Armored Core 6 Melee
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Best Melee Starter Build For Early Game in Armored Core 6

Back to basics.

While attacking at a distance with all the top-of-the-line tech-enhanced weapons in the world, there’s nothing like dealing with foes with your own hands, face-to-face. Well, fortunately, your mech will be able to do this in a very particular and sustainable way, making sure all your enemies remember you for your heavy hits. Here is the best Melee starter build for early game in Armored Core 6.

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Best Melee Starter Build For Early Game in Armored Core 6

This Melee starter build for Armored Core 6 is based on delivering and exchanging melee attacks while also dealing some ranged damage over time to keep enemies closeby and at bay. The right arm and shoulder house a great napalm bomb launcher and a massive plasma missile launcher, respectively. The left arm is the one that gives this build its name. The left arm features a PB-033M pile bunker and the left shoulder the HI-32 pulse blade, which is actually a main arm weapon. To do this, purchase the Weapon Bay upgrade in the OS TUNING shop to be able to do this.

Once you do, you will be able to swap both melee weapons assigned to your left arm and shoulder, allowing you to continue dealing melee damage while your other weapon recharges. Combine this with the EL-TA-10 arms and you will have the best combo due to its extremely high Melee Specialization stat. Moreover, the KASUAR/42Z will allow you to move faster toward your enemy and the AB-J137 booster packs a great Melee Attack Thrust value.

Unit

  • R-ARM UNIT: MA-T-222 KYORAI
  • L-ARM UNIT: PB-033M ASHMEAD
  • R-BACK UNIT: Vvc-70VPM
  • L-BACK UNIT: HI-32: BU-TT/A

Frame

  • HEAD: NACHTREIHER/44E
  • CORE: CC-2000 ORBITER
  • ARMS: EL-TA-10 FIRMEZA
  • LEGS: KASUAR/42Z

Inner

  • BOOSTER: AB-J-137 KIKAKU
  • FCS: FC-006 ABBOT
  • GENERATOR: DF-GN-06 MING-TANG

Expansion

  • EXPANSION: (NOTHING)

Related: Best Tank Starter Build For Early Game in Armored Core 6

Regarding the OS TUNING store, pick up the Melee Weapons – Drive Control Tuning and Direct Hit Modifier – Damage Tuning. You will receive both melee damage and direct hit damage boosts, respectively. You now have a monster of a build that will allow you to shoot ranged attacks while thrusting your way to melee damage bliss.


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Author
Image of Alejandro Josan
Alejandro Josan
A musician with a heart of a gamer, Alejandro's life has always been accompanied by adventures on Nintendo platformers, countless hours of fantasy RPGs and several third-party FPSs. Currently, he is studying Game Design and Development, preparing for a long career in the video game industry.