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One of the most important items in Final Fantasy 7 Remake is the weapons. To obtain weapons in this game, you will have to get them from quests, find them in your journeys, or purchase them from weapon shops. This guide takes an in-depth look at all the different FF7 Remake weapon locations.
Final Fantasy 7 Remake Weapon Locations
Cloud, Barret, Tifa, and Aerith all start with their own type of weapon. Cloud uses swords, Barret uses guns, Tifa uses gloves and knuckles, and Aerith uses staves. Throughout the game, you will find more powerful weapons in a variety of different ways.
We’ve broken out each character’s weapon locations along with a description of what each weapon does. You will
Cloud’s Weapons
Name
Location
Description
Buster Sword
Starting Weapon
Focused Thrust – Lunge at an enemy to do damage to everyone in the way providing an increase chance to stagger.
Iron Blade
Chapter 3: Automatically Obtained
Triple Slash – Attacks three enemies quick dealing more damage with every strike.
Nail Bat
Quest: Kids on Patrol
Disorder – This is a strong attack that switches modes.
Hardedge
Purchase: Wall Market
Infinity’s Edge – An overhead charged strike dealing damage on stagger.
Mythril Saber
Purchase: Wall Market
Blade Burst – Shoots a burst of energy.
Twin Stinger
Shinra Tower
Counterstance – Brace for attacks and retaliate
Barret’s Weapons
Name
Location
Description
Gatling Gun
Starting Weapon
Focused Shot – Use all ATB for a strong burst. Has a chance to stagger.
Light Machine Gun
Chapter 6: Automatically Obtained
Lifesaver – You take damage instead of an ally.
Big Bertha
Purchase: Sector 6
Maximum Fury – Uses all ATB for a long stream of bullets.
Steel Pincers
Purchase: Moogle Emporium
Charging Uppercut – Rush to an enemy and launch them up in the air.
Wrecking Ball
Quest: Subterranean Menace
Smackdown – Launch enemies up in the air by smashing the ground.
EKG Cannon
Purchase: Hart at Shinra Tower
Point Blank – Uses ATB for a close-ranged attack to launch enemies in the air.
Tifa’s Weapons
Name
Location
Description
Leather Gloves
Starting Weapon
Divekick – Jump, and kick.
Metal Knuckles
Chapter 5: Crab Warden Reward
Overpower – Used with basic attacks to pressure enemies.
Sonic Strikers
Chest: Mako Reactor 5 Level B5
Focused Strike – Dodges then strikes, increasing chance to stagger.
Feathered Gloves
Chapter 10: Sewer System
Starshower – Strikes that increase strength of the next command.
Mythril Claws
Chapter 13: Failed Experiment Reward
Chi Trap – Chi Orb that Absorbs Damage.
Purple Pain
Chest: Shinra Tower Lobby
True Strike – Close-ranged strike with extra stagger damage.
Aerith’s Weapons
Name
Location
Description
Guard Stick
Starting Weapon
Arcane Ward – Summons a ward that doubles attack spells.
Silver Staff
Purchase: Moogle Emporium
Sorcerous Storm – Deals AoE magic damage.
Arcane Scepter
Reward: Dynamite Body
Fleeting Familiar – Summons a Fairy that attacks.
Mythril Rod
Chapter 11: Train Graveyard
Ray of Judgement – Energy bursts hitting many enemies.
Frank is a real variety gamer. He enjoys battle royales, even though they are getting stale. Some of his favorite titles are Fortnite, Destiny 2, and Call of Duty.
Published: Apr 8, 2020 08:27 pm