Valorant 0.50 Patch Notes
Valorant 0.50 Patch Notes

Valorant 0.50 Patch Notes

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The new patch is here for VALORANT, and there are a ton of changes to look over for this one. Below we have a complete list of all the Valorant 0.50 patch notes.

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There are some important changes to note on a high level. First off, players have been complaining about the Phantom weapon not feeling right. It turns out the players were correct, and there was a fix for the recovery time being higher than intended.

Developers also fixed “nerd cams”, which are Cypher Spy Cam exploits on specific maps. Enemy players could not see specific camera placements, which was resulting in some unfair competitive play. Many Spy Cam placements are now fixed on all maps.

Another big change is that players no longer enter the “walking accuracy ” state when transitioning from run to stop. This should help cut down on players scoring random running headshots.

On a similar note, the Vandal now has a lower horizontal recoil while crouching. The weapon recovery time is also now quicker by 0.025 seconds, and the tap efficiency has increased from 4 to 6 taps.

A full list of Valorant 0.50 Patch Notes can be found below.

Valorant 0.50 Patch Notes

Summary

  • To summarise the update has made all rifles have been updated to make single-tap and burst fire more efficient.
  • Sage, Cypher, Omen, Viper, Brimstone, and Phoenix have all undergone changes.
  • The cost of some Agent abilities have been tuned.
  • Lowered the cap on the number of credits a team can bank during a match to help opposing teams catch up – you can no longer go over 9,000.
  • The Spike now automatically falls when it gets stuck in an elevated location
  • Maps have had exploits removed and a few barriers repositioned.

WEAPON UPDATES

  • You will no longer enter the “walking accuracy” state when transitioning from run to stop
  • Deadzone accuracy speed threshold increased: 25% >> 30%

ALL RIFLES

  • Recovery times on all Rifles have been updated, which should make tap and burst firing more efficient. Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration of a weapon’s respective Gun Recovery Time.
  • Base walk accuracy: 0.6° >> 0.8°

VANDAL

  • Horizontal (Yaw) Recoil reduced by 15% while crouched and stationary
  • Gun Recovery Time: .4s >> .375s
  • Tap Efficiency: 4 >> 6

PHANTOM

  • Fixed an issue where the Gun Recovery Time was higher than intended
  • Gun Recovery Time: .55s >> .35s
  • Tap Efficiency: 3 >> 4

BULLDOG AUTOMATIC FIRE

  • Fixed an issue where the Gun Recovery Time was higher than intended
  • Gun Recovery Time: .55s >> .35s

GUARDIAN

  • Fixed an issue where the Gun Recovery Time was higher than intended
  • Gun Recovery Time: .4s >> .35s

ARES

  • Price reduced from 1700 to 1600 creds
  • Firing Error (this value is a curve that has intermediate values between each bullet; bullet 2 has slightly less error than bullet 1, and so on)
  • Reduced the amount and intensity of horizontal (Yaw) Recoil after the first 8 bullets.

ODIN

Reduced the amount and intensity of horizontal (Yaw) Recoil after the first 8 bullets

Agent Updates

SAGE

  • Slow Orb zone duration decreased from 9 seconds to 7 seconds
  • Slow Orb slowing amount decreased from 65% to 50%

CYPHER

  • Cyber Cage no longer slows enemies that move through it
  • Spycam cooldown when destroyed increased 30 >> 45 seconds

OMEN

  • Dark Cover smoke duration increased 12 >> 15 seconds
  • Dark Cover smoke projectile speed increased
  • Dark Cover cooldown increased 30 >> 35 seconds

VIPER

  • Snake Bite radius increased 350 >> 450

BRIMSTONE/PHOENIX/VIPER

  • The height required to jump out of all damaging area-denial abilities 80 >> 120
  • Snake Bite, Fireball, and Incendiary damage tick speed increased (total damage per second unchanged)

AGENT ABILITY CREDIT COST TUNING

  • Sage Barrier Orb increased from 300 to 400 credits
  • Raze Blast Pack increased from 100 to 200 credits
  • Phoenix Curveball increased from 100 to 200 credits
  • Brimstone’s Incendiary increased from 200 to 300 credits
  • Jett’s Updraft reduced from 200 to 100 credits

AGENT ARMOR

  • Armor carried over from prior rounds is no longer destroyed when new armor is purchased, allowing you to sell newly purchased armor and return to your previous armor status (instead of having no armor)

MAX CREDIT CAP

  • Total credit cap is reduced from 12,000 to 9,000

Character Updates

  • Sova’s Owl Drone now includes a layer of sound for engine rotors

Map Updates

SPLIT

  • Barrier locations (those clear blue walls) have been adjusted across the map to provide attackers more of a foothold into territory control across the map
  • Defender barrier in B Mid has been pulled back. New barriers are in the entrance to Vent and atop the staircase in B Tower
  • Defender barrier has been pulled back at A Ramps
  • Attacker barrier has been pushed forward at A Main
  • Attacker barrier has been pushed forward slightly at B Main
  • Angled the wall on the left interior of B Tower when pushing up the stairs from Mid
  • Radianite crate in B has been changed to a metal crate to provide more cover when planting the Spike
  • Revised art to improve performance throughout the map

HAVEN

  • A new map exploit system is in effect which will have negative effects on anyone trying to escape the playspace
  • Updated several floor sections so that they now have appropriate material sounds

SPLIT/HAVEN/BIND

  • Added fixes for Cypher Spy Camera exploits to all three maps
  • The backside of spawn barriers are now opaque to prevent some abuse cases
  • Added ability for Spike to automatically fall from elevated boost positions
  • Fixed multiple spots where Sova’s Recon Dart could over-penetrate map geometry—another shout out to everyone that helped with these as well!

HUD & UI

  • Teammate armor is now shown on the scoreboard
  • When the Spike is planted, the Spike icon in the upper middle UI now pulses with the audio beeps
  • New artwork for pings to increase readability in the world
  • PortraitsRe-enabled portrait for player’s minimap icon
  • Reduced size of portraits and icons by several pixels
  • Added colour to the player’s own minimap icon with a slightly thicker border to aid in finding oneself (on the minimap, not in life)
  • Added regulation of chat messages when using the radio menu or radio wheel
  • Slight increase to broken armor text size to make it easier to notice
  • Relocated flyout menu for Titles dropdown so it opens in a more sensible location
  • Moved Leave Match button closer to the other “Exit” buttons in the menu
  • Made Logout button red to match Exit button, since they both exit
  • Shifted location of Skip button on MVP screen so players do not accidentally press the Play Again button when slamming the Skip button
  • Adjusted radio wheel behaviour so that mouse wheel up and down always select the other wheels regardless of other keybinds
  • Icon for Need Help changed from the little bug thing to a flag
  • Enabled attack/defend icons in the upper-middle game info UI for all players, not just observers
  • Hooked up “Ult Almost Ready” VO when a character uses the Ult Status radio command and are within 1 ult point of being fully charged

Quality Of Life

  • Cheaters are no longer referred to as “Hackers”
  • Profanity filter setting added; when enabled, will filter out profanity from chat
  • Added a setting that allows toggling between walking and running
  • Viper’s Poison Cloud no longer enters cooldown when picked up during the buy phase
  • Added foe colouring for Sova’s Hunter’s Fury
  • Added Contract level-up animation when unlocking free characters or purchasing contract levels
  • Added tooltips and explanations guiding new players towards activating their first contract
  • Unowned skin levels now list their individual cost (in Radianite Points) and description in the collection pages
  • Made performance optimizations to address FPS drops when you or allies are shooting
  • Various social panel improvements to support better error handling and messaging
  • “Keep Player Centered” minimap setting is now a default setting
  • Renamed “First Person Enhanced Visuals” graphics setting to “Bloom” As discovered by u/Far_OW on Reddit, this setting affects more than just first-person visuals—it’s actually a visual bloom, or glow effect, which primarily affects weapon renders
  • Renamed “Shadows” graphics setting to “First Person Shadows” This setting only affects shadows cast on a player’s weapon, hands and arms
  • Observer HUDDead players will now appear greyed out on the HUD rather than hidden
  • Team colours on the HUD will swap when switching sides, rather than the teams on the HUD changing position

Bug Fixes: In-Game

  • Cypher and Sova will no longer float in the air if the Sage Barrier Orb wall they are standing on is destroyed while when using the Spycam or Owl Drone, respectively
  • Cypher can no longer pick up his trap after an enemy has triggered it.
  • Sova’s Owl Drone can no longer rapid-fire darts if the prior one hits an enemy
  • Reduced collision size on Sova’s arrows so they don’t get stuck on corners when fired near them
  • Removed placeholder mesh from Viper’s Toxic Screen projectile
  • When using the ping wheel on the map, right-clicking now correctly cancels the action and does not place a ping
  • Fixed a bug where the Spike UI would sometimes overlap with the HUD
  • Fixed a bug where a weapon’s ammo count on the HUD would disappear if swapping your knife, then back, while on low ammo.
  • Removed Spike icon from being visible on enemy player minimap icons
  • Spike can no longer be planted partially in map geometry this also fixes cases where the Spike camera was appearing inside the Spike
  • Barriers on the minimap no longer adjust positions incorrectly during the buy phase if you open the mega map
  • Fixed bug where various issues would occur after multiple players would fulfil a weapon buy request at the same time
  • Fixed issue where the game would hitch/stutter when opening the in-game options menu
  • Fixed issue where the game would hitch/stutter when opening the in-game shop
  • Fixed rare movement bug where resurrected players who were tagged would have jittery movement in 1st-person perspective 
  • Fixed a bug where some weapons lost their muzzle flashes in 1st-person POV when tracers were disabled
  • Fixed a rare bug where players appeared to be standing when they were actually crouching 
  • Ability details in the combat report will now correctly appear in the buy phase of the round when teams switch sides
  • Fixed miscellaneous Observer mode HUD issues
  • Spectators can now see weapon inspect animations
  • Fixed a bug where the camera could take an invalid position during character select
  • Fixed an issue where the combat report would show 150 damage but the enemy player was still alive (in cases where healing was not involved) 
  • Fixed an issue where a teammate’s voice activity would incorrectly light up more than their own icon in the above-character UI element
  • Selecting a ping on the ping wheel and cancelling no longer incorrectly spawns the cancelled ping next time the player uses the basic ping

Bug Fixes: Game Client

  • Fixed incorrect location of text when hovering rewards in the contracts
  • Fixed a bug where purchase refunds were not reflected in the client until it was restarted
  • Fixed a bug where player cards were cropped on the arsenal menu screen
  • Fixed a bug where, in some languages, mission descriptions could appear truncated
  • Fixed an issue where the Distortion Graphics setting was not properly enabled. Enabling this may have a performance impact on some older graphics cards
Author
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Cole Andrews
Cole is a lifelong PC gamer who loves FPS, RPG, and MMO games. The first PC game that got him hooked was the Counter-Strike beta in 1999. He has thousands of hours in all of the old-school Blizzard games like Starcraft, Warcraft, and Diablo.