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VALORANT Agents Ability Damage

This article is over 4 years old and may contain outdated information

Each Agent in VALORANT has unique abilities that behave differently and do different amounts of damage. There are also many mechanics in the game that we didn’t even know existed. In this guide, we take a look at every VALORANT Agents’ ability damage and other stats.

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Breach Ability Damage

It turns out Breach’s daze ability is pretty brutal. Breach’s daze debuff results in an 85% slow, 80% reduced rate of fire, and a 50% reduced aim recovery. Stats gradually recover throughout the duration of the debuff.

Flashpoint (Q)

  • 0.5 seconds to pop
  • 0.1 – 1.75 seconds flash duration

Fault Line (E)

  • 10 – 50 meter Range
  • 3 second daze debuff

Aftershock (C)

  • 2.2 second charge time
  • 60 – 175 damage

Rolling Thunder (X)

  • 38 meter range
  • 6 second daze debuff

Brimstone Ability Damage

Wondering what Brimstone’s Stim Beacon actually does? Turns out it’s actually pretty useful. His molly actually does the same damage-per-second as Phoenix’s but lasts twice as long.

Incendiary (Q)

  • 8-second duration
  • 60 DPS (15 damage/0.25 seconds)
  • 2.5 seconds to kill enemy in full armor

Sky Smoke (E)

  • 0.75 second expansion duration
  • 14.25 second smoke duration

Stim Beacon (C)

  • 10% faster rate of fire, reload speed, aim recovery, and equip speed
  • 4 second buff duration
  • 12 second beacon duration

Orbital Strike (X)

  • 2 second windup
  • 4 second strike duration
  • 120 DPS (20 damage/0.16 seconds)
  • 1.28 seconds to kill enemy in full armor

Cypher Ability Damage

Did you know Cypher’s tripwire debuff is actually the same as Breach’s daze? Here are some stats on all of Cypher’s abilities.

Cyber Cage (Q)

  • 6-second cage duration
  • 0.75 second activation time
  • 75% slow that recovers over 0.35 seconds

Spycam (E)

  • 6-second cooldown on marking dart
  • Pings enemy location every 2 seconds
  • 1.5 second channel to remove dart

Trapwire (C)

  • 3 second tether and reveal
  • 3 second daze debuff
  • 5 damage

Neural Theft (X)

  • 12 meter cast range
  • 2 second upload time
  • 20 second window to use it on dead body

Jett Ability Damage

Updraft (Q)

  • 5-meter vertical range

Tailwind (E)

  • 15 meter dash range

Cloudburst (C)

  • 3.25 second smoke duration

Blade Storm (X)

  • 150 damage to head
  • 50 damage to body and legs

Omen Ability Damage

Learn Omens’ cast times, ranges, and cast time for all his abilities down below.

Paranoia (Q)

  • 35 meter range
  • 2 second near sight debuff

Dark Cover (E)

  • 0-80 meter range
  • 12-second smoke duration
  • 30-second cooldown

Shrouded Step (C)

  • 0-15 meter range
  • 1 second cast time
  • 0.75 second reform time

From the Shadows (X)

  • 4 second total cast time
  • 2.5 second shade form
  • 0.75 second reform time

Omen’s near sight debuff means he can only see within 7 meters in any direction.

Phoenix Ability Damage

Find out exactly how much Phoenix’s abilities damage other players and heal himself for. We also learned that Phoenix’s respawn animation is only 1 second after using Run It Back.

Curveball (Q)

  • 0.5 seconds to pop
  • 0.05 – 0.8 second duration

Hot Hands (E)

  • 4 second duration
  • 60 DPS (15 damage/0.25 seconds)
  • 2.5 seconds to kill full armor enemy
  • 12 health-per-second (3 health/0.25 seconds)
  • 48 maximum health healed

Blaze (C)

  • 6 second duration
  • 40 DPS (10 damage/0.25 seconds)
  • 3.75 seconds to kill full armor enemy
  • 72 HP maximum heal

Run It Back (X)

  • 10 second duration
  • 1 second respawn animation

Raze Ability Damage

Contrary to popular belief, Sage’s ultimate can do as little as 30 damage. Many people believe it’s a guaranteed one-shot kill. Raze’s satchel also does high damage to Sage’s wall, which many people might not be aware of.

Black Pack (Q)

  • 5 second duration
  • 25-75 damage
  • 10x damage to Sage wall

Paint Shells (E)

  • 15-55 damage dealth by both nades
  • 2 second primary nade fuse time
  • 1.3 second secondary nade fuse time

Boom Bot (C)

  • 100 HP
  • 10 second duration
  • 50-125 damage
  • Affected by bullet tagging

Showstopper (X)

  • 30-150 damage

Sage Ability Damage

Detailed stats for all of Sage’s abilities can be seen below, including her wall mechanic and how the decay works. One interesting thing to note is that damage causes Sage’s heal to stop, except for fall damage and friendly fire damage.

Slow Orb (Q)

  • 9 second zone duration
  • 65% slow
  • 30% jump height reduction

Healing Orb (E)

  • 5 second heal duration
  • 20 health per second (5 health/0.25 seconds)
  • 2 second heal lockout after taking damage from any source

Barrier Orb (C)

  • 40 second wall duration
  • 1000 starting HP per segment
  • Decays after 8s
  • Decay ends at 5 remaining with 1 HP per segment

Resurrection (X)

  • 3.3 second total animation time
  • 2 second of invulnerability
  • 1.3s of vulnerability

Sova Ability Damage

Sova’s specialty is revealing enemies and doing damage with arrows. Find out exactly how much damage he does and the duration of his arrows below.

Shock Bolt (Q)

  • 10-90 damage

Recon Bolt (E)

  • 5.625 second duration
  • Pulses every 1.875 seconds
  • 1 second reveal duration
  • 35 second cooldown

Owl Drone (C)

  • 120 HP total
  • 10 second drone duration
  • 5 second dart cooldown (refreshes on-hit, can stack)
  • Dart pings 3 times, revealing for 0.9 second every 1.2 seconds

Hunter’s Fury (X)

  • 66 meter range
  • 80 Damage
  • 1.2 second reveal duration (to Sova only)

Viper Ability Damage

Viper’s abilities along with their damage and fuel drainage/decay can be found below. It’s important to note Viper regenerates 5 fuel every second she is alive.

Poison Cloud (Q)

  • 20 minimum fuel to cast
  • 6.67 Fuel drained per second
  • 10 decay damage per second
  • Decay damage recovers 20 HP every 1 second

Toxic Screen (E)

  • 20 minimum fuel to cast
  • 6.67 fuel drained every second
  • 10 decay damage every 1 second
  • Decay damage recovers 20 HP every second

Snakebite (C)

  • 8 second duration
  • 25 DPS (1 damage/0.04 seconds)
  • 6 seconds to kill enemy with full armor

Viper’s Pit (X)

  • 5 seconds to return when exiting
  • 10 decay damage every 1 second
  • Decay damage recovers 20 HP every 1 second

Miscellaneous Info

  • Getting shot by bullets slows by 80%, which recovers exponentially over 0.75 seconds.
  • Friendly fire does 33% damage.
  • Bunny hopping can grant an additional 10% speed boost if done correctly.
  • Wall Plates have 400 HP.

Knife Damage

Have you ever wondered how much damage the knife does in VALORANT? Now we know, and it turns out there’s an additional bonus for backstabs.

  • Left-click deals 50 damage.
  • Right-click deals 75 damage.
  • Both receive 2X damage when backstabbing or against a Sage wall.

Spike Mechanics

Aside from completely eliminating the opposing team, the objective of each map is to either plant or defuse the Spike. Here is some useful Spike information that might help you win some rounds, like how long it takes to plant the spike and how long it takes to defuse it.

  • It takes 4 seconds to plant the Spike.
  • The Spike takes 45 seconds to explode.
  • 3.5 seconds to defuse halfway
  • 7 seconds to defuse fully
  • 0-25 seconds – 1 beep per second
  • 25-25 seconds – 2 beeps per second
  • 35-40 seconds – 4 beeps per second
  • 40-45 seconds – 8 beeps per second

Credit for all damage information in this post goes to ClakeyD on Reddit.

Author
Image of Cole Andrews
Cole Andrews
Cole is a lifelong PC gamer who loves FPS, RPG, and MMO games. The first PC game that got him hooked was the Counter-Strike beta in 1999. He has thousands of hours in all of the old-school Blizzard games like Starcraft, Warcraft, and Diablo.