Teenage Mutant Ninja Turtles: Shredder’s Revenge – How to Defeat Enemies Using Traps

A little ingenuity goes a long way.
Image via Tribute Games/Dotemu

In addition to being skilled combatants, the Teenage Mutant Ninja Turtles pride themselves on their ingenuity. With a little bit of creativity, any random object they find on the ground can be turned into a weapon against the forces of evil. To help you master this skill, here’s how to defeat enemies using traps in Teenage Mutant Ninja Turtles: Shredder’s Revenge.

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Teenage Mutant Ninja Turtles: Shredder’s Revenge – How to Defeat Enemies Using Traps

Several level challenges throughout Teenage Mutant Ninja Turtles: Shredder’s Revenge require you to specifically defeat enemies through the use of traps found around the levels themselves. In actuality, “traps” is being used kind of broadly here. What the game is actually referring to is interactable objects in the environment.

Related: Teenage Mutant Ninja Turtles: Shredder’s Revenge – How to Do Sliding Attacks

You can find a few examples of this in the game’s first level, Jaw-Breaking News, in the Channel 6 Building. Throughout the level, there are large TV cameras mounted on tripods. If you attack one of these cameras, they’ll fly forward in a straight line, instantly defeating most basic Foot soldiers. Additionally, as you progress through the level, you may occasionally spot lighting fixtures falling from the ceiling, marked by a targeting reticle on the ground. If an enemy is standing on the reticle when the lights fall, they’ll get knocked out.

Teenage Mutant Ninja Turtles: Shredder’s Revenge Screenshot
Image via Tribute Games/Dotemu

Basically, any time you defeat an enemy through a method other than your personal attacks, that counts as defeating enemies using traps. The game’s levels are full of these objects, from launchable items like the cameras to orange exploding barrels. Enemies will almost always move toward you, so it’s just a matter of kiting them to where you need them to be and letting nature run its course.

If you see any kind of object in the levels that don’t look like they’re part of the scenery, try giving it an experimental smack and seeing what happens. You may discover new avenues of trap-centric combat!

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Author
Daniel Trock
Since the first time he picked up a controller as a child, Daniel has been a dyed-in-the-wool gaming fanatic, with a Steam library numbering over 600 games. His favorite pastime, aside from playing games, is doing deep dives on game wikis to learn more about their lore and characters.