Each Agent in VALORANT has unique abilities that behave differently and do different amounts of damage. There are also many mechanics in the game that we didn’t even know existed. In this guide, we take a look at every VALORANT Agents’ ability damage and other stats.
On this page:
- Breach Ability Damage
- Brimstone Ability Damage
- Cypher Ability Damage
- Jett Ability Damage
- Omen Ability Damage
- Phoenix Ability Damage
- Raze Ability Damage
- Sage Ability Damage
- Sova Ability Damage
- Viper Ability Damage
- Miscellaneous
- Knife Damage
- Spike Damage
Breach Ability Damage
It turns out Breach’s daze ability is pretty brutal. Breach’s daze debuff results in an 85% slow, 80% reduced rate of fire, and a 50% reduced aim recovery. Stats gradually recover throughout the duration of the debuff.
Flashpoint (Q)
- 0.5 seconds to pop
- 0.1 – 1.75 seconds flash duration
Fault Line (E)
- 10 – 50 meter Range
- 3 second daze debuff
Aftershock (C)
- 2.2 second charge time
- 60 – 175 damage
Rolling Thunder (X)
- 38 meter range
- 6 second daze debuff
Brimstone Ability Damage
Wondering what Brimstone’s Stim Beacon actually does? Turns out it’s actually pretty useful. His molly actually does the same damage-per-second as Phoenix’s but lasts twice as long.
Incendiary (Q)
- 8-second duration
- 60 DPS (15 damage/0.25 seconds)
- 2.5 seconds to kill enemy in full armor
Sky Smoke (E)
- 0.75 second expansion duration
- 14.25 second smoke duration
Stim Beacon (C)
- 10% faster rate of fire, reload speed, aim recovery, and equip speed
- 4 second buff duration
- 12 second beacon duration
Orbital Strike (X)
- 2 second windup
- 4 second strike duration
- 120 DPS (20 damage/0.16 seconds)
- 1.28 seconds to kill enemy in full armor
Cypher Ability Damage
Did you know Cypher’s tripwire debuff is actually the same as Breach’s daze? Here are some stats on all of Cypher’s abilities.
Cyber Cage (Q)
- 6-second cage duration
- 0.75 second activation time
- 75% slow that recovers over 0.35 seconds
Spycam (E)
- 6-second cooldown on marking dart
- Pings enemy location every 2 seconds
- 1.5 second channel to remove dart
Trapwire (C)
- 3 second tether and reveal
- 3 second daze debuff
- 5 damage
Neural Theft (X)
- 12 meter cast range
- 2 second upload time
- 20 second window to use it on dead body
Jett Ability Damage
Updraft (Q)
- 5-meter vertical range
Tailwind (E)
- 15 meter dash range
Cloudburst (C)
- 3.25 second smoke duration
Blade Storm (X)
- 150 damage to head
- 50 damage to body and legs
Omen Ability Damage
Learn Omens’ cast times, ranges, and cast time for all his abilities down below.
Paranoia (Q)
- 35 meter range
- 2 second near sight debuff
Dark Cover (E)
- 0-80 meter range
- 12-second smoke duration
- 30-second cooldown
Shrouded Step (C)
- 0-15 meter range
- 1 second cast time
- 0.75 second reform time
From the Shadows (X)
- 4 second total cast time
- 2.5 second shade form
- 0.75 second reform time
Omen’s near sight debuff means he can only see within 7 meters in any direction.
Phoenix Ability Damage
Find out exactly how much Phoenix’s abilities damage other players and heal himself for. We also learned that Phoenix’s respawn animation is only 1 second after using Run It Back.
Curveball (Q)
- 0.5 seconds to pop
- 0.05 – 0.8 second duration
Hot Hands (E)
- 4 second duration
- 60 DPS (15 damage/0.25 seconds)
- 2.5 seconds to kill full armor enemy
- 12 health-per-second (3 health/0.25 seconds)
- 48 maximum health healed
Blaze (C)
- 6 second duration
- 40 DPS (10 damage/0.25 seconds)
- 3.75 seconds to kill full armor enemy
- 72 HP maximum heal
Run It Back (X)
- 10 second duration
- 1 second respawn animation
Raze Ability Damage
Contrary to popular belief, Sage’s ultimate can do as little as 30 damage. Many people believe it’s a guaranteed one-shot kill. Raze’s satchel also does high damage to Sage’s wall, which many people might not be aware of.
Black Pack (Q)
- 5 second duration
- 25-75 damage
- 10x damage to Sage wall
Paint Shells (E)
- 15-55 damage dealth by both nades
- 2 second primary nade fuse time
- 1.3 second secondary nade fuse time
Boom Bot (C)
- 100 HP
- 10 second duration
- 50-125 damage
- Affected by bullet tagging
Showstopper (X)
- 30-150 damage
Sage Ability Damage
Detailed stats for all of Sage’s abilities can be seen below, including her wall mechanic and how the decay works. One interesting thing to note is that damage causes Sage’s heal to stop, except for fall damage and friendly fire damage.
Slow Orb (Q)
- 9 second zone duration
- 65% slow
- 30% jump height reduction
Healing Orb (E)
- 5 second heal duration
- 20 health per second (5 health/0.25 seconds)
- 2 second heal lockout after taking damage from any source
Barrier Orb (C)
- 40 second wall duration
- 1000 starting HP per segment
- Decays after 8s
- Decay ends at 5 remaining with 1 HP per segment
Resurrection (X)
- 3.3 second total animation time
- 2 second of invulnerability
- 1.3s of vulnerability
Sova Ability Damage
Sova’s specialty is revealing enemies and doing damage with arrows. Find out exactly how much damage he does and the duration of his arrows below.
Shock Bolt (Q)
- 10-90 damage
Recon Bolt (E)
- 5.625 second duration
- Pulses every 1.875 seconds
- 1 second reveal duration
- 35 second cooldown
Owl Drone (C)
- 120 HP total
- 10 second drone duration
- 5 second dart cooldown (refreshes on-hit, can stack)
- Dart pings 3 times, revealing for 0.9 second every 1.2 seconds
Hunter’s Fury (X)
- 66 meter range
- 80 Damage
- 1.2 second reveal duration (to Sova only)
Viper Ability Damage
Viper’s abilities along with their damage and fuel drainage/decay can be found below. It’s important to note Viper regenerates 5 fuel every second she is alive.
Poison Cloud (Q)
- 20 minimum fuel to cast
- 6.67 Fuel drained per second
- 10 decay damage per second
- Decay damage recovers 20 HP every 1 second
Toxic Screen (E)
- 20 minimum fuel to cast
- 6.67 fuel drained every second
- 10 decay damage every 1 second
- Decay damage recovers 20 HP every second
Snakebite (C)
- 8 second duration
- 25 DPS (1 damage/0.04 seconds)
- 6 seconds to kill enemy with full armor
Viper’s Pit (X)
- 5 seconds to return when exiting
- 10 decay damage every 1 second
- Decay damage recovers 20 HP every 1 second
Miscellaneous Info
- Getting shot by bullets slows by 80%, which recovers exponentially over 0.75 seconds.
- Friendly fire does 33% damage.
- Bunny hopping can grant an additional 10% speed boost if done correctly.
- Wall Plates have 400 HP.
Knife Damage
Have you ever wondered how much damage the knife does in VALORANT? Now we know, and it turns out there’s an additional bonus for backstabs.
- Left-click deals 50 damage.
- Right-click deals 75 damage.
- Both receive 2X damage when backstabbing or against a Sage wall.
Spike Mechanics
Aside from completely eliminating the opposing team, the objective of each map is to either plant or defuse the Spike. Here is some useful Spike information that might help you win some rounds, like how long it takes to plant the spike and how long it takes to defuse it.
- It takes 4 seconds to plant the Spike.
- The Spike takes 45 seconds to explode.
- 3.5 seconds to defuse halfway
- 7 seconds to defuse fully
- 0-25 seconds – 1 beep per second
- 25-25 seconds – 2 beeps per second
- 35-40 seconds – 4 beeps per second
- 40-45 seconds – 8 beeps per second
Credit for all damage information in this post goes to ClakeyD on Reddit.
Published: Apr 25, 2020 02:04 am