When it attacks, it damages all units in a line behind target. |
Blindsider Eztli
Culture | Cholek |
Deployment Cost | 2 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 6 |
Unique Abilities | Cornered – Gain +2 attack and Fast when you have no Cinder. |
Broken Vengeance
Culture | Smugglers |
Deployment Cost | 4 Cinder |
Attack Type | Ranged |
Base Damage | 3 |
Health | 7 |
Unique Abilities | Revenge – Immediately attack any Crew that damages Broken Vengeance. |
Chuck & Co.
Culture | Smugglers |
Deployment Cost | 4 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 8 |
Unique Abilities | Armor |
Unit Abilities | Toss It – Cost: 1 Cinder ————————————— Throw unit and deal 1 damage to it. |
Crankbait
Culture | Smugglers |
Deployment Cost | 3 Cinder |
Attack Type | Melee |
Base Damage | 1 |
Health | 9 |
Unique Abilities | Fast |
Unit Abilities | Grappling Chain – Cost: 1 Cinder ———————————— Move unit towards Crankbait. |
Crosshair
Culture | Smugglers |
Deployment Cost | 4 Cinder |
Attack Type | Ranged |
Base Damage | 3 |
Health | 8 |
Unique Abilities | Perfect Aim – Attacks will always crit if she was in play and her target didn’t move last turn. |
Deadeye
Culture | Smugglers |
Deployment Cost | 2 Cinder |
Attack Type | Ranged |
Base Damage | 2 |
Health | 6 |
Unit Abilities | Release Ozos – Cost: 1 Cinder —————————————- Give ranged ally +40% accuracy for 2 turns. |
Detonia
Culture | Methedori |
Deployment Cost | 2 Cinder |
Attack Type | No basic attack |
Base Damage | N/A |
Health | 8 |
Unit Abilities | Lob Explosive – Cost: 2 Cinder ————————————– Deal 2 damage to all units in area. |
Drumdancer Tlalli
Culture | Cholek |
Deployment Cost | 1 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 5 |
Unit Abilities | Battle Frenzy – Cost: 2 Cinder ————————————– Give melee unit Pummel for a turn. |
Fatetwister Tantun
Culture | Cholek |
Deployment Cost | 2 Cinder |
Attack Type | No basic attack |
Base Damage | N/A |
Health | 5 |
Unit Abilities | Season of the Hunt – Cost: 1 Cinder —————————————– Ally’s next attack always hits OR rival’s next attack always misses. |
Florio, Lancer
Culture | Methedori |
Deployment Cost | 5 Cinder |
Attack Type | No basic attack |
Base Damage | N/A |
Health | 8 |
Unique Abilities | Slow |
Unit Abilities | Bombard – Cost: 4 Cinder ————————————- Deal 3 damage to all units in area. |
Furia
Culture | Methedori |
Deployment Cost | 5 Cinder |
Attack Type | Ranged |
Base Damage | 2 |
Health | 8 |
Unique Abilities | Power Up – If Furia didn’t attack in a turn, take 1 damage and gain +3 attack for the next attack only. |
Jailbreak
Culture | Smugglers |
Deployment Cost | 4 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 8 |
Unique Abilities | Airborne, Lock-Up – Touching rivals are immobilized. |
Maximus
Culture | Methedori |
Deployment Cost | 1 Cinder |
Attack Type | Ranged |
Base Damage | 1 |
Health | 6 |
Unique Abilities | Rapidfire, Fleet Floated – Whenever Maximus damages target, refresh its move. |
Micoani Thicket
Culture | Cholek |
Deployment Cost | 6 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 10 |
Unique Abilities | Poison, Slow |
Unit Abilities | Trap Prey – Cost: 2 Cinder ————————————— Move unit towards Micoani Thicket. |
Necahual
Culture | Cholek |
Deployment Cost | 4 Cinder |
Attack Type | No basic attack |
Base Damage | N/A |
Health | 7 |
Unique Abilities | Fast |
Unit Abilities | Evacuate – Cost: 2 Cinder ————————————— Return ally to bridge and fully restore it. |
Novian Bulwark
Culture | Methedori |
Deployment Cost | 6 Cinder |
Attack Type | Ranged |
Base Damage | 4 |
Health | 10 |
Unique Abilities | Armor, Entrench – When Novian Bulwark attacks, it permanently gains +25% accuracy and immobile. |
Peacemaker Balam
Culture | Cholek |
Deployment Cost | 4 Cinder |
Attack Type | No basic attack |
Base Damage | N/A |
Health | 5 |
Unit Abilities | Sporepuff – Cost: 2 Cinder —————————- Stun rival crew for a turn |
Quetzalli
Culture | Cholek |
Deployment Cost | 5 Cinder |
Attack Type | No basic attack |
Base Damage | N/A |
Health | 10 |
Unique Abilities | Whenever an ally in range has depleted movement, refresh it (5 time total in a turn). |
Rickety Backfire
Culture | Smugglers |
Deployment Cost | 2 Cinder |
Attack Type | Ranged |
Base Damage | 3 |
Health | 5 |
Unique Abilities | Airborne, Deferred Maintenance – When it attacks, has a 70% chance to also damage itself and all units in range. |
Savria, Safeguard
Culture | Methedori |
Deployment Cost | 4 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 8 |
Unit Abilities | Shield Barrier – Cost: 2 Cinder ————————————— Reduce next damage to unit to zero. |
Shrapnel
Culture | Smugglers |
Deployment Cost | 4 Cinder |
Attack Type | Ranged |
Base Damage | 2 |
Health | 9 |
Unique Abilities | Shotgun – Can only attack units in range. Target all nearby units when attacking. |
Snareling
Culture | Smugglers |
Deployment Cost | 3 Cinder |
Attack Type | Ranged |
Base Damage | 1 |
Health | 7 |
Unique Abilities | Sticky Mucus – When Snareling hits, immobilize target for a turn. |
Stichy McPatchy
Culture | Smugglers |
Deployment Cost | 2 Cinder |
Attack Type | Melee |
Base Damage | 1 |
Health | 7 |
Unit Abilities | Nutrient Syringe – Cost: 2 Cinder ———————————– Restore 3 health to unit. |
Switchback
Culture | Smugglers |
Deployment Cost | 5 Cinder |
Attack Type | Ranged |
Base Damage | 3 |
Health | 8 |
Unique Abilities | Fast |
Unit Abilities | Switch it up – Cost: 2 Cinder ————————————– Gain Rapidfire and slow for 2 turns. |
Taria, Arsenal
Culture | Methedori |
Deployment Cost | 2 Cinder |
Attack Type | Ranged |
Base Damage | 2 |
Health | 5 |
Unit Abilities | Seize Initiative – Cost: 2 Cinder ————————————— Give ranged unit Rapidfire for a turn. |
Tipu
Culture | Cholek |
Deployment Cost | 4 Cinder |
Attack Type | Melee |
Base Damage | 3 |
Health | 7 |
Unique Abilities | Digest – Whenever Tipu hits, permanently gain +1 attack and +1 health. |
Tona Mystic Metzli
Culture | Cholek |
Deployment Cost | 5 Cinder |
Attack Type | No basic attack |
Base Damage | N/A |
Health | 6 |
Unique Abilities | Praise Cinder – At turn end, restore 1 health to your Captain for each unspent Cinder. |
Torian, Guradian
Culture | Methedori |
Deployment Cost | 4 Cinder |
Attack Type | Melee |
Base Damage | 3 |
Health | 9 |
Unique Abilities | Intercept – Torian, Guardian and the nearest ally in range are 50% harder to hit. |
Toxoid
Culture | Smugglers |
Deployment Cost | 3 Cinder |
Attack Type | Melee |
Base Damage | 1 |
Health | 5 |
Unique Abilities | Airborne, Poison, Restores 1 heal at the end of its turn |
Ursix Nectarvine
Culture | Cholek |
Deployment Cost | 4 Cinder |
Attack Type | No basic attack |
Base Damage | N/A |
Health | 8 |
Unique Abilities | Immobile, Healing Bloom – Restore 2 health to allies in range every turn. |
Ursix Scattervine
Culture | Cholek |
Deployment Cost | 2 Cinder |
Attack Type | Melee |
Base Damage | 2 |
Health | 2 |
Unique Abilities | Slow, Charge |
Unit Abilities | Growth – Cost: 2 Cinder ————————– Create Ursix Scattervine |
The possibilities (much like this list) are ever-expanding thanks to Unknown Worlds continuing to update the game post-early access launch. As reported by EuroGamer, developers Unknown Worlds have plans to release new crew and captain units every four months. This not only helps promote the potential longevity of the game but also increases diversity in rosters. One can hope that new maps and relics will be included in some of these updates as well.
Published: Oct 12, 2022 08:40 am