At long last, Darktide players have been graced by the new crafting system, only for it to insult them further. Fatshark’s controversial development road with Warhammer 40K: Darktide was at its peak when players were introduced to the shoddy and incomplete crafting system. A recent blog has released the future of weapon acquisition and crafting for Darktide, but it has only made things worse.
The future is bleak for Darktide fans
In Fatshark’s blog post detailing the new crafting system, there were many factors that upset the readership. From the apparent ego to the bad mechanics, the fans are hardly finding reason to continue playing the game that had been hyped about for so long. Crafting in Darktide is to become a limiting process that only provides marginal improvements to your weapons.
In an attempt to diversify from Vermintide 2, their predecessor that their fans keep comparing them to, Fatshark stated that crafting in Darktide will be different. Instead of focusing on salvaging and creating new weapons, players will instead modify and improve current weapons. That may sound interesting, but fans are unhappy with the execution.
Blessings on their own aren’t too bad, with each weapon having up to a handful of blessings they will become more powerful than they were before. Blessings are also designed around the weapon classes they affect, and provide stat increases such as damage or crit bonuses. However, they aren’t revolutionary and hardly synergize to allow for specific blessing builds or playstyles. They are marginal, and that would be okay if they hadn’t been hyped up by the blog.
Players felt that their intelligence was attacked by the constant use of ‘exciting’ to describe the moderate blessing features. Also reference to such ‘exciting’ features being available ‘today’ insinuates that Fatshark is blaming the players for not being happy with the obviously fantastic system, or that they aren’t smart enough to use it to its potential. When the reality is, the system of blessings and perks for the weapons feels like it should be something to supplement the crafting system, not be the actual crafting system.
Again, it wouldn’t be too bad if Fatshark had executed the system properly and described it accordingly. What makes it worse is that when rerolling blessings or perks, the bonuses you don’t choose will be locked for that weapon, limiting players. If the crafting system is supposed to deliver an ‘exciting array of variety’, then why are they being limited at each turn?
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Published: Feb 11, 2023 05:18 am