Total War: Warhammer 3 Factions

Total War: Warhammer 3 Factions

We have the list of all 12 factions in Total War: Warhammer 3, for each of the eight races in the game

As a setting that exists at the intersection between science fiction and fantasy, with literally the entire universe as its canvas, Warhammer naturally has quite a few races and factions competing with one another for total domination. For you, the player of Total War: Warhammer 3, this means a whole swath of campaigns to throw your hat in with. Here are all of the Total War: Warhammer 3 factions.

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Total War: Warhammer 3 Factions

There are a total of eight races available to play as in Total War: Warhammer 3, with more potentially coming later down the line. Within those eight races, there are a grand total of 12 factions, which are as follows:

  • Grand Cathay
    • Northern Provinces
    • Western Provinces
  • Kislev
    • The Great Orthodoxy
    • The Ice Court
    • Ursun Revivalists
  • Khorne
    • Exiles of Khorne
  • Nurgle
    • Poxmakers of Nurgle
  • Slaanesh
    • Seducers of Slaanesh
  • Tzeentch
    • Oracles of Tzeentch
  • Daemons of Chaos
    • Legion of Chaos
  • Ogres
    • Disciples of the Maw
    • Goldtooth

Grand Cathay

The Grand Cathay is one of the two human factions of Total War: Warhammer 3. Generally isolated from other lands, they’re ruled over by a race of immortal, shapeshifting dragons. Despite their isolation, they are objectively the largest kingdom in the whole setting, and have the stockpiled firepower to back that title up. The Northern Provinces are led by Miao Ying, while the Western Provinces are led by Zhao Ming.


The other human faction, the Kislev are a kingdom of noble warriors dwelling in the frozen northern lands. They tend to be a bit intense in person, but since they’re the first line of defense against daemon invasion from the north pole, the rest of the world is happy to have them on humanity’s side. Also, they ride bears, which is awesome. The Great Orthodoxy is led by Kostaltyn, the Ice Court is led by Tzarina Katarin, and the Ursun Revivalists are led by Boris Ursus.


The Exiles of Khorne are the followers of Khorne, Chaos God of blood, death, and rage. All the Exiles want is to fight, and they don’t need a reason; battle is a reason in and of itself, and they are very good at it, employing powerful armor and melee weapons instead of artillery or magic. The Exiles of Khorne are led by Skarbrand.


The Poxmakers of Nurgle are the followers of Nurgle, Chaos God of despair, disease, and decay. Nurgle spreads horrible diseases and disasters, and these cheery chaps are fully accepting of his “gifts,” knowing each one brings them closer to the end of their tortured existences. As demons with no fear of the concept of death, they are generally unafraid on the battlefield. After all, when you don’t fear death, what’s the point of fearing anything? The Poxmakers of Nurgle are led by Ku’gath Plaguefather.


The Seducers of Slaanesh are the followers of Slaanesh, Chaos God of desire, excess, and general hedonism. These guys take absolutely everything to the logical (and sometimes illogical) extreme, be it pleasure or pain. If it’s any kind of stimulation, they want it, and they want absolutely all of it. The Seducers of Slaanesh are led by N’Kari.


The Oracles of Tzeentch are the followers of Tzeentch, Chaos God of ambition, knowledge, and change. The Oracles are absolutely ravenous for new knowledge, not for any particular purpose (at least that Tzeentch has shared with them), but simply because knowledge is power. Their immense intellects have made them especially gifted in the ways of magic. The Oracles of Tzeentch are led by Kairos Fateweaver.

Daemons of Chaos

A newcomer to the battlefield, the Legion of Chaos represents the concept of Chaos as a whole, rather than devoting themselves to a single Chaos God. Their philosophy is “Chaos Undivided,” taking in soldiers and characteristics from the other four Chaos God races. The Legion of Chaos is led by The Daemon Prince.


A special race only available to those who pre-order Total War: Warhammer 3 or purchase it in the first week. The Ogres are, well, ogres. They’re big, they’re mean, they’re strong, and they’re not very intelligent. Ogres typically work as mercenaries, but this time around, they have their own kingdoms to play with. The Disciples of the Maw are led by Skrag the Slaughterer, and the Goldtooth is led by Greasus Goldtooth.

Those are the 12 factions in Total War: Warhammer 3. For more related guides and upcoming content, you can check out our website’s Total War section.

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Daniel Trock
Since the first time he picked up a controller as a child, Daniel has been a dyed-in-the-wool gaming fanatic, with a Steam library numbering over 600 games. His favorite pastime, aside from playing games, is doing deep dives on game wikis to learn more about their lore and characters.