How to Fuse Weapons in Hyrule Warriors: Age of Calamity
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How to Fuse Weapons in Hyrule Warriors: Age of Calamity

How to Fuse Weapons in Hyrule Warriors: Age of Calamity

The Champions of Hyrule Warriors: Age of Calamity wield some unquestionably lovely weapons, from Urbosa’s scimitar to Revali’s bow. However, as nice as those weapons are, they’ll only carry you so far on their own. If you want to get some real muscle on the battlefield, you’ll need to fuse your weapons into something greater. Here’s how to Fuse Weapons in Hyrule Warriors: Age of Calamity.

Unlocking the Blacksmith

After you complete “Road to the Ancient Lab” in Chapter 1, a quest will pop up in the northeastern side of Central Hyrule titled “Brawny Blacksmiths.” In preparation for the war effort, the Blacksmiths need some hearty snacks, 5 Ironshrooms to be specific. You’ll probably already have the shrooms after the missions you’ve completed so turn them in to unlock the Hylian Blacksmith Guild and, by extension, their services.

How to Fuse Weapons in Hyrule Warriors: Age of Calamity

At the Blacksmith’s, you can begin fusing weapons together to create stronger weapons. Simply select a character, followed by the weapon you want to improve. You can then select up to five other weapons from that character’s inventory to fuse into the primary weapon. Base fusion costs 50 Rupees, with an additional 50 for each weapon you add into the mix. Just a heads up, you can’t fuse a weapon you have equipped, so if you want to burn it, make sure to unequip it first.

When you fuse weapons, the weapon you enhance will receive an EXP payout depending on the material weapons’ base stats and levels. Raising that level will increase the enhanced weapon’s damage output, as well as unlock more slots for bonus effects.

Here’s where things get interesting: most weapons have bonus effects on them that boost them in small ways, such as dealing additional damage, boosting drop rates, and earning more EXP. If the weapon you’re enhancing has open slots, it’ll inherit the bonus effects from the material weapons. However, if more than one of the material weapons has effects, then the only one that’ll be inherited is the effect from the first material chosen, and only the first effect if it has more than one. If you want a specific effect to be inherited, make sure you select that weapon first when choosing materials. 

Also, you may notice that the bonus effects have little symbols next to them. If you add two of the same effect to a weapon, or two effects with the same symbol shape, the potency of the bonus effects will be boosted. This is why it’s usually a better idea to fuse weapons with desirable bonuses rather than selling them off. You may find the perfect slot for them later on!

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