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KV Broadside Shotgun with player shooting in the background
Image Via Infinity Ward

All Weapon Changes in Warzone 2 Season 2 Update

Guns get some changes in Season 2.

The highly-anticipated second season for the recently released Call of Duty titles, Modern Warfare 2 and Warzone 2.0 is here, bringing with it some significant new gameplay elements as well as changes. Players can now drop into the Warzone 2.0 map, Ashiko Island as Resurgence has finally returned for Warzone 2.0, and Dome comes back for players to enjoy in Modern Warfare 2’s chaotic multiplayer.

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But those aren’t the only cool additions of this new season. Season 2 also brings in some big changes to already established weapons, as well as a host of new ones for players to become accustomed to. So, here are all of the weapon changes in Warzone 2.0 and Modern Warfare 2’s Season 2 update!

All Weapon Changes in Warzone 2 Season 2 Update

Season 2 is not kidding around, as there are a lot of changes that are implemented to make weapon balancing and even tuning a bit better for players overall, allowing for the games to be much fairer for the majority of players. So, let’s take a look at those patch notes and see what’s changed.

Season 2 Weapon Patch Notes

Tuning Balances

  • Tuning has been enabled for Laser attachments
  • Tuning Sliders have been updated for numerous attachments
  • Some beneficial Tuning attribute magnitudes have been increased
  • Some harmful Tuning attribute magnitudes have been decreased
  • Season 01 Pro-Tuned Blueprints have received performance adjustments

Weapon Balancing

Assault Rifles

M13B

  • Increased damage at mid range
  • Increased upper torso damage

Kastov 762

  • Small damage reduction
  • Added additional long range damage falloff

Lachmann-556

  • Increased semi auto rate of fire

M4

  • Increased semi auto rate of fire

STB 556

  • Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg

Related: AI Difficulty in DMZ is Way Too High for Many Players

Battle Rifles

Lachmann-762

  • Decreased full auto head and torso damage
  • Increased semi-auto upper torso damage
  • Increased semi auto rate of fire
  • Reduced full auto recoil
  • Increased damage on long range
  • Added minimum damage against armor

FTac Recon

  • Decreased full auto upper torso damage
  • Sped up ads time
  • Reduced full auto recoil
  • Increased close range damage distance
  • Increased lower torso damage multiplier
  • Added minimum damage against armor

SO-14

  • Increased semi auto rate of fire
  • Increased long range damage
  • Reduced semi-auto headshot damage
  • Added minimum damage against armor

TAQ-V

  • Decreased mid-range damage
  • Increased semi-auto torso damage
  • Reduced semi auto leg damage
  • Decreased full auto head damage
  • Decreased full auto head damage
  • Reduced semi auto rate of fire
Handguns

X13 Auto

  • Reduced damage while using Akimbo
  • Increase lower body damage
  • Increased close range damage
  • Increase damage distances
Launchers

STRELA-P

  • Removed activation distance for projectile
  • Projectile will now explode at any range

RPG-7

  • Small increase to splash damage amount
  • Small reduction to splash damage range
Light Machine Guns

RPK

  • Small reduction to ADS movement speed
  • Reduced mid and long-range damage
  • Reduced damage ranges
  • Small increase to ADS time

RAAL MG

  • Increased recoil
Marksman Rifles

EBR-14

  • Reduced long range damage
  • Increased upper torso damage
  • Added minimum damage against armor

LM-S

  • Added minimum damage against armor

TAQ-M

  • Slight increase to rate of fire
  • Increased upper torso damage
  • Added minimum damage against armor
Melee
  • Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched
  • Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two
Submachine Guns

Vasznev-9K

  • Reduced mid-to-long range damage

Minibak

  • Reduced damage ranges
  • Reduced lower torso damage at close range
  • Reduced lower body damage at mid to close range
  • Added minimum damage against armor

Fennec 45

  • Decreased damage overall
  • Decreased headshot damage
  • Added minimum damage against armor
Sniper Rifles

Signal 50

  • Reduced sprint out speed
  • Reduced movement speed
  • Reduced long range damage
  • Small decrease to bullet velocity
Attachments
  • Reduced ADS penalty for bipods
  • Fixed an issue with choke attachments scaling hip spread incorrectly

New Weapons in Season 2

ISO Hemlock: Assault Rifle

  • This powerful and enhanced rifle from Expedite Firearms is designed to take both 5.56 and subsonic .300
  • BLK ammunition, providing battlefield-advantage in any situation.
  • Can be acquired for free via the Season 02 Battle Pass.

KV Broadside: Shotgun

  • Bringing the power of the 12 gauge to the Kastov Platform, the KV Broadside is the fastest-firing semi auto firearm in the shotgun class. Destroys targets at close range with impunity.
  • Can be acquired for free via the Season 02 Battle Pass.

Dual Kodachis: Melee

  • A powerful melee weapon that can quickly move towards a target with a longer-range attack. Each swipe has an impressive range and faster forward motion towards enemies compared to the Knife melee weapon, though this comes at a slight cost, a slower strafe and sprint speed.
  • Can be acquired for free via the Season 02 Battle Pass.

Crossbow: Marksman Rifle

  • Silent and agile, this high-performance crossbow fires 20.0” bolts with exceptional lethality. Exclusive customization, distinct functionality, and unique ammunition types put this weapon in a class of its own.
  • Standard 20.0” bolts are recoverable, and are undetected by trophy systems.
  • Can be acquired by completing all seven Path of the Ronin Event challenges or purchased via Store Bundle.

When talking about the weapon improvements, it’s plain to see that the Battle Rifles are getting the most updates, making some of them a little less overpowering, and others getting a beef-up. It’ll be interesting to see how the community reacts to these changes.

As for the new weapons, the crossbow is definitely an interesting one, but we all know that there are going to be lobbies with at least one player running around with the Dual Kodachis, getting the better of everyone on the opposing team.


So, now you should have a better understanding of all the weapon changes in Warzone 2.0 and MW2’s Season 2 update! if this helped you in any way, then be sure to check out some of our other great Call of Duty guides, such as “Call of Duty Warzone 2 Trello Board Link: How to Join and Use”. And consider liking Gamer Journalist on Facebook to get the latest on all things Call of Duty and beyond!

Author
Image of Nathaniel Litt
Nathaniel Litt
Hi! I'm Nathaniel; Star Wars nerd, musician, and active daydreamer. When it comes to gaming, I'll try anything at least once. My mains though are FPS, Action-Adventure, and Puzzle-Platformers.