Sony has announced that the PS5 is rolling out a Variable Refresh Rate feature this week that will make select games look and perform better. If you’re playing on an HDMI 2.1 VRR-compatible TV or PC monitor, this feature will sync the refresh rate of the display to match the PS5’s output, according to a PlayStation.Blog entry.
“This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing,” said Hideaki Nishino, Senior Vice President of Platform Experience at Sony. “Gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced.
What Games Work Best with VRR?
In the coming weeks, these games will be patched to enable Variable Refresh Rate support:
- Astro’s Playroom
- Call of Duty: Vanguard
- Call of Duty: Black Ops Cold War
- Deathloop
- Destiny 2
- Devil May Cry 5 Special Edition
- DIRT 5
- Godfall
- Marvel’s Spider-Man Remastered
- Marvel’s Spider-Man: Miles Morales
- Ratchet & Clank: Rift Apart
- Resident Evil Village
- Tiny Tina’s Wonderlands
- Tom Clancy’s Rainbow Six Siege
- Tribes of Midgard
Nishino goes on to explain that this list is just a selection of the games to receive VRR support. Games that have been released previously can be patched to receive full VRR-optimization, and future games may include it at launch.
How to Toggle VRR On and Off?
VRR will manifest in the form of a system setting that can be enabled or disabled based on player preferences. It will be automatically turned ‘on’ following the console update. But, it can be turned off via ‘Screen and Video’ in system settings. Benefits to enabling this new feature include the potential enhancement of games that don’t officially support it. Disadvantages include the possibility of unexpected visual artifacts and screen tearing.
Stick with Gamer Journalist for more information on the PlayStation 5 as it is made available.
Published: Apr 26, 2022 03:25 pm